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update sprite
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17e334444d
commit
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@ -7,19 +7,51 @@ export default {
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props: {
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src: String,
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position: Object,
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scale: Object,
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},
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mounted() {
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this.texture = new TextureLoader().load(this.src, () => { this.$emit('loaded'); });
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this.texture = new TextureLoader().load(this.src, this.onLoaded);
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this.material = new SpriteMaterial({ map: this.texture });
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this.sprite = new Sprite(this.material);
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this.geometry = this.sprite.geometry;
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useBindProp(this, 'position', this.sprite.position);
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useBindProp(this, 'scale', this.sprite.scale);
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this.scene.add(this.sprite);
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this.$emit('ready');
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},
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unmounted() {
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this.texture.dispose();
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this.material.dispose();
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},
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methods: {
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onLoaded() {
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this.updateUV();
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this.$emit('loaded');
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},
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updateUV() {
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// console.log(this.texture);
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this.iWidth = this.texture.image.width;
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this.iHeight = this.texture.image.height;
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this.iRatio = this.iWidth / this.iHeight;
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let x = 0.5, y = 0.5;
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if (this.iRatio > 1) {
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y = 0.5 / this.iRatio;
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} else {
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x = 0.5 / this.iRatio;
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}
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const positions = this.geometry.attributes.position.array;
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positions[0] = -x; positions[1] = -y;
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positions[5] = x; positions[6] = -y;
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positions[10] = x; positions[11] = y;
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positions[15] = -x; positions[16] = y;
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this.geometry.attributes.position.needsUpdate = true;
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},
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},
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render() {
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return [];
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},
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__hmrId: 'Sprite',
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};
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