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README.md
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README.md
@ -57,14 +57,29 @@ I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AG
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I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
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```html
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Scene>
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<PointLight :position="{ x: 0, y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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</Scene>
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</Renderer>
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<template>
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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</Scene>
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</Renderer>
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</template>
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<script>
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export default {
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mounted() {
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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renderer.onBeforeRender(() => {
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box.rotation.x += 0.01;
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});
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},
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};
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</script>
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```
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## InstancedMesh
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42
src/plugin.js
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42
src/plugin.js
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@ -0,0 +1,42 @@
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import * as TROIS from './index.js';
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export default {
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install: (app) => {
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const comps = [
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'Camera',
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'PerspectiveCamera',
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'Renderer',
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'Scene',
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'BoxGeometry',
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'SphereGeometry',
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'AmbientLight',
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'PointLight',
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'SpotLight',
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'BasicMaterial',
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'LambertMaterial',
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'PhongMaterial',
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'PhysicalMaterial',
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'ShaderMaterial',
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'StandardMaterial',
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'SubSurfaceMaterial',
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'Box',
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'InstancedMesh',
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'Plane',
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'Sphere',
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'Text',
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'BokehPass',
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'EffectComposer',
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'RenderPass',
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'UnrealBloomPass',
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];
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comps.forEach(comp => {
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app.component(comp, TROIS[comp]);
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});
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},
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};
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