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https://github.com/troisjs/trois.git
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add camera props
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commit
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@ -12,6 +12,10 @@ export default defineComponent({
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// TODO: eventually extend Object3D
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// TODO: eventually extend Object3D
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// extends: Object3D,
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// extends: Object3D,
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props: {
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props: { type: Object, default: () => ({}) },
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},
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// inject: { renderer: RendererInjectionKey as symbol },
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// inject: { renderer: RendererInjectionKey as symbol },
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// setup(): CameraSetupInterface {
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// setup(): CameraSetupInterface {
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@ -22,3 +26,8 @@ export default defineComponent({
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return this.$slots.default ? this.$slots.default() : []
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return this.$slots.default ? this.$slots.default() : []
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},
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},
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})
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})
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export function cameraSetProp(camera: any, key: string, value: any, updateProjectionMatrix = true) {
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camera[key] = value
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if (updateProjectionMatrix) camera.updateProjectionMatrix()
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}
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@ -1,7 +1,7 @@
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import { defineComponent, inject, PropType, watch } from 'vue'
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import { defineComponent, inject, PropType, watch } from 'vue'
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import { OrthographicCamera } from 'three'
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import { OrthographicCamera } from 'three'
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import { bindProp } from '../tools'
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import { bindObjectProp, bindProp } from '../tools'
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import Camera from './Camera'
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import Camera, { cameraSetProp } from './Camera'
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import { Vector3PropInterface } from './Object3D'
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import { Vector3PropInterface } from './Object3D'
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import { RendererInjectionKey } from './Renderer'
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import { RendererInjectionKey } from './Renderer'
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@ -29,14 +29,12 @@ export default defineComponent({
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renderer.camera = camera
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renderer.camera = camera
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bindProp(props, 'position', camera)
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bindProp(props, 'position', camera)
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bindObjectProp(props, 'props', camera, true, cameraSetProp);
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const watchProps = ['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom']
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['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom'].forEach(p => {
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watchProps.forEach(p => {
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// @ts-ignore
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// @ts-ignore
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watch(() => props[p], (value) => {
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watch(() => props[p], (value) => {
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// @ts-ignore
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cameraSetProp(camera, p, value)
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camera[p] = value
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camera.updateProjectionMatrix()
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})
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})
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})
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})
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@ -1,7 +1,7 @@
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import { defineComponent, inject, PropType, watch } from 'vue'
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import { defineComponent, inject, PropType, watch } from 'vue'
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import { PerspectiveCamera } from 'three'
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import { PerspectiveCamera } from 'three'
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import { bindProp } from '../tools'
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import { bindObjectProp, bindProp } from '../tools'
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import Camera from './Camera'
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import Camera, { cameraSetProp } from './Camera'
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import { Vector3PropInterface } from './Object3D'
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import { Vector3PropInterface } from './Object3D'
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import { RendererInjectionKey } from './Renderer'
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import { RendererInjectionKey } from './Renderer'
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@ -31,13 +31,12 @@ export default defineComponent({
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if (props.lookAt) camera.lookAt(props.lookAt.x ?? 0, props.lookAt.y, props.lookAt.z)
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if (props.lookAt) camera.lookAt(props.lookAt.x ?? 0, props.lookAt.y, props.lookAt.z)
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watch(() => props.lookAt, (v) => { camera.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
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watch(() => props.lookAt, (v) => { camera.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
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const watchProps = ['aspect', 'far', 'fov', 'near']
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bindObjectProp(props, 'props', camera, true, cameraSetProp);
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watchProps.forEach(p => {
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['aspect', 'far', 'fov', 'near'].forEach(p => {
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// @ts-ignore
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// @ts-ignore
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watch(() => props[p], (value) => {
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watch(() => props[p], (value) => {
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// @ts-ignore
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cameraSetProp(camera, p, value)
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camera[p] = value
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camera.updateProjectionMatrix()
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})
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})
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})
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})
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