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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00

Merge pull request #47 from troisjs/typescript

Typescript
This commit is contained in:
Kevin LEVRON 2021-04-26 19:09:54 +02:00 committed by GitHub
commit fda1ab4912
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204 changed files with 4110 additions and 3574 deletions

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@ -1,22 +1,28 @@
/* eslint-disable quote-props */
module.exports = {
root: true,
env: {
browser: true,
es2020: true,
node: true,
},
extends: [
'plugin:vue/essential',
'@vue/standard',
'@vue/typescript/recommended',
'standard',
],
parser: 'vue-eslint-parser',
parserOptions: {
ecmaVersion: 12,
sourceType: 'module',
parser: '@typescript-eslint/parser',
},
plugins: [
'vue',
],
// parserOptions: {
// ecmaVersion: 2020,
// },
rules: {
'semi': [2, 'always'],
'no-console': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
'no-debugger': process.env.NODE_ENV === 'production' ? 'warn' : 'off',
'semi': ['error', 'never'],
'space-before-function-paren': 'off',
'one-var': 'off',
'quotes': 'off',
@ -36,5 +42,15 @@ module.exports = {
'object-property-newline': 'off',
'eqeqeq': 'warn',
'no-multiple-empty-lines': 'off',
'@typescript-eslint/ban-ts-comment': 'warn',
// '@typescript-eslint/ban-ts-comment': ['warn', {
// 'ts-ignore': 'allow-with-description',
// }],
// 'vue/valid-template-root': 'off',
'vue/no-multiple-template-root': 'off',
'no-empty-function': 'off',
'@typescript-eslint/no-empty-function': ['off'],
},
};
}

3
.vscode/settings.json vendored Normal file
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@ -0,0 +1,3 @@
{
"volar.tsPlugin": true
}

13
api-extractor.json Normal file
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@ -0,0 +1,13 @@
{
"mainEntryPointFilePath": "./types/export.d.ts",
"apiReport": {
"enabled": true
},
"docModel": {
"enabled": true
},
"dtsRollup": {
"enabled": true,
"publicTrimmedFilePath": "./dist/trois.d.ts"
}
}

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@ -7,6 +7,6 @@
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.js"></script>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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@ -3,33 +3,43 @@
"version": "0.2.3",
"scripts": {
"dev": "vite",
"build": "vite build",
"build": "vue-tsc --noEmit && vite build",
"rollup": "rollup -c"
},
"devDependencies": {
"@microsoft/api-extractor": "^7.14.0",
"@rollup/plugin-buble": "^0.21.3",
"@rollup/plugin-replace": "^2.3.3",
"@types/three": "^0.127.1",
"@typescript-eslint/eslint-plugin": "^4.22.0",
"@typescript-eslint/parser": "^4.22.0",
"@vitejs/plugin-vue": "^1.2.1",
"@vue/compiler-sfc": "^3.0.11",
"@vue/eslint-config-standard": "^5.1.2",
"@vue/eslint-config-typescript": "^7.0.0",
"cannon": "^0.6.2",
"eslint": "^7.7.0",
"eslint-config-airbnb-base": "^14.2.0",
"eslint-config-standard": "^14.1.1",
"eslint-plugin-import": "^2.22.0",
"eslint-plugin-node": "^11.1.0",
"eslint-plugin-promise": "^4.2.1",
"eslint-plugin-standard": "^4.0.1",
"eslint-plugin-vue": "^6.2.2",
"eslint-plugin-vue": "^7.9.0",
"gsap": "^3.5.1",
"rollup-plugin-terser": "^7.0.2",
"rollup-plugin-typescript2": "^0.30.0",
"rollup-plugin-vue": "^6.0.0-beta.11",
"stats.js": "0.17.0",
"three": "^0.127",
"tslib": "^2.2.0",
"typescript": "^4.1.5",
"vite": "^2.1.5",
"vue": "^3.0.11"
"vue": "^3.0.11",
"vue-eslint-parser": "^7.6.0",
"vue-tsc": "^0.0.25"
},
"main": "build/trois.js",
"module": "build/trois.module.js",
"typings": "build/trois.d.ts",
"repository": {
"type": "git",
"url": "git+https://github.com/troisjs/trois.git"

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@ -1,10 +1,14 @@
// import commonjs from '@rollup/plugin-commonjs';
import vue from 'rollup-plugin-vue';
// import buble from '@rollup/plugin-buble';
import { terser } from "rollup-plugin-terser";
import replace from '@rollup/plugin-replace';
import path from 'path'
import vue from 'rollup-plugin-vue'
import typescript from 'rollup-plugin-typescript2'
import replace from '@rollup/plugin-replace'
import { terser } from "rollup-plugin-terser"
// ensure TS checks only once for each build
let hasTSChecked = false
const input = 'src/export.ts'
const input = 'src/export.js';
const external = [
'three',
'three/examples/jsm/controls/OrbitControls.js',
@ -27,86 +31,51 @@ const external = [
'three/examples/jsm/shaders/FXAAShader.js',
'three/examples/jsm/webxr/VRButton.js',
'vue',
];
]
const cdnReplaces = {
'from \'vue\'': 'from \'https://unpkg.com/vue@3.0.11/dist/vue.esm-browser.prod.js\'',
'from \'three\'': 'from \'https://unpkg.com/three@0.127.0/build/three.module.js\'',
'from \'three/examples': 'from \'https://unpkg.com/three@0.127.0/examples',
delimiters: ['', ''],
};
}
const plugins = [
function createConfig(format, output, plugins = []) {
const tsPlugin = typescript({
check: false, // !hasTSChecked,
cacheRoot: path.resolve(__dirname, 'node_modules/.tscache'),
tsconfigOverride: {
compilerOptions: {
sourceMap: false, // !hasTSChecked,
declaration: false, // !hasTSChecked,
declarationMap: false, // !hasTSChecked,
},
include: [input],
},
})
hasTSChecked = true
return {
input,
external,
output: {
format,
...output,
// exports: 'named',
sourcemap: true,
},
plugins: [
tsPlugin,
vue(),
// buble({
// transforms: { asyncAwait: false, forOf: false },
// objectAssign: 'Object.assign',
// }),
];
...plugins,
],
}
}
export default [
{
input,
external,
output: {
format: 'es',
exports: 'named',
file: 'build/trois.module.cdn.js',
sourcemap: true,
},
plugins: [
replace(cdnReplaces),
...plugins,
],
},
{
input,
external,
output: {
format: 'es',
exports: 'named',
file: 'build/trois.module.cdn.min.js',
sourcemap: true,
},
plugins: [
replace(cdnReplaces),
...plugins,
terser(),
],
},
{
input,
external,
output: {
format: 'es',
exports: 'named',
file: 'build/trois.module.js',
sourcemap: true,
},
plugins,
},
{
input,
external,
output: {
format: 'es',
exports: 'named',
file: 'build/trois.module.min.js',
sourcemap: true,
},
plugins: [
...plugins,
terser(),
],
},
{
input,
external,
output: {
format: 'cjs',
file: 'build/trois.js',
sourcemap: false,
},
plugins,
},
];
createConfig('es', { file: 'build/trois.module.cdn.js' }, [replace(cdnReplaces)]),
createConfig('es', { file: 'build/trois.module.cdn.min.js' }, [replace(cdnReplaces), terser()]),
createConfig('es', { file: 'build/trois.module.js' }),
createConfig('es', { file: 'build/trois.module.min.js' }, [terser()]),
createConfig('cjs', { file: 'build/trois.js' }),
]

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@ -1,25 +1,37 @@
<template>
<Renderer ref="renderer" antialias orbit-ctrl resize="window">
<Renderer ref="renderer" antialias :pointer="{ resetOnEnd: true }" :orbit-ctrl="{ enableDamping: true }" resize="window">
<Camera :position="{ z: 10 }" />
<Scene>
<PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
<Box :size="1" ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
<LambertMaterial />
</Box>
</Scene>
</Renderer>
</template>
<script>
export default {
<script lang="ts">
import { defineComponent } from 'vue'
import Box from './meshes/Box'
import Camera from './core/PerspectiveCamera'
import LambertMaterial from './materials/LambertMaterial'
import { MeshInterface } from './meshes/Mesh'
import PointLight from './lights/PointLight'
import Renderer, { RendererInterface } from './core/Renderer'
import Scene from './core/Scene'
export default defineComponent({
components: { Box, Camera, LambertMaterial, PointLight, Renderer, Scene },
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
const renderer = this.$refs.renderer as RendererInterface
const mesh = (this.$refs.box as MeshInterface).mesh
if (renderer && mesh) {
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
mesh.rotation.x += 0.01
})
}
},
};
})
</script>
<style>

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@ -1,9 +0,0 @@
export { default as NoisyImage } from './noisy/NoisyImage.js';
export { default as NoisyPlane } from './noisy/NoisyPlane.js';
export { default as NoisySphere } from './noisy/NoisySphere.js';
export { default as NoisyText } from './noisy/NoisyText.js';
export { default as Slider1 } from './sliders/Slider1.vue';
export { default as Slider2 } from './sliders/Slider2.vue';
export { default as GLTFViewer } from './viewers/GLTFViewer.vue';

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@ -9,15 +9,15 @@ import {
Uniform,
Vector2,
WebGLRenderTarget,
} from 'three';
} from 'three'
// shaders from https://github.com/evanw/webgl-water
function LiquidEffect(renderer) {
this.renderer = renderer;
this.width = 512;
this.height = 512;
this.renderer = renderer
this.width = 512
this.height = 512
// this.delta = new Vector2(this.width / Math.pow(width, 2), this.height / Math.pow(height, 2));
this.delta = new Vector2(1 / this.width, 1 / this.height);
this.delta = new Vector2(1 / this.width, 1 / this.height)
const targetOptions = {
minFilter: NearestFilter,
@ -25,14 +25,14 @@ function LiquidEffect(renderer) {
type: FloatType,
format: RGBAFormat,
depthBuffer: false,
};
}
this.hMap = new WebGLRenderTarget(this.width, this.height, targetOptions);
this.hMap1 = new WebGLRenderTarget(this.width, this.height, targetOptions);
this.fsQuad = new FullScreenQuad();
this.hMap = new WebGLRenderTarget(this.width, this.height, targetOptions)
this.hMap1 = new WebGLRenderTarget(this.width, this.height, targetOptions)
this.fsQuad = new FullScreenQuad()
this.initShaders();
};
this.initShaders()
}
LiquidEffect.prototype.initShaders = function () {
const defaultVertexShader = `
@ -41,7 +41,7 @@ LiquidEffect.prototype.initShaders = function () {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
`
this.copyMat = new ShaderMaterial({
uniforms: { tDiffuse: { value: null } },
@ -53,7 +53,7 @@ LiquidEffect.prototype.initShaders = function () {
gl_FragColor = texture2D(tDiffuse, vUv);
}
`,
});
})
this.updateMat = new ShaderMaterial({
uniforms: {
@ -83,7 +83,7 @@ LiquidEffect.prototype.initShaders = function () {
gl_FragColor = texel;
}
`,
});
})
this.normalsMat = new ShaderMaterial({
uniforms: {
@ -103,7 +103,7 @@ LiquidEffect.prototype.initShaders = function () {
gl_FragColor = texel;
}
`,
});
})
this.dropMat = new ShaderMaterial({
uniforms: {
@ -129,35 +129,35 @@ LiquidEffect.prototype.initShaders = function () {
gl_FragColor = texel;
}
`,
});
};
})
}
LiquidEffect.prototype.update = function () {
this.updateHMap();
this.updateHMap()
// this.updateHMap();
this.updateHMapNormals();
};
this.updateHMapNormals()
}
LiquidEffect.prototype.updateHMap = function () {
this.updateMat.uniforms.tDiffuse.value = this.hMap.texture;
this.renderShaderMat(this.updateMat, this.hMap1);
this.swapBuffers();
};
this.updateMat.uniforms.tDiffuse.value = this.hMap.texture
this.renderShaderMat(this.updateMat, this.hMap1)
this.swapBuffers()
}
LiquidEffect.prototype.updateHMapNormals = function () {
this.normalsMat.uniforms.tDiffuse.value = this.hMap.texture;
this.renderShaderMat(this.normalsMat, this.hMap1);
this.swapBuffers();
};
this.normalsMat.uniforms.tDiffuse.value = this.hMap.texture
this.renderShaderMat(this.normalsMat, this.hMap1)
this.swapBuffers()
}
LiquidEffect.prototype.addDrop = function (x, y, radius, strength) {
this.dropMat.uniforms.tDiffuse.value = this.hMap.texture;
this.dropMat.uniforms.center.value.set(x, y);
this.dropMat.uniforms.radius.value = radius;
this.dropMat.uniforms.strength.value = strength;
this.renderShaderMat(this.dropMat, this.hMap1);
this.swapBuffers();
};
this.dropMat.uniforms.tDiffuse.value = this.hMap.texture
this.dropMat.uniforms.center.value.set(x, y)
this.dropMat.uniforms.radius.value = radius
this.dropMat.uniforms.strength.value = strength
this.renderShaderMat(this.dropMat, this.hMap1)
this.swapBuffers()
}
// LiquidEffect.prototype.renderBuffer = function (buffer, target) {
// this.copyMat.uniforms.tDiffuse.value = buffer.texture;
@ -165,40 +165,40 @@ LiquidEffect.prototype.addDrop = function (x, y, radius, strength) {
// };
LiquidEffect.prototype.renderShaderMat = function (mat, target) {
this.fsQuad.material = mat;
const oldTarget = this.renderer.getRenderTarget();
this.renderer.setRenderTarget(target);
this.fsQuad.render(this.renderer);
this.renderer.setRenderTarget(oldTarget);
};
this.fsQuad.material = mat
const oldTarget = this.renderer.getRenderTarget()
this.renderer.setRenderTarget(target)
this.fsQuad.render(this.renderer)
this.renderer.setRenderTarget(oldTarget)
}
LiquidEffect.prototype.swapBuffers = function () {
const temp = this.hMap;
this.hMap = this.hMap1;
this.hMap1 = temp;
};
const temp = this.hMap
this.hMap = this.hMap1
this.hMap1 = temp
}
// from https://threejs.org/examples/js/postprocessing/EffectComposer.js
const FullScreenQuad = (function () {
const camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
const geometry = new PlaneGeometry(2, 2);
const camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1)
const geometry = new PlaneGeometry(2, 2)
const FullScreenQuad = function (material) {
this._mesh = new Mesh(geometry, material);
};
this._mesh = new Mesh(geometry, material)
}
Object.defineProperty(FullScreenQuad.prototype, 'material', {
get: function () { return this._mesh.material; },
set: function (value) { this._mesh.material = value; },
});
get: function () { return this._mesh.material },
set: function (value) { this._mesh.material = value },
})
Object.assign(FullScreenQuad.prototype, {
render: function (renderer) {
renderer.render(this._mesh, camera);
renderer.render(this._mesh, camera)
},
});
})
return FullScreenQuad;
})();
return FullScreenQuad
})()
export default LiquidEffect;
export default LiquidEffect

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@ -1,8 +1,7 @@
import { defineComponent, watch } from 'vue';
import { DoubleSide, Mesh, MeshStandardMaterial, PlaneGeometry } from 'three';
import Object3D from '../../core/Object3D.js';
import { bindProps } from '../../tools';
import LiquidEffect from './LiquidEffect.js';
import { defineComponent, watch } from 'vue'
import { DoubleSide, Mesh, MeshStandardMaterial, PlaneGeometry } from 'three'
import { bindProps, Object3D } from '../../../build/trois.module.js'
import LiquidEffect from './LiquidEffect.js'
export default defineComponent({
extends: Object3D,
@ -16,39 +15,40 @@ export default defineComponent({
roughness: { type: Number, default: 0.25 },
},
mounted() {
this.liquidEffect = new LiquidEffect(this.three.renderer);
this.rendererComponent.onMounted(() => {
this.liquidEffect.renderer = this.rendererComponent.renderer;
this.rendererComponent.onBeforeRender(this.update);
});
this.liquidEffect = new LiquidEffect(this.renderer.renderer)
this.renderer.onMounted(() => {
this.liquidEffect.renderer = this.renderer.renderer
this.renderer.onBeforeRender(this.update)
})
this.material = new MeshStandardMaterial({ color: this.color, side: DoubleSide, metalness: this.metalness, roughness: this.roughness,
this.material = new MeshStandardMaterial({
color: this.color, side: DoubleSide, metalness: this.metalness, roughness: this.roughness,
onBeforeCompile: shader => {
shader.uniforms.hmap = { value: this.liquidEffect.hMap.texture };
shader.vertexShader = "uniform sampler2D hmap;\n" + shader.vertexShader;
const token = '#include <begin_vertex>';
shader.uniforms.hmap = { value: this.liquidEffect.hMap.texture }
shader.vertexShader = "uniform sampler2D hmap;\n" + shader.vertexShader
const token = '#include <begin_vertex>'
const customTransform = `
vec3 transformed = vec3(position);
vec4 info = texture2D(hmap, uv);
vNormal = vec3(info.b, sqrt(1.0 - dot(info.ba, info.ba)), info.a).xzy;
transformed.z = 20. * info.r;
`;
shader.vertexShader = shader.vertexShader.replace(token, customTransform);
`
shader.vertexShader = shader.vertexShader.replace(token, customTransform)
},
});
bindProps(this, ['metalness', 'roughness'], this.material);
watch(() => this.color, (value) => this.material.color.set(value));
})
bindProps(this, ['metalness', 'roughness'], this.material)
watch(() => this.color, (value) => this.material.color.set(value))
this.geometry = new PlaneGeometry(this.width, this.height, this.widthSegments, this.heightSegments);
this.mesh = new Mesh(this.geometry, this.material);
this.initObject3D(this.mesh);
this.geometry = new PlaneGeometry(this.width, this.height, this.widthSegments, this.heightSegments)
this.mesh = new Mesh(this.geometry, this.material)
this.initObject3D(this.mesh)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.update);
this.renderer.offBeforeRender(this.update)
},
methods: {
update() {
this.liquidEffect.update();
this.liquidEffect.update()
},
},
});
})

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@ -1,4 +1,4 @@
import { defineComponent } from 'vue';
import { defineComponent } from 'vue'
import {
BackSide,
CubeCamera,
@ -7,9 +7,9 @@ import {
Mesh as TMesh,
RGBFormat,
WebGLCubeRenderTarget,
} from 'three';
import Mesh from '../../meshes/Mesh.js';
import { bindProp } from '../../tools';
} from 'three'
import { bindProp, Mesh } from '../../../build/trois.module.js'
export default defineComponent({
extends: Mesh,
@ -20,54 +20,54 @@ export default defineComponent({
autoUpdate: Boolean,
},
mounted() {
this.initGem();
if (this.autoUpdate) this.rendererComponent.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
this.initGem()
if (this.autoUpdate) this.renderer.onBeforeRender(this.updateCubeRT)
else this.renderer.onMounted(this.updateCubeRT)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateCubeRT);
if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
if (this.meshBack) this.removeFromParent(this.meshBack);
if (this.materialBack) this.materialBack.dispose();
this.renderer.offBeforeRender(this.updateCubeRT)
if (this.cubeCamera) this.removeFromParent(this.cubeCamera)
if (this.meshBack) this.removeFromParent(this.meshBack)
if (this.materialBack) this.materialBack.dispose()
},
methods: {
initGem() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
bindProp(this, 'position', this.cubeCamera);
this.addToParent(this.cubeCamera);
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter })
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT)
bindProp(this, 'position', this.cubeCamera)
this.addToParent(this.cubeCamera)
this.material.side = FrontSide;
this.material.envMap = cubeRT.texture;
this.material.envMapIntensity = 10;
this.material.metalness = 0;
this.material.roughness = 0;
this.material.opacity = 0.75;
this.material.transparent = true;
this.material.premultipliedAlpha = true;
this.material.needsUpdate = true;
this.material.side = FrontSide
this.material.envMap = cubeRT.texture
this.material.envMapIntensity = 10
this.material.metalness = 0
this.material.roughness = 0
this.material.opacity = 0.75
this.material.transparent = true
this.material.premultipliedAlpha = true
this.material.needsUpdate = true
this.materialBack = this.material.clone();
this.materialBack.side = BackSide;
this.materialBack.envMapIntensity = 5;
this.materialBack.metalness = 1;
this.materialBack.roughness = 0;
this.materialBack.opacity = 0.5;
this.materialBack = this.material.clone()
this.materialBack.side = BackSide
this.materialBack.envMapIntensity = 5
this.materialBack.metalness = 1
this.materialBack.roughness = 0
this.materialBack.opacity = 0.5
this.meshBack = new TMesh(this.geometry, this.materialBack);
this.meshBack = new TMesh(this.geometry, this.materialBack)
bindProp(this, 'position', this.meshBack);
bindProp(this, 'rotation', this.meshBack);
bindProp(this, 'scale', this.meshBack);
this.addToParent(this.meshBack);
bindProp(this, 'position', this.meshBack)
bindProp(this, 'rotation', this.meshBack)
bindProp(this, 'scale', this.meshBack)
this.addToParent(this.meshBack)
},
updateCubeRT() {
this.mesh.visible = false;
this.meshBack.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
this.meshBack.visible = true;
this.mesh.visible = false
this.meshBack.visible = false
this.cubeCamera.update(this.renderer.renderer, this.scene)
this.mesh.visible = true
this.meshBack.visible = true
},
},
__hmrId: 'Gem',
});
})

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@ -1,11 +1,12 @@
import { defineComponent } from 'vue';
import { defineComponent } from 'vue'
import {
CubeCamera,
LinearMipmapLinearFilter,
RGBFormat,
WebGLCubeRenderTarget,
} from 'three';
import Mesh from '../../meshes/Mesh.js';
} from 'three'
import { Mesh } from '../../../build/trois.module.js'
export default defineComponent({
extends: Mesh,
@ -16,28 +17,28 @@ export default defineComponent({
autoUpdate: Boolean,
},
mounted() {
this.initMirrorMesh();
if (this.autoUpdate) this.rendererComponent.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
this.initMirrorMesh()
if (this.autoUpdate) this.renderer.onBeforeRender(this.updateCubeRT)
else this.renderer.onMounted(this.updateCubeRT)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateCubeRT);
if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
this.renderer.offBeforeRender(this.updateCubeRT)
if (this.cubeCamera) this.removeFromParent(this.cubeCamera)
},
methods: {
initMirrorMesh() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
this.addToParent(this.cubeCamera);
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter })
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT)
this.addToParent(this.cubeCamera)
this.material.envMap = cubeRT.texture;
this.material.needsUpdate = true;
this.material.envMap = cubeRT.texture
this.material.needsUpdate = true
},
updateCubeRT() {
this.mesh.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
this.mesh.visible = false
this.cubeCamera.update(this.renderer.renderer, this.scene)
this.mesh.visible = true
},
},
__hmrId: 'MirrorMesh',
});
})

View File

@ -1,13 +1,13 @@
import { defineComponent } from 'vue';
import { defineComponent } from 'vue'
import {
CubeCamera,
CubeRefractionMapping,
LinearMipmapLinearFilter,
RGBFormat,
WebGLCubeRenderTarget,
} from 'three';
import Mesh from '../../meshes/Mesh.js';
import { bindProp } from '../../tools';
} from 'three'
import { bindProp, Mesh } from '../../../build/trois.module.js'
export default defineComponent({
extends: Mesh,
@ -19,30 +19,30 @@ export default defineComponent({
autoUpdate: Boolean,
},
mounted() {
this.initMirrorMesh();
if (this.autoUpdate) this.rendererComponent.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
this.initMirrorMesh()
if (this.autoUpdate) this.renderer.onBeforeRender(this.updateCubeRT)
else this.renderer.onMounted(this.updateCubeRT)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateCubeRT);
if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
this.renderer.offBeforeRender(this.updateCubeRT)
if (this.cubeCamera) this.removeFromParent(this.cubeCamera)
},
methods: {
initMirrorMesh() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { mapping: CubeRefractionMapping, format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
bindProp(this, 'position', this.cubeCamera);
this.addToParent(this.cubeCamera);
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { mapping: CubeRefractionMapping, format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter })
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT)
bindProp(this, 'position', this.cubeCamera)
this.addToParent(this.cubeCamera)
this.material.envMap = cubeRT.texture;
this.material.refractionRatio = this.refractionRatio;
this.material.needsUpdate = true;
this.material.envMap = cubeRT.texture
this.material.refractionRatio = this.refractionRatio
this.material.needsUpdate = true
},
updateCubeRT() {
this.mesh.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
this.mesh.visible = false
this.cubeCamera.update(this.renderer.renderer, this.scene)
this.mesh.visible = true
},
},
__hmrId: 'RefractionMesh',
});
})

View File

@ -1,46 +1,47 @@
import Stats from 'stats.js';
import Stats from 'stats.js'
import { RendererInjectionKey } from '../../../build/trois.module.js'
export default {
props: {
noSetup: { type: Boolean, default: false },
},
emits: ['created'],
inject: ['rendererComponent'],
inject: { renderer: RendererInjectionKey },
setup({ noSetup }) {
const stats = new Stats();
const stats = new Stats()
if (!noSetup) {
stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild(stats.dom);
stats.showPanel(0) // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild(stats.dom)
}
return { stats };
return { stats }
},
mounted() {
if (!this.noSetup) {
this.rendererComponent.onBeforeRender(this.begin);
this.rendererComponent.onAfterRender(this.end);
this.renderer.onBeforeRender(this.begin)
this.renderer.onAfterRender(this.end)
}
this.$emit('created', { stats: this.stats });
this.$emit('created', { stats: this.stats })
},
methods: {
begin() {
if (this.stats) {
this.stats.begin();
this.stats.begin()
}
},
end() {
if (this.stats) {
this.stats.end();
this.stats.end()
}
},
},
unmounted() {
if (this.stats && this.stats.dom) {
this.stats.dom.parentElement.removeChild(this.stats.dom);
this.stats.dom.parentElement.removeChild(this.stats.dom)
}
this.rendererComponent.offBeforeRender(this.begin);
this.rendererComponent.offAfterRender(this.end);
this.renderer.offBeforeRender(this.begin)
this.renderer.offAfterRender(this.end)
},
render() {
return this.$slots.default ? this.$slots.default() : [];
return this.$slots.default ? this.$slots.default() : []
},
};
}

View File

@ -14,57 +14,57 @@ export default {
error: '',
xrSupport: false,
currentSession: null,
};
}
},
computed: {
message() {
if (this.xrSupport) {
return this.currentSession ? this.exitMessage : this.enterMessage;
return this.currentSession ? this.exitMessage : this.enterMessage
} else if (this.error) {
return this.error;
return this.error
}
return '';
return ''
},
},
created() {
if ('xr' in navigator) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
this.xrSupport = supported;
});
this.xrSupport = supported
})
} else {
if (window.isSecureContext === false) {
this.error = 'WEBXR NEEDS HTTPS';
this.error = 'WEBXR NEEDS HTTPS'
} else {
this.error = 'WEBXR NOT AVAILABLE';
this.error = 'WEBXR NOT AVAILABLE'
}
}
},
methods: {
init(renderer) {
this.renderer = renderer;
this.renderer = renderer
},
onClick() {
if (!this.xrSupport) return;
if (!this.renderer) return;
if (!this.xrSupport) return
if (!this.renderer) return
if (this.currentSession) {
this.currentSession.end();
this.currentSession.end()
} else {
const sessionInit = { optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking'] };
navigator.xr.requestSession('immersive-vr', sessionInit).then(this.onSessionStarted);
const sessionInit = { optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking'] }
navigator.xr.requestSession('immersive-vr', sessionInit).then(this.onSessionStarted)
}
},
async onSessionStarted(session) {
session.addEventListener('end', this.onSessionEnded);
await this.renderer.xr.setSession(session);
this.currentSession = session;
session.addEventListener('end', this.onSessionEnded)
await this.renderer.xr.setSession(session)
this.currentSession = session
},
onSessionEnded() {
this.currentSession.removeEventListener('end', this.onSessionEnded);
this.currentSession = null;
this.currentSession.removeEventListener('end', this.onSessionEnded)
this.currentSession = null
},
},
};
}
</script>
<style scoped>

View File

@ -1,7 +1,6 @@
import { defineComponent, watch } from 'vue';
import { DoubleSide, MeshBasicMaterial, PlaneGeometry } from 'three';
import Image from '../../meshes/Image.js';
import snoise2 from '../../glsl/snoise2.glsl.js';
import { defineComponent, watch } from 'vue'
import { Image } from '../../../build/trois.module.js'
import snoise2 from '../../glsl/snoise2.glsl.js'
export default defineComponent({
extends: Image,
@ -15,43 +14,41 @@ export default defineComponent({
},
setup(props) {
// uniforms
const uTime = { value: 0 };
const uNoiseCoef = { value: props.noiseCoef };
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value; });
const uZCoef = { value: props.zCoef };
watch(() => props.zCoef, (value) => { uZCoef.value = value; });
const uDispCoef = { value: props.dispCoef };
watch(() => props.dispCoef, (value) => { uDispCoef.value = value; });
const uTime = { value: 0 }
const uNoiseCoef = { value: props.noiseCoef }
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value })
const uZCoef = { value: props.zCoef }
watch(() => props.zCoef, (value) => { uZCoef.value = value })
const uDispCoef = { value: props.dispCoef }
watch(() => props.dispCoef, (value) => { uDispCoef.value = value })
return {
uTime, uNoiseCoef, uZCoef, uDispCoef,
};
}
},
mounted() {
this.startTime = Date.now();
this.rendererComponent.onBeforeRender(this.updateTime);
created() {
this.tweakMaterial()
this.startTime = Date.now()
this.renderer.onBeforeRender(this.updateTime)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateTime);
this.renderer.offBeforeRender(this.updateTime)
},
methods: {
createGeometry() {
this.geometry = new PlaneGeometry(1, 1, this.widthSegments, this.heightSegments);
},
createMaterial() {
this.material = new MeshBasicMaterial({ side: DoubleSide, map: this.loadTexture() });
tweakMaterial() {
this.material.onBeforeCompile = (shader) => {
shader.uniforms.uTime = this.uTime;
shader.uniforms.uNoiseCoef = this.uNoiseCoef;
shader.uniforms.uZCoef = this.uZCoef;
shader.uniforms.uDispCoef = this.uDispCoef;
shader.uniforms.uTime = this.uTime
shader.uniforms.uNoiseCoef = this.uNoiseCoef
shader.uniforms.uZCoef = this.uZCoef
shader.uniforms.uDispCoef = this.uDispCoef
shader.vertexShader = `
uniform float uTime;
uniform float uNoiseCoef;
uniform float uZCoef;
varying float vNoise;
${snoise2}
` + shader.vertexShader;
` + shader.vertexShader
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
@ -62,12 +59,12 @@ export default defineComponent({
vec3 transformed = vec3(position);
transformed.z += vNoise * uZCoef;
`
);
)
shader.fragmentShader = `
uniform float uDispCoef;
varying float vNoise;
` + shader.fragmentShader;
` + shader.fragmentShader
shader.fragmentShader = shader.fragmentShader.replace(
'#include <map_fragment>',
@ -77,13 +74,13 @@ export default defineComponent({
texelColor.r = dispTexel.r;
diffuseColor = texelColor;
`
);
this.materialShader = shader;
};
)
this.materialShader = shader
}
},
updateTime() {
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef;
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef
},
},
__hmrId: 'NoisyImage',
});
})

View File

@ -1,8 +1,8 @@
import { defineComponent, watch } from 'vue';
import { ObjectSpaceNormalMap, ShaderMaterial, Vector2, WebGLRenderTarget } from 'three';
import { Pass } from 'three/examples/jsm/postprocessing/Pass.js';
import Plane from '../../meshes/Plane.js';
import snoise3 from '../../glsl/snoise3.glsl.js';
import { defineComponent, watch } from 'vue'
import { ObjectSpaceNormalMap, ShaderMaterial, Vector2, WebGLRenderTarget } from 'three'
import { Pass } from 'three/examples/jsm/postprocessing/Pass.js'
import { Plane } from '../../../build/trois.module.js'
import snoise3 from '../../glsl/snoise3.glsl.js'
export default defineComponent({
extends: Plane,
@ -14,38 +14,38 @@ export default defineComponent({
},
setup(props) {
// uniforms
const uTime = { value: 0 };
const uNoiseCoef = { value: props.noiseCoef };
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value; });
const uDelta = { value: new Vector2(props.deltaCoef, props.deltaCoef) };
watch(() => props.deltaCoef, (value) => { uDelta.value.set(value, value); });
const uTime = { value: 0 }
const uNoiseCoef = { value: props.noiseCoef }
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value })
const uDelta = { value: new Vector2(props.deltaCoef, props.deltaCoef) }
watch(() => props.deltaCoef, (value) => { uDelta.value.set(value, value) })
return {
uTime, uNoiseCoef, uDelta,
};
}
},
mounted() {
this.init();
this.init()
watch(() => this.displacementScale, (value) => { this.material.displacementScale = value; });
watch(() => this.displacementScale, (value) => { this.material.displacementScale = value })
this.startTime = Date.now();
this.rendererComponent.onBeforeRender(this.update);
this.startTime = Date.now()
this.renderer.onBeforeRender(this.update)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.update);
this.fsQuad.dispose();
this.dispRT.dispose();
this.dispMat.dispose();
this.normRT.dispose();
this.normMat.dispose();
this.renderer.offBeforeRender(this.update)
this.fsQuad.dispose()
this.dispRT.dispose()
this.dispMat.dispose()
this.normRT.dispose()
this.normMat.dispose()
},
methods: {
init() {
this.fsQuad = new Pass.FullScreenQuad();
this.fsQuad = new Pass.FullScreenQuad()
// displacement map
this.dispRT = new WebGLRenderTarget(512, 512, { depthBuffer: false, stencilBuffer: false });
this.dispRT = new WebGLRenderTarget(512, 512, { depthBuffer: false, stencilBuffer: false })
this.dispMat = new ShaderMaterial({
uniforms: {
uTime: this.uTime,
@ -70,10 +70,10 @@ export default defineComponent({
gl_FragColor = vec4(noise, 0.0, 0.0, 1.0);
}
`,
});
})
// normal map
this.normRT = new WebGLRenderTarget(512, 512, { depthBuffer: false, stencilBuffer: false });
this.normRT = new WebGLRenderTarget(512, 512, { depthBuffer: false, stencilBuffer: false })
this.normMat = new ShaderMaterial({
uniforms: {
dispMap: { value: this.dispRT.texture },
@ -100,30 +100,30 @@ export default defineComponent({
gl_FragColor = vec4(0.5 + (x1 - x2), 0.5 + (y1 - y2), 1.0, 1.0);
}
`,
});
})
this.material.displacementMap = this.dispRT.texture;
this.material.displacementScale = this.displacementScale;
this.material.normalMap = this.normRT.texture;
this.material.normalMapType = ObjectSpaceNormalMap;
this.material.displacementMap = this.dispRT.texture
this.material.displacementScale = this.displacementScale
this.material.normalMap = this.normRT.texture
this.material.normalMapType = ObjectSpaceNormalMap
// this.material.needsUpdate = true;
},
update() {
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef;
this.renderDisp();
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef
this.renderDisp()
},
renderDisp() {
this.renderMat(this.dispMat, this.dispRT);
this.renderMat(this.normMat, this.normRT);
this.renderMat(this.dispMat, this.dispRT)
this.renderMat(this.normMat, this.normRT)
},
renderMat(mat, target) {
const renderer = this.three.renderer;
this.fsQuad.material = mat;
const oldTarget = renderer.getRenderTarget();
renderer.setRenderTarget(target);
this.fsQuad.render(renderer);
renderer.setRenderTarget(oldTarget);
const renderer = this.renderer.renderer
this.fsQuad.material = mat
const oldTarget = renderer.getRenderTarget()
renderer.setRenderTarget(target)
this.fsQuad.render(renderer)
renderer.setRenderTarget(oldTarget)
},
},
__hmrId: 'NoisyPlane',
});
})

View File

@ -1,6 +1,6 @@
import { defineComponent, watch } from 'vue';
import Sphere from '../../meshes/Sphere.js';
import snoise4 from '../../glsl/snoise4.glsl.js';
import { defineComponent, watch } from 'vue'
import { Sphere } from '../../../build/trois.module.js'
import snoise4 from '../../glsl/snoise4.glsl.js'
export default defineComponent({
extends: Sphere,
@ -14,38 +14,38 @@ export default defineComponent({
},
setup(props) {
// uniforms
const uTime = { value: 0 };
const uNoiseCoef = { value: props.noiseCoef };
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value; });
const uDispCoef = { value: props.dispCoef };
watch(() => props.dispCoef, (value) => { uDispCoef.value = value; });
const uTime = { value: 0 }
const uNoiseCoef = { value: props.noiseCoef }
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value })
const uDispCoef = { value: props.dispCoef }
watch(() => props.dispCoef, (value) => { uDispCoef.value = value })
return {
uTime, uNoiseCoef, uDispCoef,
};
}
},
mounted() {
this.updateMaterial();
this.updateMaterial()
this.startTime = Date.now();
this.rendererComponent.onBeforeRender(this.updateTime);
this.startTime = Date.now()
this.renderer.onBeforeRender(this.updateTime)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateTime);
this.renderer.offBeforeRender(this.updateTime)
},
methods: {
updateMaterial() {
this.material.onBeforeCompile = (shader) => {
shader.uniforms.uTime = this.uTime;
shader.uniforms.uNoiseCoef = this.uNoiseCoef;
shader.uniforms.uDispCoef = this.uDispCoef;
shader.uniforms.uTime = this.uTime
shader.uniforms.uNoiseCoef = this.uNoiseCoef
shader.uniforms.uDispCoef = this.uDispCoef
shader.vertexShader = `
uniform float uTime;
uniform float uNoiseCoef;
uniform float uDispCoef;
varying float vNoise;
${snoise4}
` + shader.vertexShader;
` + shader.vertexShader
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
@ -55,14 +55,14 @@ export default defineComponent({
vec3 transformed = vec3(position);
transformed += normalize(position) * vNoise * uDispCoef;
`
);
this.materialShader = shader;
};
this.material.needsupdate = true;
)
this.materialShader = shader
}
this.material.needsupdate = true
},
updateTime() {
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef;
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef
},
},
__hmrId: 'NoisySphere',
});
})

View File

@ -1,6 +1,6 @@
import { defineComponent, watch } from 'vue';
import Text from '../../meshes/Text.js';
import snoise2 from '../../glsl/snoise2.glsl.js';
import { defineComponent, watch } from 'vue'
import { Text } from '../../../build/trois.module.js'
import snoise2 from '../../glsl/snoise2.glsl.js'
export default defineComponent({
extends: Text,
@ -11,37 +11,37 @@ export default defineComponent({
},
setup(props) {
// uniforms
const uTime = { value: 0 };
const uNoiseCoef = { value: props.noiseCoef };
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value; });
const uZCoef = { value: props.zCoef };
watch(() => props.zCoef, (value) => { uZCoef.value = value; });
const uTime = { value: 0 }
const uNoiseCoef = { value: props.noiseCoef }
watch(() => props.noiseCoef, (value) => { uNoiseCoef.value = value })
const uZCoef = { value: props.zCoef }
watch(() => props.zCoef, (value) => { uZCoef.value = value })
return {
uTime, uNoiseCoef, uZCoef,
};
}
},
mounted() {
this.updateMaterial();
this.updateMaterial()
this.startTime = Date.now();
this.rendererComponent.onBeforeRender(this.updateTime);
this.startTime = Date.now()
this.renderer.onBeforeRender(this.updateTime)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.updateTime);
this.renderer.offBeforeRender(this.updateTime)
},
methods: {
updateMaterial() {
this.material.onBeforeCompile = (shader) => {
shader.uniforms.uTime = this.uTime;
shader.uniforms.uNoiseCoef = this.uNoiseCoef;
shader.uniforms.uZCoef = this.uZCoef;
shader.uniforms.uTime = this.uTime
shader.uniforms.uNoiseCoef = this.uNoiseCoef
shader.uniforms.uZCoef = this.uZCoef
shader.vertexShader = `
uniform float uTime;
uniform float uNoiseCoef;
uniform float uZCoef;
${snoise2}
` + shader.vertexShader;
` + shader.vertexShader
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
@ -52,14 +52,14 @@ export default defineComponent({
vec3 transformed = vec3(position);
transformed.z += noise * uZCoef;
`
);
this.materialShader = shader;
};
this.material.needsupdate = true;
)
this.materialShader = shader
}
this.material.needsupdate = true
},
updateTime() {
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef;
this.uTime.value = (Date.now() - this.startTime) * this.timeCoef
},
},
__hmrId: 'NoisyText',
});
})

View File

@ -1,63 +1,66 @@
import { defineComponent } from 'vue';
import useCannon from './useCannon.js';
// import { bindProp } from '../../tools';
import { defineComponent } from 'vue'
import useCannon from './useCannon.js'
import { RendererInjectionKey, SceneInjectionKey } from '../../../build/trois.module.js'
export default defineComponent({
inject: ['three', 'scene', 'rendererComponent'],
inject: {
renderer: RendererInjectionKey,
scene: SceneInjectionKey,
},
props: {
gravity: { type: Object, default: () => ({ x: 0, y: 0, z: -9.82 }) },
broadphase: { type: String },
onBeforeStep: Function,
},
created() {
this._parent = this.getParent();
if (!this._parent) console.error('Missing parent (Scene, Group...)');
this._parent = this.getParent()
if (!this._parent) console.error('Missing parent (Scene, Group...)')
this.cannon = useCannon({ gravity: this.gravity, broadphase: this.broadphase });
this.cannon = useCannon({ gravity: this.gravity, broadphase: this.broadphase })
},
mounted() {
this.rendererComponent.onBeforeRender(this.step);
this.renderer.onBeforeRender(this.step)
},
unmounted() {
this.rendererComponent.offBeforeRender(this.step);
this.renderer.offBeforeRender(this.step)
},
methods: {
step() {
this.onBeforeStep?.(this.cannon);
this.cannon.step();
this.onBeforeStep?.(this.cannon)
this.cannon.step()
},
add(o) {
this.addToParent(o);
this.cannon.addMesh(o);
this.addToParent(o)
this.cannon.addMesh(o)
},
remove(o) {
this.removeFromParent(o);
this.cannon.removeMesh(o);
this.removeFromParent(o)
this.cannon.removeMesh(o)
},
getParent() {
let parent = this.$parent;
let parent = this.$parent
while (parent) {
if (parent.add) return parent;
parent = parent.$parent;
if (parent.add) return parent
parent = parent.$parent
}
return false;
return false
},
addToParent(o) {
if (this._parent) {
this._parent.add(o);
return true;
this._parent.add(o)
return true
}
return false;
return false
},
removeFromParent(o) {
if (this._parent) {
this._parent.remove(o);
return true;
this._parent.remove(o)
return true
}
return false;
return false
},
},
render() {
return this.$slots.default ? this.$slots.default() : [];
return this.$slots.default ? this.$slots.default() : []
},
});
})

View File

@ -3,191 +3,191 @@ import {
Body, World,
SAPBroadphase,
Quaternion, Vec3,
} from 'cannon';
} from 'cannon'
export default function useCannon(options) {
const {
broadphase = null,
gravity = new Vec3(0, 0, -9.82),
// solverIterations = 10,
} = options;
} = options
const world = new World();
world.gravity.set(gravity.x, gravity.y, gravity.z);
const world = new World()
world.gravity.set(gravity.x, gravity.y, gravity.z)
if (broadphase === 'sap') {
world.broadphase = new SAPBroadphase(world);
world.broadphase = new SAPBroadphase(world)
}
// world.solver.iterations = solverIterations;
const meshes = [];
const meshes = []
const obj = {
world,
addMesh,
removeMesh,
step,
};
return obj;
}
return obj
function addMesh(mesh) {
const shape = getShape(mesh.geometry);
const shape = getShape(mesh.geometry)
if (shape) {
if (mesh.isInstancedMesh) {
handleInstancedMesh(mesh, shape);
handleInstancedMesh(mesh, shape)
} else if (mesh.isMesh) {
handleMesh(mesh, shape);
handleMesh(mesh, shape)
}
} else {
console.warn(`Unhandled Mesh geometry ${mesh.geometry.type}`);
console.warn(`Unhandled Mesh geometry ${mesh.geometry.type}`)
}
}
function removeMesh(mesh) {
const index = meshes.indexOf(mesh);
const index = meshes.indexOf(mesh)
if (index !== -1) {
meshes.splice(index, 1);
meshes.splice(index, 1)
}
if (mesh.userData.bodies) {
mesh.userData.bodies.forEach(body => {
world.removeBody(body);
});
mesh.userData.bodies = [];
world.removeBody(body)
})
mesh.userData.bodies = []
}
if (mesh.userData.body) {
world.removeBody(mesh.userData.body);
delete mesh.userData.body;
world.removeBody(mesh.userData.body)
delete mesh.userData.body
}
}
function step() {
world.step(1 / 60);
world.step(1 / 60)
for (let i = 0, l = meshes.length; i < l; i++) {
const mesh = meshes[i];
const mesh = meshes[i]
if (mesh.isInstancedMesh) {
const iMatrix = mesh.instanceMatrix.array;
const bodies = mesh.userData.bodies;
const iMatrix = mesh.instanceMatrix.array
const bodies = mesh.userData.bodies
for (let j = 0; j < bodies.length; j++) {
const body = bodies[j];
compose(body.position, body.quaternion, mesh.userData.scales[j], iMatrix, j * 16);
const body = bodies[j]
compose(body.position, body.quaternion, mesh.userData.scales[j], iMatrix, j * 16)
}
mesh.instanceMatrix.needsUpdate = true;
mesh.instanceMatrix.needsUpdate = true
} else if (mesh.isMesh) {
mesh.position.copy(mesh.userData.body.position);
mesh.quaternion.copy(mesh.userData.body.quaternion);
mesh.position.copy(mesh.userData.body.position)
mesh.quaternion.copy(mesh.userData.body.quaternion)
}
}
}
};
function getShape(geometry) {
const parameters = geometry.parameters;
const parameters = geometry.parameters
switch (geometry.type) {
case 'BoxGeometry':
return new Box(new Vec3(
parameters.width / 2,
parameters.height / 2,
parameters.depth / 2
));
))
case 'PlaneGeometry':
return new Plane();
return new Plane()
case 'SphereGeometry':
return new Sphere(parameters.radius);
return new Sphere(parameters.radius)
case 'CylinderGeometry':
return new Cylinder(parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments);
return new Cylinder(parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments)
}
return null
}
return null;
};
function handleMesh(mesh, shape) {
const position = new Vec3();
position.copy(mesh.position);
const position = new Vec3()
position.copy(mesh.position)
const quaternion = new Quaternion();
quaternion.copy(mesh.quaternion);
const quaternion = new Quaternion()
quaternion.copy(mesh.quaternion)
const mass = mesh.userData.mass ? mesh.userData.mass : 0;
const damping = mesh.userData.damping ? mesh.userData.damping : 0.01;
const mass = mesh.userData.mass ? mesh.userData.mass : 0
const damping = mesh.userData.damping ? mesh.userData.damping : 0.01
const body = new Body({ shape, position, quaternion, mass, linearDamping: damping, angularDamping: damping });
world.addBody(body);
const body = new Body({ shape, position, quaternion, mass, linearDamping: damping, angularDamping: damping })
world.addBody(body)
mesh.userData.body = body;
mesh.userData.body = body
if (mesh.userData.mass > 0) {
meshes.push(mesh);
meshes.push(mesh)
}
}
};
function handleInstancedMesh(mesh, shape) {
const iMatrix = mesh.instanceMatrix.array;
const bodies = [];
const iMatrix = mesh.instanceMatrix.array
const bodies = []
for (let i = 0; i < mesh.count; i++) {
const index = i * 16;
const index = i * 16
const position = new Vec3();
position.set(iMatrix[index + 12], iMatrix[index + 13], iMatrix[index + 14]);
const position = new Vec3()
position.set(iMatrix[index + 12], iMatrix[index + 13], iMatrix[index + 14])
// handle instance scale
let scale = 1;
if (mesh.userData.scales?.[i]) scale = mesh.userData.scales?.[i];
const geoParams = mesh.geometry.parameters;
let scale = 1
if (mesh.userData.scales?.[i]) scale = mesh.userData.scales?.[i]
const geoParams = mesh.geometry.parameters
if (mesh.geometry.type === 'SphereGeometry') {
shape = new Sphere(scale * geoParams.radius);
shape = new Sphere(scale * geoParams.radius)
} else if (mesh.geometry.type === 'BoxGeometry') {
shape = new Box(new Vec3(
scale * geoParams.width / 2,
scale * geoParams.height / 2,
scale * geoParams.depth / 2
));
))
} else {
console.warn(`Unhandled InstancedMesh geometry ${mesh.geometry.type}`);
return;
console.warn(`Unhandled InstancedMesh geometry ${mesh.geometry.type}`)
return
}
let mass = 0;
if (mesh.userData.masses?.[i]) mass = mesh.userData.masses[i];
else if (mesh.userData.mass) mass = mesh.userData.mass;
let mass = 0
if (mesh.userData.masses?.[i]) mass = mesh.userData.masses[i]
else if (mesh.userData.mass) mass = mesh.userData.mass
let damping = 0.01;
if (mesh.userData.dampings?.[i]) damping = mesh.userData.dampings?.[i];
else if (mesh.userData.damping) damping = mesh.userData.damping;
let damping = 0.01
if (mesh.userData.dampings?.[i]) damping = mesh.userData.dampings?.[i]
else if (mesh.userData.damping) damping = mesh.userData.damping
const body = new Body({ shape, position, mass, linearDamping: damping, angularDamping: damping });
world.addBody(body);
bodies.push(body);
const body = new Body({ shape, position, mass, linearDamping: damping, angularDamping: damping })
world.addBody(body)
bodies.push(body)
}
mesh.userData.bodies = bodies;
meshes.push(mesh);
};
mesh.userData.bodies = bodies
meshes.push(mesh)
}
function compose(position, quaternion, scale, iMatrix, index) {
const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;
const x2 = x + x, y2 = y + y, z2 = z + z;
const xx = x * x2, xy = x * y2, xz = x * z2;
const yy = y * y2, yz = y * z2, zz = z * z2;
const wx = w * x2, wy = w * y2, wz = w * z2;
const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w
const x2 = x + x, y2 = y + y, z2 = z + z
const xx = x * x2, xy = x * y2, xz = x * z2
const yy = y * y2, yz = y * z2, zz = z * z2
const wx = w * x2, wy = w * y2, wz = w * z2
iMatrix[index + 0] = (1 - (yy + zz)) * scale;
iMatrix[index + 1] = (xy + wz) * scale;
iMatrix[index + 2] = (xz - wy) * scale;
iMatrix[index + 3] = 0;
iMatrix[index + 0] = (1 - (yy + zz)) * scale
iMatrix[index + 1] = (xy + wz) * scale
iMatrix[index + 2] = (xz - wy) * scale
iMatrix[index + 3] = 0
iMatrix[index + 4] = (xy - wz) * scale;
iMatrix[index + 5] = (1 - (xx + zz)) * scale;
iMatrix[index + 6] = (yz + wx) * scale;
iMatrix[index + 7] = 0;
iMatrix[index + 4] = (xy - wz) * scale
iMatrix[index + 5] = (1 - (xx + zz)) * scale
iMatrix[index + 6] = (yz + wx) * scale
iMatrix[index + 7] = 0
iMatrix[index + 8] = (xz + wy) * scale;
iMatrix[index + 9] = (yz - wx) * scale;
iMatrix[index + 10] = (1 - (xx + yy)) * scale;
iMatrix[index + 11] = 0;
iMatrix[index + 8] = (xz + wy) * scale
iMatrix[index + 9] = (yz - wx) * scale
iMatrix[index + 10] = (1 - (xx + yy)) * scale
iMatrix[index + 11] = 0
iMatrix[index + 12] = position.x;
iMatrix[index + 13] = position.y;
iMatrix[index + 14] = position.z;
iMatrix[index + 15] = 1;
iMatrix[index + 12] = position.x
iMatrix[index + 13] = position.y
iMatrix[index + 14] = position.z
iMatrix[index + 15] = 1
}
}

View File

@ -7,22 +7,22 @@ import {
Object3D,
Vector2,
Vector3,
} from 'three';
} from 'three'
import { Geometry, Face3 } from 'three/examples/jsm/deprecated/Geometry.js';
import { Geometry, Face3 } from 'three/examples/jsm/deprecated/Geometry.js'
export default class AnimatedPlane {
constructor(params) {
Object.entries(params).forEach(([key, value]) => {
this[key] = value;
});
this[key] = value
})
this.o3d = new Object3D();
this.uProgress = { value: 0 };
this.uvScale = new Vector2();
this.o3d = new Object3D()
this.uProgress = { value: 0 }
this.uvScale = new Vector2()
this.initMaterial();
this.initPlane();
this.initMaterial()
this.initPlane()
}
initMaterial() {
@ -31,8 +31,8 @@ export default class AnimatedPlane {
transparent: true,
map: this.texture,
onBeforeCompile: shader => {
shader.uniforms.progress = this.uProgress;
shader.uniforms.uvScale = { value: this.uvScale };
shader.uniforms.progress = this.uProgress
shader.uniforms.uvScale = { value: this.uvScale }
shader.vertexShader = `
uniform float progress;
uniform vec2 uvScale;
@ -56,12 +56,12 @@ export default class AnimatedPlane {
sy, -sx * cy, cx * cy
);
}
` + shader.vertexShader;
` + shader.vertexShader
shader.vertexShader = shader.vertexShader.replace('#include <uv_vertex>', `
#include <uv_vertex>
vUv = vUv * uvScale + uvOffset;
`);
`)
shader.vertexShader = shader.vertexShader.replace('#include <project_vertex>', `
mat3 rotMat = rotationMatrixXYZ(progress * rotation);
@ -76,124 +76,124 @@ export default class AnimatedPlane {
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;
`);
`)
},
});
})
}
initPlane() {
const { width, wWidth, wHeight } = this.screen;
this.wSize = this.size * wWidth / width;
this.nx = Math.ceil(wWidth / this.wSize) + 1;
this.ny = Math.ceil(wHeight / this.wSize) + 1;
this.icount = this.nx * this.ny;
const { width, wWidth, wHeight } = this.screen
this.wSize = this.size * wWidth / width
this.nx = Math.ceil(wWidth / this.wSize) + 1
this.ny = Math.ceil(wHeight / this.wSize) + 1
this.icount = this.nx * this.ny
this.initGeometry();
this.initUV();
this.initAnimAttributes();
this.initGeometry()
this.initUV()
this.initAnimAttributes()
if (this.imesh) {
this.o3d.remove(this.imesh);
this.o3d.remove(this.imesh)
}
this.imesh = new InstancedMesh(this.bGeometry, this.material, this.icount);
this.o3d.add(this.imesh);
this.imesh = new InstancedMesh(this.bGeometry, this.material, this.icount)
this.o3d.add(this.imesh)
const dummy = new Object3D();
let index = 0;
let x = -(wWidth - (wWidth - this.nx * this.wSize)) / 2 + this.dx;
const dummy = new Object3D()
let index = 0
let x = -(wWidth - (wWidth - this.nx * this.wSize)) / 2 + this.dx
for (let i = 0; i < this.nx; i++) {
let y = -(wHeight - (wHeight - this.ny * this.wSize)) / 2 + this.dy;
let y = -(wHeight - (wHeight - this.ny * this.wSize)) / 2 + this.dy
for (let j = 0; j < this.ny; j++) {
dummy.position.set(x, y, 0);
dummy.updateMatrix();
this.imesh.setMatrixAt(index++, dummy.matrix);
y += this.wSize;
dummy.position.set(x, y, 0)
dummy.updateMatrix()
this.imesh.setMatrixAt(index++, dummy.matrix)
y += this.wSize
}
x += this.wSize;
x += this.wSize
}
}
initGeometry() {
// square
const geometry = new Geometry();
geometry.vertices.push(new Vector3(0, 0, 0));
geometry.vertices.push(new Vector3(this.wSize, 0, 0));
geometry.vertices.push(new Vector3(0, this.wSize, 0));
geometry.vertices.push(new Vector3(this.wSize, this.wSize, 0));
geometry.faces.push(new Face3(0, 2, 1));
geometry.faces.push(new Face3(2, 3, 1));
const geometry = new Geometry()
geometry.vertices.push(new Vector3(0, 0, 0))
geometry.vertices.push(new Vector3(this.wSize, 0, 0))
geometry.vertices.push(new Vector3(0, this.wSize, 0))
geometry.vertices.push(new Vector3(this.wSize, this.wSize, 0))
geometry.faces.push(new Face3(0, 2, 1))
geometry.faces.push(new Face3(2, 3, 1))
geometry.faceVertexUvs[0].push([
new Vector2(0, 0),
new Vector2(0, 1),
new Vector2(1, 0),
]);
])
geometry.faceVertexUvs[0].push([
new Vector2(0, 1),
new Vector2(1, 1),
new Vector2(1, 0),
]);
])
// geometry.computeFaceNormals();
// geometry.computeVertexNormals();
// center
this.dx = this.wSize / 2;
this.dy = this.wSize / 2;
geometry.translate(-this.dx, -this.dy, 0);
this.dx = this.wSize / 2
this.dy = this.wSize / 2
geometry.translate(-this.dx, -this.dy, 0)
this.bGeometry = geometry.toBufferGeometry();
this.bGeometry = geometry.toBufferGeometry()
}
initAnimAttributes() {
const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
const v3 = new Vector3();
const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils
const v3 = new Vector3()
const offsets = new Float32Array(this.icount * 3);
const offsets = new Float32Array(this.icount * 3)
for (let i = 0; i < offsets.length; i += 3) {
if (this.anim === 1) v3.set(rndFS(10), rnd(50, 100), rnd(20, 50)).toArray(offsets, i);
else v3.set(rndFS(20), rndFS(20), rnd(20, 200)).toArray(offsets, i);
if (this.anim === 1) v3.set(rndFS(10), rnd(50, 100), rnd(20, 50)).toArray(offsets, i)
else v3.set(rndFS(20), rndFS(20), rnd(20, 200)).toArray(offsets, i)
}
this.bGeometry.setAttribute('offset', new InstancedBufferAttribute(offsets, 3));
this.bGeometry.setAttribute('offset', new InstancedBufferAttribute(offsets, 3))
const rotations = new Float32Array(this.icount * 3);
const angle = Math.PI * 4;
const rotations = new Float32Array(this.icount * 3)
const angle = Math.PI * 4
for (let i = 0; i < rotations.length; i += 3) {
rotations[i] = rndFS(angle);
rotations[i + 1] = rndFS(angle);
rotations[i + 2] = rndFS(angle);
rotations[i] = rndFS(angle)
rotations[i + 1] = rndFS(angle)
rotations[i + 2] = rndFS(angle)
}
this.bGeometry.setAttribute('rotation', new InstancedBufferAttribute(rotations, 3));
this.bGeometry.setAttribute('rotation', new InstancedBufferAttribute(rotations, 3))
}
initUV() {
const ratio = this.nx / this.ny;
const tRatio = this.texture.image.width / this.texture.image.height;
if (ratio > tRatio) this.uvScale.set(1 / this.nx, (tRatio / ratio) / this.ny);
else this.uvScale.set((ratio / tRatio) / this.nx, 1 / this.ny);
const nW = this.uvScale.x * this.nx;
const nH = this.uvScale.y * this.ny;
const ratio = this.nx / this.ny
const tRatio = this.texture.image.width / this.texture.image.height
if (ratio > tRatio) this.uvScale.set(1 / this.nx, (tRatio / ratio) / this.ny)
else this.uvScale.set((ratio / tRatio) / this.nx, 1 / this.ny)
const nW = this.uvScale.x * this.nx
const nH = this.uvScale.y * this.ny
const v2 = new Vector2();
const uvOffsets = new Float32Array(this.icount * 2);
const v2 = new Vector2()
const uvOffsets = new Float32Array(this.icount * 2)
for (let i = 0; i < this.nx; i++) {
for (let j = 0; j < this.ny; j++) {
v2.set(
this.uvScale.x * i + (1 - nW) / 2,
this.uvScale.y * j + (1 - nH) / 2
).toArray(uvOffsets, (i * this.ny + j) * 2);
).toArray(uvOffsets, (i * this.ny + j) * 2)
}
}
this.bGeometry.setAttribute('uvOffset', new InstancedBufferAttribute(uvOffsets, 2));
this.bGeometry.setAttribute('uvOffset', new InstancedBufferAttribute(uvOffsets, 2))
}
setTexture(texture) {
this.texture = texture;
this.material.map = texture;
this.initUV();
this.texture = texture
this.material.map = texture
this.initUV()
}
resize() {
this.initPlane();
this.initPlane()
}
}

View File

@ -7,52 +7,47 @@
</template>
<script>
import { defineComponent } from 'vue';
import { Object3D } from 'three';
import { gsap, Power4 } from 'gsap';
import { defineComponent } from 'vue'
import { Object3D } from 'three'
import { gsap, Power4 } from 'gsap'
import Camera from '../../core/PerspectiveCamera.js';
import Renderer from '../../core/Renderer.js';
import Scene from '../../core/Scene.js';
import { lerp } from '../../tools';
import AnimatedPlane from './AnimatedPlane.js';
import useTextures from '../../use/useTextures';
import { lerp, useTextures, Camera, Renderer, Scene } from '../../../build/trois.module.js'
import AnimatedPlane from './AnimatedPlane.js'
export default defineComponent({
components: { Camera, Renderer, Scene },
props: {
images: Array,
events: { type: Object, default: () => { return { wheel: true, click: true, keyup: true }; } },
events: { type: Object, default: () => { return { wheel: true, click: true, keyup: true } } },
},
setup() {
const loader = useTextures();
const loader = useTextures()
return {
loader,
progress: 0,
targetProgress: 0,
};
}
},
mounted() {
this.renderer = this.$refs.renderer;
this.three = this.renderer.three;
this.renderer = this.$refs.renderer
this.three = this.renderer.three
if (this.images.length < 2) {
console.error('This slider needs at least 2 images.');
console.error('This slider needs at least 2 images.')
} else {
this.loader.loadTextures(this.images, this.init);
this.loader.loadTextures(this.images, this.init)
}
},
unmounted() {
this.loader.dispose();
const domElement = this.three.renderer.domElement;
domElement.removeEventListener('click', this.onClick);
domElement.removeEventListener('wheel', this.onWheel);
document.removeEventListener('keyup', this.onKeyup);
this.loader.dispose()
const domElement = this.renderer.renderer.domElement
domElement.removeEventListener('click', this.onClick)
domElement.removeEventListener('wheel', this.onWheel)
document.removeEventListener('keyup', this.onKeyup)
},
methods: {
init() {
this.initScene();
this.initScene()
gsap.fromTo(this.plane1.uProgress,
{
@ -63,105 +58,105 @@ export default defineComponent({
duration: 2.5,
ease: Power4.easeOut,
}
);
)
const domElement = this.three.renderer.domElement;
if (this.events.click) domElement.addEventListener('click', this.onClick);
if (this.events.wheel) domElement.addEventListener('wheel', this.onWheel);
if (this.events.keyup) document.addEventListener('keyup', this.onKeyup);
this.renderer.onBeforeRender(this.updateProgress);
this.renderer.onAfterResize(this.onResize);
const domElement = this.renderer.renderer.domElement
if (this.events.click) domElement.addEventListener('click', this.onClick)
if (this.events.wheel) domElement.addEventListener('wheel', this.onWheel)
if (this.events.keyup) document.addEventListener('keyup', this.onKeyup)
this.renderer.onBeforeRender(this.updateProgress)
this.renderer.onResize(this.onResize)
},
initScene() {
const renderer = this.three.renderer;
const scene = this.$refs.scene.scene;
const renderer = this.renderer.renderer
const scene = this.$refs.scene.scene
this.plane1 = new AnimatedPlane({
renderer, screen: this.three.size,
renderer, screen: this.renderer.size,
size: 10,
anim: 1,
texture: this.loader.textures[0],
});
})
this.plane2 = new AnimatedPlane({
renderer, screen: this.three.size,
renderer, screen: this.renderer.size,
size: 10,
anim: 2,
texture: this.loader.textures[1],
});
})
this.setPlanesProgress(0);
this.planes = new Object3D();
this.planes.add(this.plane1.o3d);
this.planes.add(this.plane2.o3d);
scene.add(this.planes);
this.setPlanesProgress(0)
this.planes = new Object3D()
this.planes.add(this.plane1.o3d)
this.planes.add(this.plane2.o3d)
scene.add(this.planes)
},
onResize() {
this.plane1.resize();
this.plane2.resize();
this.plane1.resize()
this.plane2.resize()
},
onWheel(e) {
// e.preventDefault();
// e.preventDefault()
if (e.deltaY > 0) {
this.setTargetProgress(this.targetProgress + 1 / 20);
this.setTargetProgress(this.targetProgress + 1 / 20)
} else {
this.setTargetProgress(this.targetProgress - 1 / 20);
this.setTargetProgress(this.targetProgress - 1 / 20)
}
},
onClick(e) {
if (e.clientY < this.three.size.height / 2) {
this.navPrevious();
if (e.clientY < this.renderer.size.height / 2) {
this.navPrevious()
} else {
this.navNext();
this.navNext()
}
},
onKeyup(e) {
if (e.keyCode === 37 || e.keyCode === 38) {
this.navPrevious();
this.navPrevious()
} else if (e.keyCode === 39 || e.keyCode === 40) {
this.navNext();
this.navNext()
}
},
navNext() {
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress + 1);
else this.setTargetProgress(Math.ceil(this.targetProgress));
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress + 1)
else this.setTargetProgress(Math.ceil(this.targetProgress))
},
navPrevious() {
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress - 1);
else this.setTargetProgress(Math.floor(this.targetProgress));
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress - 1)
else this.setTargetProgress(Math.floor(this.targetProgress))
},
setTargetProgress(value) {
this.targetProgress = value;
this.targetProgress = value
if (this.targetProgress < 0) {
this.progress += this.images.length;
this.targetProgress += this.images.length;
this.progress += this.images.length
this.targetProgress += this.images.length
}
},
updateProgress() {
const progress1 = lerp(this.progress, this.targetProgress, 0.1);
const pdiff = progress1 - this.progress;
if (pdiff === 0) return;
const progress1 = lerp(this.progress, this.targetProgress, 0.1)
const pdiff = progress1 - this.progress
if (pdiff === 0) return
const p0 = this.progress % 1;
const p1 = progress1 % 1;
const p0 = this.progress % 1
const p1 = progress1 % 1
if ((pdiff > 0 && p1 < p0) || (pdiff < 0 && p0 < p1)) {
const i = Math.floor(progress1) % this.images.length;
const j = (i + 1) % this.images.length;
this.plane1.setTexture(this.loader.textures[i]);
this.plane2.setTexture(this.loader.textures[j]);
const i = Math.floor(progress1) % this.images.length
const j = (i + 1) % this.images.length
this.plane1.setTexture(this.loader.textures[i])
this.plane2.setTexture(this.loader.textures[j])
}
this.progress = progress1;
this.setPlanesProgress(this.progress % 1);
this.progress = progress1
this.setPlanesProgress(this.progress % 1)
},
setPlanesProgress(progress) {
this.plane1.uProgress.value = progress;
this.plane2.uProgress.value = -1 + progress;
this.plane1.material.opacity = 1 - progress;
this.plane2.material.opacity = progress;
this.plane1.o3d.position.z = progress;
this.plane2.o3d.position.z = progress - 1;
this.plane1.uProgress.value = progress
this.plane2.uProgress.value = -1 + progress
this.plane1.material.opacity = 1 - progress
this.plane2.material.opacity = progress
this.plane1.o3d.position.z = progress
this.plane2.o3d.position.z = progress - 1
},
},
});
})
</script>

View File

@ -6,55 +6,50 @@
</template>
<script>
import { defineComponent } from 'vue';
import { Vector2 } from 'three';
import { gsap, Power4 } from 'gsap';
import { defineComponent } from 'vue'
import { Vector2 } from 'three'
import { gsap, Power4 } from 'gsap'
import OrthographicCamera from '../../core/OrthographicCamera.js';
import Renderer from '../../core/Renderer.js';
import Scene from '../../core/Scene.js';
import { lerp, lerpv2 } from '../../tools';
import ZoomBlurImage from './ZoomBlurImage.js';
import useTextures from '../../use/useTextures.js';
import { lerp, useTextures, OrthographicCamera, Renderer, Scene } from '../../../build/trois.module.js'
import ZoomBlurImage from './ZoomBlurImage.js'
export default defineComponent({
components: { OrthographicCamera, Renderer, Scene },
props: {
images: Array,
events: { type: Object, default: () => { return { wheel: true, click: true, keyup: true }; } },
events: { type: Object, default: () => { return { wheel: true, click: true, keyup: true } } },
},
setup() {
const center = new Vector2();
const loader = useTextures();
const center = new Vector2()
const loader = useTextures()
return {
loader,
center,
progress: 0,
targetProgress: 0,
};
}
},
mounted() {
this.renderer = this.$refs.renderer;
this.three = this.renderer.three;
this.renderer = this.$refs.renderer
this.three = this.renderer.three
if (this.images.length < 2) {
console.error('This slider needs at least 2 images.');
console.error('This slider needs at least 2 images.')
} else {
this.loader.loadTextures(this.images, this.init);
this.loader.loadTextures(this.images, this.init)
}
},
unmounted() {
this.loader.dispose();
const domElement = this.three.renderer.domElement;
domElement.removeEventListener('click', this.onClick);
domElement.removeEventListener('wheel', this.onWheel);
document.removeEventListener('keyup', this.onKeyup);
this.loader.dispose()
const domElement = this.renderer.renderer.domElement
domElement.removeEventListener('click', this.onClick)
domElement.removeEventListener('wheel', this.onWheel)
document.removeEventListener('keyup', this.onKeyup)
},
methods: {
init() {
this.initScene();
this.initScene()
gsap.fromTo(this.image1.uStrength,
{
value: -2,
@ -64,97 +59,99 @@ export default defineComponent({
duration: 2.5,
ease: Power4.easeOut,
}
);
)
const domElement = this.three.renderer.domElement;
if (this.events.click) domElement.addEventListener('click', this.onClick);
if (this.events.wheel) domElement.addEventListener('wheel', this.onWheel);
if (this.events.keyup) document.addEventListener('keyup', this.onKeyup);
this.renderer.onBeforeRender(this.animate);
this.renderer.onAfterResize(this.onResize);
const domElement = this.renderer.renderer.domElement
if (this.events.click) domElement.addEventListener('click', this.onClick)
if (this.events.wheel) domElement.addEventListener('wheel', this.onWheel)
if (this.events.keyup) document.addEventListener('keyup', this.onKeyup)
this.renderer.onBeforeRender(this.animate)
this.renderer.onResize(this.onResize)
},
initScene() {
const scene = this.$refs.scene.scene;
const scene = this.$refs.scene.scene
this.image1 = new ZoomBlurImage(this.three);
this.image1.setMap(this.loader.textures[0]);
this.image2 = new ZoomBlurImage(this.three);
this.image2.setMap(this.loader.textures[1]);
this.setImagesProgress(0);
this.image1 = new ZoomBlurImage(this.renderer)
this.image1.setMap(this.loader.textures[0])
this.image2 = new ZoomBlurImage(this.renderer)
this.image2.setMap(this.loader.textures[1])
this.setImagesProgress(0)
scene.add(this.image1.mesh);
scene.add(this.image2.mesh);
scene.add(this.image1.mesh)
scene.add(this.image2.mesh)
},
animate() {
const { positionN } = this.three.pointer;
this.center.copy(positionN).divideScalar(2).addScalar(0.5);
lerpv2(this.image1.uCenter.value, this.center, 0.1);
lerpv2(this.image2.uCenter.value, this.center, 0.1);
const { positionN } = this.renderer.three.pointer
this.center.copy(positionN).divideScalar(2).addScalar(0.5)
this.image1.uCenter.value.lerp(this.center, 0.1)
this.image2.uCenter.value.lerp(this.center, 0.1)
// lerpv2(this.image1.uCenter.value, this.center, 0.1)
// lerpv2(this.image2.uCenter.value, this.center, 0.1)
this.updateProgress();
this.updateProgress()
},
onResize() {
this.image1.updateUV();
this.image2.updateUV();
this.image1.updateUV()
this.image2.updateUV()
},
onWheel(e) {
// e.preventDefault();
// e.preventDefault()
if (e.deltaY > 0) {
this.setTargetProgress(this.targetProgress + 1 / 20);
this.setTargetProgress(this.targetProgress + 1 / 20)
} else {
this.setTargetProgress(this.targetProgress - 1 / 20);
this.setTargetProgress(this.targetProgress - 1 / 20)
}
},
onClick(e) {
if (e.clientY < this.three.size.height / 2) {
this.navPrevious();
if (e.clientY < this.renderer.size.height / 2) {
this.navPrevious()
} else {
this.navNext();
this.navNext()
}
},
onKeyup(e) {
if (e.keyCode === 37 || e.keyCode === 38) {
this.navPrevious();
this.navPrevious()
} else if (e.keyCode === 39 || e.keyCode === 40) {
this.navNext();
this.navNext()
}
},
navNext() {
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress + 1);
else this.setTargetProgress(Math.ceil(this.targetProgress));
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress + 1)
else this.setTargetProgress(Math.ceil(this.targetProgress))
},
navPrevious() {
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress - 1);
else this.setTargetProgress(Math.floor(this.targetProgress));
if (Number.isInteger(this.targetProgress)) this.setTargetProgress(this.targetProgress - 1)
else this.setTargetProgress(Math.floor(this.targetProgress))
},
setTargetProgress(value) {
this.targetProgress = value;
this.targetProgress = value
if (this.targetProgress < 0) {
this.progress += this.images.length;
this.targetProgress += this.images.length;
this.progress += this.images.length
this.targetProgress += this.images.length
}
},
updateProgress() {
const progress1 = lerp(this.progress, this.targetProgress, 0.1);
const pdiff = progress1 - this.progress;
if (pdiff === 0) return;
const progress1 = lerp(this.progress, this.targetProgress, 0.1)
const pdiff = progress1 - this.progress
if (pdiff === 0) return
const p0 = this.progress % 1;
const p1 = progress1 % 1;
const p0 = this.progress % 1
const p1 = progress1 % 1
if ((pdiff > 0 && p1 < p0) || (pdiff < 0 && p0 < p1)) {
const i = Math.floor(progress1) % this.images.length;
const j = (i + 1) % this.images.length;
this.image1.setMap(this.loader.textures[i]);
this.image2.setMap(this.loader.textures[j]);
const i = Math.floor(progress1) % this.images.length
const j = (i + 1) % this.images.length
this.image1.setMap(this.loader.textures[i])
this.image2.setMap(this.loader.textures[j])
}
this.progress = progress1;
this.setImagesProgress(this.progress % 1);
this.progress = progress1
this.setImagesProgress(this.progress % 1)
},
setImagesProgress(progress) {
this.image1.uStrength.value = progress;
this.image2.uStrength.value = -1 + progress;
this.image1.uStrength.value = progress
this.image2.uStrength.value = -1 + progress
},
},
});
})
</script>

View File

@ -3,23 +3,23 @@ import {
PlaneGeometry,
ShaderMaterial,
Vector2,
} from 'three';
} from 'three'
export default function ZoomBlurImage(three) {
let geometry, material, mesh;
export default function ZoomBlurImage(renderer) {
let geometry, material, mesh
const uMap = { value: null };
const uCenter = { value: new Vector2(0.5, 0.5) };
const uStrength = { value: 0 };
const uUVOffset = { value: new Vector2(0, 0) };
const uUVScale = { value: new Vector2(1, 1) };
const uMap = { value: null }
const uCenter = { value: new Vector2(0.5, 0.5) }
const uStrength = { value: 0 }
const uUVOffset = { value: new Vector2(0, 0) }
const uUVScale = { value: new Vector2(1, 1) }
init();
init()
return { geometry, material, mesh, uCenter, uStrength, setMap, updateUV };
return { geometry, material, mesh, uCenter, uStrength, setMap, updateUV }
function init() {
geometry = new PlaneGeometry(2, 2, 1, 1);
geometry = new PlaneGeometry(2, 2, 1, 1)
material = new ShaderMaterial({
transparent: true,
@ -83,27 +83,27 @@ export default function ZoomBlurImage(three) {
}
}
`,
});
})
mesh = new Mesh(geometry, material);
mesh = new Mesh(geometry, material)
}
function setMap(value) {
uMap.value = value;
updateUV();
uMap.value = value
updateUV()
}
function updateUV() {
const ratio = three.size.ratio;
const iRatio = uMap.value.image.width / uMap.value.image.height;
uUVOffset.value.set(0, 0);
uUVScale.value.set(1, 1);
const ratio = renderer.size.ratio
const iRatio = uMap.value.image.width / uMap.value.image.height
uUVOffset.value.set(0, 0)
uUVScale.value.set(1, 1)
if (iRatio > ratio) {
uUVScale.value.x = ratio / iRatio;
uUVOffset.value.x = (1 - uUVScale.value.x) / 2;
uUVScale.value.x = ratio / iRatio
uUVOffset.value.x = (1 - uUVScale.value.x) / 2
} else {
uUVScale.value.y = iRatio / ratio;
uUVOffset.value.y = (1 - uUVScale.value.y) / 2;
uUVScale.value.y = iRatio / ratio
uUVOffset.value.y = (1 - uUVScale.value.y) / 2
}
}
}

View File

@ -1,32 +0,0 @@
<template>
<Renderer ref="renderer" antialias resize :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
<Camera ref="camera" :position="cameraPosition"></Camera>
<Scene>
<slot></slot>
</Scene>
</Renderer>
</template>
<script>
import { defineComponent } from 'vue';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import Camera from '../../core/PerspectiveCamera.js';
import Renderer from '../../core/Renderer.js';
import Scene from '../../core/Scene.js';
export default defineComponent({
components: { Camera, Renderer, Scene },
props: {
src: String,
cameraPosition: Object,
},
mounted() {
this.renderer = this.$refs.renderer;
const loader = new GLTFLoader();
loader.load(this.src, (gltf) => {
this.renderer.three.scene.add(gltf.scene);
});
},
});
</script>

View File

@ -1,12 +0,0 @@
import { defineComponent } from 'vue';
// import Object3D from '../core/Object3D.js';
export default defineComponent({
// TODO: eventually extend Object3D, for now: error 'injection "scene" not found'
// because camera is a sibling of scene in Trois
// extends: Object3D,
inject: ['three'],
render() {
return this.$slots.default ? this.$slots.default() : [];
},
});

24
src/core/Camera.ts Normal file
View File

@ -0,0 +1,24 @@
import { defineComponent } from 'vue'
// import { Camera } from 'three'
// import { RendererInjectionKey, RendererInterface } from './Renderer'
// import Object3D from './Object3D'
// export interface CameraSetupInterface {
// renderer?: RendererInterface
// camera: Camera
// }
export default defineComponent({
// TODO: eventually extend Object3D
// extends: Object3D,
// inject: { renderer: RendererInjectionKey as symbol },
// setup(): CameraSetupInterface {
// return {}
// },
render() {
return this.$slots.default ? this.$slots.default() : []
},
})

View File

@ -1,13 +0,0 @@
import { defineComponent } from 'vue';
import { Group } from 'three';
import Object3D from './Object3D.js';
export default defineComponent({
name: 'Group',
extends: Object3D,
created() {
this.group = new Group();
this.initObject3D(this.group);
},
__hmrId: 'Group',
});

17
src/core/Group.ts Normal file
View File

@ -0,0 +1,17 @@
import { defineComponent } from 'vue'
import { Group } from 'three'
import Object3D from './Object3D'
export default defineComponent({
name: 'Group',
extends: Object3D,
setup() {
return {
group: new Group(),
}
},
created() {
this.initObject3D(this.group)
},
__hmrId: 'Group',
})

View File

@ -1,70 +0,0 @@
import { defineComponent, watch } from 'vue';
import { bindProp } from '../tools';
export default defineComponent({
name: 'Object3D',
inject: ['three', 'scene', 'rendererComponent'],
emits: ['created', 'ready'],
props: {
position: { type: Object, default: { x: 0, y: 0, z: 0 } },
rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },
scale: { type: Object, default: { x: 1, y: 1, z: 1 } },
lookAt: { type: Object, default: null },
autoRemove: { type: Boolean, default: true },
userData: { type: Object, default: () => ({}) },
},
// can't use setup because it will not be used in sub components
// setup() {},
unmounted() {
if (this.autoRemove) this.removeFromParent();
},
methods: {
initObject3D(o3d) {
this.o3d = o3d;
this.o3d.userData = this.userData;
this.$emit('created', this.o3d);
bindProp(this, 'position', this.o3d);
bindProp(this, 'rotation', this.o3d);
bindProp(this, 'scale', this.o3d);
// TODO : fix lookat.x
if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });
this._parent = this.getParent();
if (this.addToParent()) this.$emit('ready', this);
else console.error('Missing parent (Scene, Group...)');
},
getParent() {
let parent = this.$parent;
while (parent) {
if (parent.add) return parent;
parent = parent.$parent;
}
return false;
},
addToParent(o) {
const o3d = o || this.o3d;
if (this._parent) {
this._parent.add(o3d);
return true;
}
return false;
},
removeFromParent(o) {
const o3d = o || this.o3d;
if (this._parent) {
this._parent.remove(o3d);
return true;
}
return false;
},
add(o) { this.o3d.add(o); },
remove(o) { this.o3d.remove(o); },
},
render() {
return this.$slots.default ? this.$slots.default() : [];
},
__hmrId: 'Object3D',
});

120
src/core/Object3D.ts Normal file
View File

@ -0,0 +1,120 @@
import { Object3D, Scene } from 'three'
import { ComponentPublicInstance, defineComponent, PropType, watch } from 'vue'
import { bindProp } from '../tools'
import { RendererInjectionKey, RendererInterface } from './Renderer'
import { SceneInjectionKey } from './Scene'
export interface Object3DSetupInterface {
renderer?: RendererInterface
scene?: Scene
o3d?: Object3D
parent?: ComponentPublicInstance
}
export interface Object3DInterface extends Object3DSetupInterface {
addToParent(o?: Object3D): boolean
removeFromParent(o?: Object3D): boolean
add(o: Object3D): void
remove(o: Object3D): void
}
// export function object3DSetup(): Object3DSetupInterface {
// const renderer = inject(RendererInjectionKey)
// const scene = inject(SceneInjectionKey)
// return { scene, renderer }
// }
export interface Vector2PropInterface {
x?: number
y?: number
}
export interface Vector3PropInterface extends Vector2PropInterface {
z?: number
}
export interface EulerPropInterface extends Vector3PropInterface {
order?: 'XYZ' | 'YZX' | 'ZXY' | 'XZY' | 'YXZ' | 'ZYX'
}
export default defineComponent({
name: 'Object3D',
// inject for sub components
inject: {
renderer: RendererInjectionKey as symbol,
scene: SceneInjectionKey as symbol,
},
emits: ['created', 'ready'],
props: {
position: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
rotation: { type: Object as PropType<EulerPropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
scale: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 1, y: 1, z: 1, order: 'XYZ' }) },
lookAt: { type: Object as PropType<Vector3PropInterface>, default: null },
autoRemove: { type: Boolean, default: true },
userData: { type: Object, default: () => ({}) },
},
setup(): Object3DSetupInterface {
// return object3DSetup()
return {}
},
created() {
if (!this.renderer) {
console.error('Missing parent Renderer')
}
if (!this.scene) {
console.error('Missing parent Scene')
}
},
unmounted() {
if (this.autoRemove) this.removeFromParent()
},
methods: {
initObject3D(o3d: Object3D) {
this.o3d = o3d
this.$emit('created', o3d)
bindProp(this, 'position', o3d)
bindProp(this, 'rotation', o3d)
bindProp(this, 'scale', o3d)
bindProp(this, 'userData', o3d.userData)
if (this.lookAt) o3d.lookAt(this.lookAt.x ?? 0, this.lookAt.y, this.lookAt.z)
watch(() => this.lookAt, (v) => { o3d.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
this.parent = this.getParent()
if (this.addToParent()) this.$emit('ready', this)
else console.error('Missing parent (Scene, Group...)')
},
getParent(): undefined | ComponentPublicInstance {
let parent = this.$parent
while (parent) {
if ((parent as any).add) return parent
parent = parent.$parent
}
return undefined
},
addToParent(o?: Object3D) {
const o3d = o || this.o3d
if (this.parent) {
(this.parent as any).add(o3d)
return true
}
return false
},
removeFromParent(o?: Object3D) {
const o3d = o || this.o3d
if (this.parent) {
(this.parent as any).remove(o3d)
return true
}
return false
},
add(o: Object3D) { this.o3d?.add(o) },
remove(o: Object3D) { this.o3d?.remove(o) },
},
render() {
return this.$slots.default ? this.$slots.default() : []
},
__hmrId: 'Object3D',
})

View File

@ -1,34 +0,0 @@
import { defineComponent, watch } from 'vue';
import { OrthographicCamera } from 'three';
import { bindProp } from '../tools';
import Camera from './Camera.js';
export default defineComponent({
extends: Camera,
name: 'OrthographicCamera',
inject: ['three'],
props: {
left: { type: Number, default: -1 },
right: { type: Number, default: 1 },
top: { type: Number, default: 1 },
bottom: { type: Number, default: -1 },
near: { type: Number, default: 0.1 },
far: { type: Number, default: 2000 },
zoom: { type: Number, default: 1 },
position: { type: Object, default: { x: 0, y: 0, z: 0 } },
},
created() {
this.camera = new OrthographicCamera(this.left, this.right, this.top, this.bottom, this.near, this.far);
bindProp(this, 'position', this.camera);
['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom'].forEach(p => {
watch(() => this[p], () => {
this.camera[p] = this[p];
this.camera.updateProjectionMatrix();
});
});
this.three.camera = this.camera;
},
__hmrId: 'OrthographicCamera',
});

View File

@ -0,0 +1,46 @@
import { defineComponent, inject, PropType, watch } from 'vue'
import { OrthographicCamera } from 'three'
import { bindProp } from '../tools'
import Camera from './Camera'
import { Vector3PropInterface } from './Object3D'
import { RendererInjectionKey } from './Renderer'
export default defineComponent({
extends: Camera,
name: 'OrthographicCamera',
props: {
left: { type: Number, default: -1 },
right: { type: Number, default: 1 },
top: { type: Number, default: 1 },
bottom: { type: Number, default: -1 },
near: { type: Number, default: 0.1 },
far: { type: Number, default: 2000 },
zoom: { type: Number, default: 1 },
position: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
},
setup(props) {
const renderer = inject(RendererInjectionKey)
if (!renderer) {
console.error('Renderer not found')
return
}
const camera = new OrthographicCamera(props.left, props.right, props.top, props.bottom, props.near, props.far)
renderer.camera = camera
bindProp(props, 'position', camera)
const watchProps = ['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom']
watchProps.forEach(p => {
// @ts-ignore
watch(() => props[p], (value) => {
// @ts-ignore
camera[p] = value
camera.updateProjectionMatrix()
})
})
return { renderer, camera }
},
__hmrId: 'OrthographicCamera',
})

View File

@ -1,35 +0,0 @@
import { defineComponent, watch } from 'vue';
import { PerspectiveCamera } from 'three';
import { bindProp } from '../tools';
import Camera from './Camera.js';
export default defineComponent({
extends: Camera,
name: 'PerspectiveCamera',
inject: ['three'],
props: {
aspect: { type: Number, default: 1 },
far: { type: Number, default: 2000 },
fov: { type: Number, default: 50 },
near: { type: Number, default: 0.1 },
position: { type: Object, default: { x: 0, y: 0, z: 0 } },
lookAt: { type: Object, default: null },
},
created() {
this.camera = new PerspectiveCamera(this.fov, this.aspect, this.near, this.far);
bindProp(this, 'position', this.camera);
if (this.lookAt) this.camera.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.camera.lookAt(v.x, v.y, v.z); }, { deep: true });
['aspect', 'far', 'fov', 'near'].forEach(p => {
watch(() => this[p], () => {
this.camera[p] = this[p];
this.camera.updateProjectionMatrix();
});
});
this.three.camera = this.camera;
},
__hmrId: 'PerspectiveCamera',
});

View File

@ -0,0 +1,47 @@
import { defineComponent, inject, PropType, watch } from 'vue'
import { PerspectiveCamera } from 'three'
import { bindProp } from '../tools'
import Camera from './Camera'
import { Vector3PropInterface } from './Object3D'
import { RendererInjectionKey } from './Renderer'
export default defineComponent({
extends: Camera,
name: 'PerspectiveCamera',
props: {
aspect: { type: Number, default: 1 },
far: { type: Number, default: 2000 },
fov: { type: Number, default: 50 },
near: { type: Number, default: 0.1 },
position: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
lookAt: { type: Object as PropType<Vector3PropInterface>, default: null },
},
setup(props) {
const renderer = inject(RendererInjectionKey)
if (!renderer) {
console.error('Renderer not found')
return
}
const camera = new PerspectiveCamera(props.fov, props.aspect, props.near, props.far)
renderer.camera = camera
bindProp(props, 'position', camera)
if (props.lookAt) camera.lookAt(props.lookAt.x ?? 0, props.lookAt.y, props.lookAt.z)
watch(() => props.lookAt, (v) => { camera.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
const watchProps = ['aspect', 'far', 'fov', 'near']
watchProps.forEach(p => {
// @ts-ignore
watch(() => props[p], (value) => {
// @ts-ignore
camera[p] = value
camera.updateProjectionMatrix()
})
})
return { renderer, camera }
},
__hmrId: 'PerspectiveCamera',
})

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import { defineComponent } from 'vue';
import usePointer from './usePointer';
export default defineComponent({
name: 'Raycaster',
inject: ['three', 'rendererComponent'],
props: {
onPointerEnter: { type: Function, default: () => {} },
onPointerOver: { type: Function, default: () => {} },
onPointerMove: { type: Function, default: () => {} },
onPointerLeave: { type: Function, default: () => {} },
onClick: { type: Function, default: () => {} },
intersectMode: { type: String, default: 'move' },
},
mounted() {
this.rendererComponent.onMounted(() => {
this.pointer = usePointer({
camera: this.three.camera,
domElement: this.three.renderer.domElement,
intersectObjects: this.getIntersectObjects(),
onIntersectEnter: this.onPointerEnter,
onIntersectOver: this.onPointerOver,
onIntersectMove: this.onPointerMove,
onIntersectLeave: this.onPointerLeave,
onIntersectClick: this.onClick,
});
this.pointer.addListeners();
if (this.intersectMode === 'frame') {
this.rendererComponent.onBeforeRender(this.pointer.intersect);
}
});
},
unmounted() {
if (this.pointer) {
this.pointer.removeListeners();
this.rendererComponent.offBeforeRender(this.pointer.intersect);
}
},
methods: {
getIntersectObjects() {
return this.three.scene.children.filter(e => e.type === 'Mesh');
},
},
render() {
return [];
},
__hmrId: 'Raycaster',
});

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import { Object3D } from 'three'
import { defineComponent, inject, PropType } from 'vue'
import usePointer, { IntersectObject, PointerInterface, PointerIntersectCallbackType } from './usePointer'
import { RendererInjectionKey, RendererInterface } from './Renderer'
// eslint-disable-next-line @typescript-eslint/no-empty-function
const emptyCallBack: PointerIntersectCallbackType = () => {}
interface RaycasterSetupInterface {
renderer?: RendererInterface
pointer?: PointerInterface
}
export default defineComponent({
name: 'Raycaster',
props: {
onPointerEnter: { type: Function as PropType<PointerIntersectCallbackType>, default: emptyCallBack },
onPointerOver: { type: Function as PropType<PointerIntersectCallbackType>, default: emptyCallBack },
onPointerMove: { type: Function as PropType<PointerIntersectCallbackType>, default: emptyCallBack },
onPointerLeave: { type: Function as PropType<PointerIntersectCallbackType>, default: emptyCallBack },
onClick: { type: Function as PropType<PointerIntersectCallbackType>, default: emptyCallBack },
intersectMode: { type: String, default: 'move' },
},
setup(): RaycasterSetupInterface {
const renderer = inject(RendererInjectionKey)
return { renderer }
},
mounted() {
if (!this.renderer) {
console.error('Renderer not found')
return
}
const renderer = this.renderer
this.renderer.onMounted(() => {
if (!renderer.camera) return
this.pointer = usePointer({
camera: renderer.camera,
domElement: renderer.canvas,
intersectObjects: this.getIntersectObjects(),
onIntersectEnter: this.onPointerEnter,
onIntersectOver: this.onPointerOver,
onIntersectMove: this.onPointerMove,
onIntersectLeave: this.onPointerLeave,
onIntersectClick: this.onClick,
})
this.pointer.addListeners()
if (this.intersectMode === 'frame') {
renderer.onBeforeRender(this.pointer.intersect)
}
})
},
unmounted() {
if (this.pointer) {
this.pointer.removeListeners()
this.renderer?.offBeforeRender(this.pointer.intersect)
}
},
methods: {
getIntersectObjects() {
if (this.renderer && this.renderer.scene) {
const children = this.renderer.scene.children.filter((c: Object3D) => ['Mesh', 'InstancedMesh'].includes(c.type))
return children as IntersectObject[]
}
return []
},
},
render() {
return []
},
__hmrId: 'Raycaster',
})

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import { defineComponent, h } from 'vue';
import useThree from './useThree';
export default defineComponent({
name: 'Renderer',
props: {
antialias: Boolean,
alpha: Boolean,
autoClear: { type: Boolean, default: true },
orbitCtrl: { type: [Boolean, Object], default: false },
pointer: { type: [Boolean, Object], default: false },
resize: { type: [Boolean, String], default: false },
shadow: Boolean,
width: String,
height: String,
xr: Boolean,
},
setup() {
return {
three: useThree(),
raf: true,
onMountedCallbacks: [],
beforeRenderCallbacks: [],
afterRenderCallbacks: [],
};
},
provide() {
return {
three: this.three,
// renderer: this.three.renderer,
rendererComponent: this,
};
},
mounted() {
const params = {
canvas: this.$el,
antialias: this.antialias,
alpha: this.alpha,
autoClear: this.autoClear,
orbit_ctrl: this.orbitCtrl,
pointer: this.pointer,
resize: this.resize,
width: this.width,
height: this.height,
};
if (this.three.init(params)) {
this.renderer = this.three.renderer;
this.renderer.shadowMap.enabled = this.shadow;
this._render = this.three.composer ? this.three.renderC : this.three.render;
if (this.xr) {
this.renderer.xr.enabled = true;
this.renderer.setAnimationLoop(this.render);
} else {
requestAnimationFrame(this.renderLoop);
}
};
this.onMountedCallbacks.forEach(c => c());
},
beforeUnmount() {
this.beforeRenderCallbacks = [];
this.afterRenderCallbacks = [];
this.raf = false;
this.three.dispose();
},
methods: {
onMounted(cb) {
this.onMountedCallbacks.push(cb);
},
onBeforeRender(cb) {
this.beforeRenderCallbacks.push(cb);
},
offBeforeRender(cb) {
this.beforeRenderCallbacks = this.beforeRenderCallbacks.filter(c => c !== cb);
},
onAfterRender(cb) {
this.afterRenderCallbacks.push(cb);
},
offAfterRender(cb) {
this.afterRenderCallbacks = this.afterRenderCallbacks.filter(c => c !== cb);
},
onAfterResize(cb) {
this.three.onAfterResize(cb);
},
offAfterResize(cb) {
this.three.offAfterResize(cb);
},
render(time) {
this.beforeRenderCallbacks.forEach(c => c({ time }));
this._render();
this.afterRenderCallbacks.forEach(c => c({ time }));
},
renderLoop(time) {
if (this.raf) requestAnimationFrame(this.renderLoop);
this.render(time);
},
},
render() {
return h('canvas', {}, this.$slots.default());
},
__hmrId: 'Renderer',
});

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/* eslint-disable no-use-before-define */
import { Camera, Scene, WebGLRenderer } from 'three'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'
import { defineComponent, InjectionKey, PropType } from 'vue'
import { PointerPublicConfigInterface } from './usePointer'
import useThree, { SizeInterface, ThreeConfigInterface, ThreeInterface } from './useThree'
type CallbackType<T> = (event: T) => void
// type EventType = 'init' | 'mounted' | 'beforerender' | 'afterrender' | 'resize'
export interface EventInterface {
type: 'init' | 'mounted'
renderer: RendererInterface
}
export interface RenderEventInterface {
type: 'beforerender' | 'afterrender'
renderer: RendererInterface
time: number
}
export interface ResizeEventInterface {
type: 'resize'
renderer: RendererInterface
size: SizeInterface
}
type InitCallbackType = CallbackType<EventInterface>
type MountedCallbackType = CallbackType<EventInterface>
type RenderCallbackType = CallbackType<RenderEventInterface>
type ResizeCallbackType = CallbackType<ResizeEventInterface>
// type CallbackTypes = InitCallbackType | MountedCallbackType | RenderCallbackType | ResizeCallbackType
// interface EventMap {
// 'init': EventInterface;
// 'mounted': EventInterface;
// 'beforerender': RenderEventInterface;
// 'afterrender': RenderEventInterface;
// 'resize': ResizeEventInterface;
// }
interface EventCallbackMap {
'init': InitCallbackType;
'mounted': MountedCallbackType;
'beforerender': RenderCallbackType;
'afterrender': RenderCallbackType;
'resize': ResizeCallbackType;
}
interface RendererSetupInterface {
canvas: HTMLCanvasElement
three: ThreeInterface
renderer: WebGLRenderer
size: SizeInterface
renderFn(): void
raf: boolean
// pointerPosition?: Vector2
// pointerPositionN?: Vector2
// pointerPositionV3?: Vector3
initCallbacks: InitCallbackType[]
mountedCallbacks: MountedCallbackType[]
beforeRenderCallbacks: RenderCallbackType[]
afterRenderCallbacks: RenderCallbackType[]
resizeCallbacks: ResizeCallbackType[]
}
export interface RendererInterface extends RendererSetupInterface {
scene?: Scene
camera?: Camera
composer?: EffectComposer
onInit(cb: InitCallbackType): void
onMounted(cb: MountedCallbackType): void
onBeforeRender(cb: RenderCallbackType): void
offBeforeRender(cb: RenderCallbackType): void
onAfterRender(cb: RenderCallbackType): void
offAfterRender(cb: RenderCallbackType): void
onResize(cb: ResizeCallbackType): void
offResize(cb: ResizeCallbackType): void
addListener<T extends keyof EventCallbackMap>(t: T, cb: EventCallbackMap[T]): void
removeListener<T extends keyof EventCallbackMap>(t: T, cb: EventCallbackMap[T]): void
}
export const RendererInjectionKey: InjectionKey<RendererInterface> = Symbol('Renderer')
export default defineComponent({
name: 'Renderer',
props: {
antialias: Boolean,
alpha: Boolean,
autoClear: { type: Boolean, default: true },
orbitCtrl: { type: [Boolean, Object] as PropType<boolean | Record<string, unknown>>, default: false },
pointer: { type: [Boolean, Object] as PropType<boolean | PointerPublicConfigInterface>, default: false },
resize: { type: [Boolean, String] as PropType<boolean | string>, default: false },
shadow: Boolean,
width: String,
height: String,
xr: Boolean,
onReady: Function as PropType<(r: RendererInterface) => void>,
onClick: Function as PropType<(this: HTMLCanvasElement, ev: MouseEvent) => any>,
},
setup(props): RendererSetupInterface {
const initCallbacks: InitCallbackType[] = []
const mountedCallbacks: MountedCallbackType[] = []
const beforeRenderCallbacks: RenderCallbackType[] = []
const afterRenderCallbacks: RenderCallbackType[] = []
const resizeCallbacks: ResizeCallbackType[] = []
const canvas = document.createElement('canvas')
const config: ThreeConfigInterface = {
canvas,
antialias: props.antialias,
alpha: props.alpha,
autoClear: props.autoClear,
orbitCtrl: props.orbitCtrl,
pointer: props.pointer,
resize: props.resize,
}
if (props.width) config.width = parseInt(props.width)
if (props.height) config.height = parseInt(props.height)
const three = useThree(config)
const renderFn: {(): void} = () => {}
// we have to handle canvas events ourself (it is not rendered by vue)
if (props.onClick) {
canvas.addEventListener('click', props.onClick)
}
return {
canvas,
three,
renderer: three.renderer,
size: three.size,
renderFn,
raf: true,
initCallbacks,
mountedCallbacks,
beforeRenderCallbacks,
afterRenderCallbacks,
resizeCallbacks,
}
},
computed: {
camera: {
get: function(): Camera | undefined { return this.three.camera },
set: function(camera: Camera): void { this.three.camera = camera },
},
scene: {
get: function(): Scene | undefined { return this.three.scene },
set: function(scene: Scene): void { this.three.scene = scene },
},
composer: {
get: function(): EffectComposer | undefined { return this.three.composer },
set: function(composer: EffectComposer): void { this.three.composer = composer },
},
},
provide() {
return {
[RendererInjectionKey as symbol]: this,
}
},
mounted() {
// appendChild won't work on reload
this.$el.parentNode.insertBefore(this.canvas, this.$el)
if (this.three.init()) {
// if (this.three.pointer) {
// this.pointerPosition = this.three.pointer.position
// this.pointerPositionN = this.three.pointer.positionN
// this.pointerPositionV3 = this.three.pointer.positionV3
// }
// TODO : don't use config
this.three.config.onResize = (size) => {
this.resizeCallbacks.forEach(e => e({ type: 'resize', renderer: this, size }))
}
// TODO : improve shadow params
this.renderer.shadowMap.enabled = this.shadow
this.renderFn = this.three.composer ? this.three.renderC : this.three.render
this.initCallbacks.forEach(e => e({ type: 'init', renderer: this }))
this.onReady?.(this as RendererInterface)
if (this.xr) {
this.renderer.xr.enabled = true
this.renderer.setAnimationLoop(this.render)
} else {
requestAnimationFrame(this.renderLoop)
}
}
this.mountedCallbacks.forEach(e => e({ type: 'mounted', renderer: this }))
},
beforeUnmount() {
this.canvas.remove()
this.beforeRenderCallbacks = []
this.afterRenderCallbacks = []
this.raf = false
this.three.dispose()
},
methods: {
onInit(cb: InitCallbackType) { this.addListener('init', cb) },
onMounted(cb: MountedCallbackType) { this.addListener('mounted', cb) },
onBeforeRender(cb: RenderCallbackType) { this.addListener('beforerender', cb) },
offBeforeRender(cb: RenderCallbackType) { this.removeListener('beforerender', cb) },
onAfterRender(cb: RenderCallbackType) { this.addListener('afterrender', cb) },
offAfterRender(cb: RenderCallbackType) { this.removeListener('afterrender', cb) },
onResize(cb: ResizeCallbackType) { this.addListener('resize', cb) },
offResize(cb: ResizeCallbackType) { this.removeListener('resize', cb) },
addListener(type: string, cb: {(e?: any): void}) {
const callbacks = this.getCallbacks(type)
callbacks.push(cb)
},
removeListener(type: string, cb: {(e?: any): void}) {
const callbacks = this.getCallbacks(type)
const index = callbacks.indexOf(cb)
if (index) callbacks.splice(index, 1)
},
getCallbacks(type: string) {
if (type === 'init') {
return this.initCallbacks
} else if (type === 'mounted') {
return this.mountedCallbacks
} else if (type === 'beforerender') {
return this.beforeRenderCallbacks
} else if (type === 'afterrender') {
return this.afterRenderCallbacks
} else {
return this.resizeCallbacks
}
},
render(time: number) {
this.beforeRenderCallbacks.forEach(e => e({ type: 'beforerender', renderer: this, time }))
// this.onFrame?.(cbParams)
this.renderFn()
this.afterRenderCallbacks.forEach(e => e({ type: 'afterrender', renderer: this, time }))
},
renderLoop(time: number) {
if (this.raf) requestAnimationFrame(this.renderLoop)
this.render(time)
},
},
render() {
return this.$slots.default ? this.$slots.default() : []
},
__hmrId: 'Renderer',
})

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import { defineComponent, watch } from 'vue';
import { Scene, Color } from 'three';
export default defineComponent({
name: 'Scene',
inject: ['three'],
props: {
id: String,
background: [String, Number],
},
setup(props) {
const scene = new Scene();
if (props.background) scene.background = new Color(props.background);
watch(() => props.background, (value) => { scene.background.set(value); });
return { scene };
},
provide() {
return {
scene: this.scene,
};
},
mounted() {
if (!this.three.scene) {
this.three.scene = this.scene;
}
},
methods: {
add(o) { this.scene.add(o); },
remove(o) { this.scene.remove(o); },
},
render() {
return this.$slots.default ? this.$slots.default() : [];
},
__hmrId: 'Scene',
});

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import { defineComponent, inject, InjectionKey, provide, watch } from 'vue'
import { Scene, Color, Object3D, Texture } from 'three'
import { RendererInjectionKey } from './Renderer'
export const SceneInjectionKey: InjectionKey<Scene> = Symbol('Scene')
export default defineComponent({
name: 'Scene',
props: {
background: [String, Number, Object],
},
setup(props) {
const renderer = inject(RendererInjectionKey)
const scene = new Scene()
if (!renderer) {
console.error('Renderer not found')
return
}
renderer.scene = scene
provide(SceneInjectionKey, scene)
const setBackground = (value: any): void => {
if (!value) return
if (typeof value === 'string' || typeof value === 'number') {
if (scene.background instanceof Color) scene.background.set(value)
else scene.background = new Color(value)
} else if (value instanceof Texture) {
scene.background = value
}
}
setBackground(props.background)
watch(() => props.background, setBackground)
const add = (o: Object3D): void => { scene.add(o) }
const remove = (o: Object3D): void => { scene.remove(o) }
return { scene, add, remove }
},
render() {
return this.$slots.default ? this.$slots.default() : []
},
__hmrId: 'Scene',
})

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export { default as Renderer } from './Renderer.js';
export { default as OrthographicCamera } from './OrthographicCamera.js';
export { default as PerspectiveCamera } from './PerspectiveCamera.js';
export { default as Camera } from './PerspectiveCamera.js';
export { default as Group } from './Group.js';
export { default as Scene } from './Scene.js';
export { default as Object3D } from './Object3D.js';
export { default as Raycaster } from './Raycaster.js';

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export { default as Renderer, RendererInjectionKey } from './Renderer'
export { default as OrthographicCamera } from './OrthographicCamera'
export { default as PerspectiveCamera } from './PerspectiveCamera'
export { default as Camera } from './PerspectiveCamera'
export { default as Group } from './Group'
export { default as Scene, SceneInjectionKey } from './Scene'
export { default as Object3D } from './Object3D'
export { default as Raycaster } from './Raycaster'

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import { InstancedMesh, Vector2, Vector3 } from 'three';
import useRaycaster from './useRaycaster';
export default function usePointer(options) {
const {
camera,
domElement,
intersectObjects,
touch = true,
resetOnEnd = false,
resetPosition = new Vector2(0, 0),
resetPositionV3 = new Vector3(0, 0, 0),
onEnter = () => {},
onMove = () => {},
onLeave = () => {},
onIntersectEnter = () => {},
onIntersectOver = () => {},
onIntersectMove = () => {},
onIntersectLeave = () => {},
onIntersectClick = () => {},
} = options;
const position = resetPosition.clone();
const positionN = new Vector2(0, 0);
const raycaster = useRaycaster({ camera });
const positionV3 = raycaster.position;
const obj = {
position,
positionN,
positionV3,
intersectObjects,
listeners: false,
addListeners,
removeListeners,
intersect,
};
return obj;
function reset() {
position.copy(resetPosition);
positionV3.copy(resetPositionV3);
};
function updatePosition(event) {
let x, y;
if (event.touches && event.touches.length > 0) {
x = event.touches[0].clientX;
y = event.touches[0].clientY;
} else {
x = event.clientX;
y = event.clientY;
}
const rect = domElement.getBoundingClientRect();
position.x = x - rect.left;
position.y = y - rect.top;
positionN.x = (position.x / rect.width) * 2 - 1;
positionN.y = -(position.y / rect.height) * 2 + 1;
raycaster.updatePosition(positionN);
};
function intersect() {
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
const offObjects = [...intersectObjects];
const iMeshes = [];
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
// only once for InstancedMesh
if (object instanceof InstancedMesh) {
if (iMeshes.indexOf(object) !== -1) return;
iMeshes.push(object);
}
if (!object.over) {
object.over = true;
const overEvent = { type: 'pointerover', over: true, component, intersect };
const enterEvent = { ...overEvent, type: 'pointerenter' };
onIntersectOver(overEvent);
onIntersectEnter(enterEvent);
if (component.onPointerOver) component.onPointerOver(overEvent);
if (component.onPointerEnter) component.onPointerEnter(enterEvent);
}
const moveEvent = { type: 'pointermove', component, intersect };
onIntersectMove(moveEvent);
if (component.onPointerMove) component.onPointerMove(moveEvent);
offObjects.splice(offObjects.indexOf(object), 1);
});
offObjects.forEach(object => {
const { component } = object;
if (object.over) {
object.over = false;
const overEvent = { type: 'pointerover', over: false, component };
const leaveEvent = { ...overEvent, type: 'pointerleave' };
onIntersectOver(overEvent);
onIntersectLeave(leaveEvent);
if (component.onPointerOver) component.onPointerOver(overEvent);
if (component.onPointerLeave) component.onPointerLeave(leaveEvent);
}
});
}
};
function pointerEnter(event) {
updatePosition(event);
onEnter({ type: 'pointerenter', position, positionN, positionV3 });
};
function pointerMove(event) {
updatePosition(event);
onMove({ type: 'pointermove', position, positionN, positionV3 });
intersect();
};
function pointerClick(event) {
updatePosition(event);
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
const iMeshes = [];
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
// only once for InstancedMesh
if (object instanceof InstancedMesh) {
if (iMeshes.indexOf(object) !== -1) return;
iMeshes.push(object);
}
const event = { type: 'click', component, intersect };
onIntersectClick(event);
if (component.onClick) component.onClick(event);
});
}
};
function pointerLeave() {
if (resetOnEnd) reset();
onLeave({ type: 'pointerleave' });
};
function addListeners() {
domElement.addEventListener('mouseenter', pointerEnter);
domElement.addEventListener('mousemove', pointerMove);
domElement.addEventListener('mouseleave', pointerLeave);
domElement.addEventListener('click', pointerClick);
if (touch) {
domElement.addEventListener('touchstart', pointerEnter);
domElement.addEventListener('touchmove', pointerMove);
domElement.addEventListener('touchend', pointerLeave);
}
obj.listeners = true;
};
function removeListeners() {
domElement.removeEventListener('mouseenter', pointerEnter);
domElement.removeEventListener('mousemove', pointerMove);
domElement.removeEventListener('mouseleave', pointerLeave);
domElement.removeEventListener('click', pointerClick);
domElement.removeEventListener('touchstart', pointerEnter);
domElement.removeEventListener('touchmove', pointerMove);
domElement.removeEventListener('touchend', pointerLeave);
obj.listeners = false;
};
};

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/* eslint-disable @typescript-eslint/no-empty-function */
import { Camera, InstancedMesh, Intersection, Mesh, Vector2, Vector3 } from 'three'
import useRaycaster from './useRaycaster'
export interface PointerEventInterface {
type: 'pointerenter' | 'pointermove' | 'pointerleave' | 'click'
position?: Vector2
positionN?: Vector2
positionV3?: Vector3
}
export interface PointerIntersectEventInterface {
type: 'pointerenter' | 'pointerover' | 'pointermove' | 'pointerleave' | 'click'
component: any
over?: boolean
intersect?: Intersection
}
export type PointerCallbackType = (e: PointerEventInterface) => void
export type PointerIntersectCallbackType = (e: PointerIntersectEventInterface) => void
export type IntersectObject = Mesh | InstancedMesh
export interface PointerPublicConfigInterface {
intersectMode?: 'frame'
touch?: boolean
resetOnEnd?: boolean
resetPosition?: Vector2
resetPositionV3?: Vector3
onEnter?: PointerCallbackType
onMove?: PointerCallbackType
onLeave?: PointerCallbackType
onClick?: PointerCallbackType
onIntersectEnter?: PointerIntersectCallbackType
onIntersectOver?: PointerIntersectCallbackType
onIntersectMove?: PointerIntersectCallbackType
onIntersectLeave?: PointerIntersectCallbackType
onIntersectClick?: PointerIntersectCallbackType
}
export interface PointerConfigInterface extends PointerPublicConfigInterface {
camera: Camera
domElement: HTMLCanvasElement
intersectObjects: IntersectObject[]
}
export interface PointerInterface {
position: Vector2
positionN: Vector2
positionV3: Vector3
intersectObjects: IntersectObject[]
listeners: boolean
addListeners(cb: void): void
removeListeners(cb: void): void
intersect(): void
}
export default function usePointer(options: PointerConfigInterface): PointerInterface {
const {
camera,
domElement,
intersectObjects,
touch = true,
resetOnEnd = false,
resetPosition = new Vector2(0, 0),
resetPositionV3 = new Vector3(0, 0, 0),
onEnter = () => {},
onMove = () => {},
onLeave = () => {},
onClick = () => {},
onIntersectEnter = () => {},
onIntersectOver = () => {},
onIntersectMove = () => {},
onIntersectLeave = () => {},
onIntersectClick = () => {},
} = options
const position = resetPosition.clone()
const positionN = new Vector2(0, 0)
const raycaster = useRaycaster({ camera })
const positionV3 = raycaster.position
const obj: PointerInterface = {
position,
positionN,
positionV3,
intersectObjects,
listeners: false,
addListeners,
removeListeners,
intersect,
}
return obj
function reset() {
position.copy(resetPosition)
positionV3.copy(resetPositionV3)
}
function updatePosition(event: TouchEvent | MouseEvent) {
let x, y
if (event instanceof TouchEvent && event.touches && event.touches.length > 0) {
x = (<TouchEvent>event).touches[0].clientX
y = (<TouchEvent>event).touches[0].clientY
} else {
x = (<MouseEvent>event).clientX
y = (<MouseEvent>event).clientY
}
const rect = domElement.getBoundingClientRect()
position.x = x - rect.left
position.y = y - rect.top
positionN.x = (position.x / rect.width) * 2 - 1
positionN.y = -(position.y / rect.height) * 2 + 1
raycaster.updatePosition(positionN)
}
function intersect() {
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects)
const offObjects: IntersectObject[] = [...intersectObjects]
const iMeshes: InstancedMesh[] = []
intersects.forEach(intersect => {
const { object } = intersect
const { component } = object.userData
// only once for InstancedMesh
if (object instanceof InstancedMesh) {
if (iMeshes.indexOf(object) !== -1) return
iMeshes.push(object)
}
if (!object.userData.over) {
object.userData.over = true
const overEvent: PointerIntersectEventInterface = { type: 'pointerover', over: true, component, intersect }
const enterEvent: PointerIntersectEventInterface = { ...overEvent, type: 'pointerenter' }
onIntersectOver(overEvent)
onIntersectEnter(enterEvent)
component.onPointerOver?.(overEvent)
component.onPointerEnter?.(enterEvent)
}
const moveEvent: PointerIntersectEventInterface = { type: 'pointermove', component, intersect }
onIntersectMove(moveEvent)
component.onPointerMove?.(moveEvent)
offObjects.splice(offObjects.indexOf((<IntersectObject>object)), 1)
})
offObjects.forEach(object => {
const { component } = object.userData
if (object.userData.over) {
object.userData.over = false
const overEvent: PointerIntersectEventInterface = { type: 'pointerover', over: false, component }
const leaveEvent: PointerIntersectEventInterface = { ...overEvent, type: 'pointerleave' }
onIntersectOver(overEvent)
onIntersectLeave(leaveEvent)
component.onPointerOver?.(overEvent)
component.onPointerLeave?.(leaveEvent)
}
})
}
}
function pointerEnter(event: TouchEvent | MouseEvent) {
updatePosition(event)
onEnter({ type: 'pointerenter', position, positionN, positionV3 })
}
function pointerMove(event: TouchEvent | MouseEvent) {
updatePosition(event)
onMove({ type: 'pointermove', position, positionN, positionV3 })
intersect()
}
function pointerClick(event: TouchEvent | MouseEvent) {
updatePosition(event)
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects)
const iMeshes: InstancedMesh[] = []
intersects.forEach(intersect => {
const { object } = intersect
const { component } = object.userData
// only once for InstancedMesh
if (object instanceof InstancedMesh) {
if (iMeshes.indexOf(object) !== -1) return
iMeshes.push(object)
}
const event: PointerIntersectEventInterface = { type: 'click', component, intersect }
onIntersectClick(event)
component.onClick?.(event)
})
}
onClick({ type: 'click', position, positionN, positionV3 })
}
function pointerLeave() {
if (resetOnEnd) reset()
onLeave({ type: 'pointerleave' })
}
function addListeners() {
domElement.addEventListener('mouseenter', pointerEnter)
domElement.addEventListener('mousemove', pointerMove)
domElement.addEventListener('mouseleave', pointerLeave)
domElement.addEventListener('click', pointerClick)
if (touch) {
domElement.addEventListener('touchstart', pointerEnter)
domElement.addEventListener('touchmove', pointerMove)
domElement.addEventListener('touchend', pointerLeave)
}
obj.listeners = true
}
function removeListeners() {
domElement.removeEventListener('mouseenter', pointerEnter)
domElement.removeEventListener('mousemove', pointerMove)
domElement.removeEventListener('mouseleave', pointerLeave)
domElement.removeEventListener('click', pointerClick)
domElement.removeEventListener('touchstart', pointerEnter)
domElement.removeEventListener('touchmove', pointerMove)
domElement.removeEventListener('touchend', pointerLeave)
obj.listeners = false
}
}

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import { Plane, Raycaster, Vector3 } from 'three';
export default function useRaycaster(options) {
const {
camera,
resetPosition = new Vector3(0, 0, 0),
} = options;
const raycaster = new Raycaster();
const position = resetPosition.clone();
const plane = new Plane(new Vector3(0, 0, 1), 0);
const updatePosition = (coords) => {
raycaster.setFromCamera(coords, camera);
camera.getWorldDirection(plane.normal);
raycaster.ray.intersectPlane(plane, position);
};
const intersect = (coords, objects) => {
raycaster.setFromCamera(coords, camera);
return raycaster.intersectObjects(objects);
};
return {
position,
updatePosition,
intersect,
};
};

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import { Camera, Intersection, Plane, Raycaster, Vector2, Vector3 } from 'three'
import { IntersectObject } from './usePointer'
export interface RaycasterInterface {
position: Vector3
updatePosition(coords: Vector2): void
intersect(coords: Vector2, objects: IntersectObject[]): Intersection[],
}
export interface RaycasterConfigInterface {
camera: Camera
resetPosition?: Vector3
}
export default function useRaycaster(options: RaycasterConfigInterface): RaycasterInterface {
const {
camera,
resetPosition = new Vector3(0, 0, 0),
} = options
const raycaster = new Raycaster()
const position = resetPosition.clone()
const plane = new Plane(new Vector3(0, 0, 1), 0)
const updatePosition = (coords: Vector2) => {
raycaster.setFromCamera(coords, camera)
camera.getWorldDirection(plane.normal)
raycaster.ray.intersectPlane(plane, position)
}
const intersect = (coords: Vector2, objects: IntersectObject[]) => {
raycaster.setFromCamera(coords, camera)
return raycaster.intersectObjects(objects)
}
return {
position,
updatePosition,
intersect,
}
}

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import { WebGLRenderer } from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import usePointer from './usePointer';
/**
* Three.js helper
*/
export default function useThree() {
// default conf
const conf = {
canvas: null,
antialias: true,
alpha: false,
autoClear: true,
orbit_ctrl: false,
pointer: false,
resize: false,
width: 300,
height: 150,
};
// size
const size = {
width: 1, height: 1,
wWidth: 1, wHeight: 1,
ratio: 1,
};
// handlers
const afterInitCallbacks = [];
let afterResizeCallbacks = [];
let beforeRenderCallbacks = [];
const intersectObjects = [];
// returned object
const obj = {
conf,
renderer: null,
camera: null,
cameraCtrl: null,
scene: null,
pointer: null,
size,
init,
dispose,
render,
renderC,
setSize,
onAfterInit,
onAfterResize, offAfterResize,
// onBeforeRender, offBeforeRender,
addIntersectObject, removeIntersectObject,
};
/**
* init three
*/
function init(params) {
if (params) {
Object.entries(params).forEach(([key, value]) => {
conf[key] = value;
});
}
if (!obj.scene) {
console.error('Missing Scene');
return;
}
if (!obj.camera) {
console.error('Missing Camera');
return;
}
obj.renderer = new WebGLRenderer({ canvas: conf.canvas, antialias: conf.antialias, alpha: conf.alpha });
obj.renderer.autoClear = conf.autoClear;
if (conf.resize) {
onResize();
window.addEventListener('resize', onResize);
} else {
setSize(conf.width, conf.height);
}
initPointer();
if (conf.orbit_ctrl) {
obj.orbitCtrl = new OrbitControls(obj.camera, obj.renderer.domElement);
if (conf.orbit_ctrl instanceof Object) {
Object.entries(conf.orbit_ctrl).forEach(([key, value]) => {
obj.orbitCtrl[key] = value;
});
}
}
afterInitCallbacks.forEach(c => c());
return true;
};
function initPointer() {
let pointerConf = {
camera: obj.camera,
domElement: obj.renderer.domElement,
intersectObjects,
};
if (conf.pointer && conf.pointer instanceof Object) {
pointerConf = { ...pointerConf, ...conf.pointer };
}
obj.pointer = usePointer(pointerConf);
if (conf.pointer || intersectObjects.length) {
obj.pointer.addListeners();
if (conf.pointer.intersectMode === 'frame') {
onBeforeRender(() => {
obj.pointer.intersect();
});
}
}
}
/**
* add after init callback
*/
function onAfterInit(callback) {
afterInitCallbacks.push(callback);
}
/**
* add after resize callback
*/
function onAfterResize(callback) {
afterResizeCallbacks.push(callback);
}
/**
* remove after resize callback
*/
function offAfterResize(callback) {
afterResizeCallbacks = afterResizeCallbacks.filter(c => c !== callback);
}
/**
* add before render callback
*/
function onBeforeRender(callback) {
beforeRenderCallbacks.push(callback);
}
/**
* remove before render callback
*/
function offBeforeRender(callback) {
beforeRenderCallbacks = beforeRenderCallbacks.filter(c => c !== callback);
}
/**
* default render
*/
function render() {
if (obj.orbitCtrl) obj.orbitCtrl.update();
beforeRenderCallbacks.forEach(c => c());
obj.renderer.render(obj.scene, obj.camera);
}
/**
* composer render
*/
function renderC() {
if (obj.orbitCtrl) obj.orbitCtrl.update();
beforeRenderCallbacks.forEach(c => c());
obj.composer.render();
}
/**
* add intersect object
*/
function addIntersectObject(o) {
if (intersectObjects.indexOf(o) === -1) {
intersectObjects.push(o);
}
// add listeners if needed
if (obj.pointer && !obj.pointer.listeners) {
obj.pointer.addListeners();
}
}
/**
* remove intersect object
*/
function removeIntersectObject(o) {
const i = intersectObjects.indexOf(o);
if (i !== -1) {
intersectObjects.splice(i, 1);
}
// remove listeners if needed
if (obj.pointer && !conf.pointer && intersectObjects.length === 0) {
obj.pointer.removeListeners();
}
}
/**
* remove listeners and dispose
*/
function dispose() {
beforeRenderCallbacks = [];
window.removeEventListener('resize', onResize);
if (obj.pointer) obj.pointer.removeListeners();
if (obj.orbitCtrl) obj.orbitCtrl.dispose();
if (obj.renderer) obj.renderer.dispose();
}
/**
* resize listener
*/
function onResize() {
if (conf.resize === 'window') {
setSize(window.innerWidth, window.innerHeight);
} else {
const elt = obj.renderer.domElement.parentNode;
setSize(elt.clientWidth, elt.clientHeight);
}
afterResizeCallbacks.forEach(c => c());
}
/**
* update renderer size and camera
*/
function setSize(width, height) {
size.width = width;
size.height = height;
size.ratio = width / height;
obj.renderer.setSize(width, height, false);
obj.camera.aspect = size.ratio;
obj.camera.updateProjectionMatrix();
if (obj.composer) {
obj.composer.setSize(width, height);
}
if (obj.camera.type === 'OrthographicCamera') {
size.wWidth = obj.camera.right - obj.camera.left;
size.wHeight = obj.camera.top - obj.camera.bottom;
} else {
const wsize = getCameraSize();
size.wWidth = wsize[0]; size.wHeight = wsize[1];
}
}
/**
* calculate camera visible area size
*/
function getCameraSize() {
const vFOV = (obj.camera.fov * Math.PI) / 180;
const h = 2 * Math.tan(vFOV / 2) * Math.abs(obj.camera.position.z);
const w = h * obj.camera.aspect;
return [w, h];
}
return obj;
}

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import { Camera, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'
import usePointer, { IntersectObject, PointerConfigInterface, PointerPublicConfigInterface, PointerInterface } from './usePointer'
export interface SizeInterface {
width: number
height: number
wWidth: number
wHeight: number
ratio: number
}
export interface ThreeConfigInterface {
canvas?: HTMLCanvasElement
antialias: boolean
alpha: boolean
autoClear: boolean
orbitCtrl: boolean | Record<string, unknown>
pointer: boolean | PointerPublicConfigInterface
resize: boolean | string
width?: number
height?: number
onResize?(size: SizeInterface): void
[index:string]: any
}
export interface ThreeInterface {
config: ThreeConfigInterface
renderer: WebGLRenderer
composer?: EffectComposer
camera?: Camera
cameraCtrl?: OrbitControls
scene?: Scene
pointer?: PointerInterface
size: SizeInterface
init(): boolean
dispose(): void
render(): void
renderC(): void
setSize(width: number, height: number): void
addIntersectObject(o: IntersectObject): void
removeIntersectObject(o: IntersectObject): void
}
/**
* Three.js helper
*/
export default function useThree(params: ThreeConfigInterface): ThreeInterface {
// default config
const config: ThreeConfigInterface = {
antialias: true,
alpha: false,
autoClear: true,
orbitCtrl: false,
pointer: false,
resize: false,
width: 300,
height: 150,
}
if (params) {
Object.entries(params).forEach(([key, value]) => {
config[key] = value
})
}
// size
const size: SizeInterface = {
width: 1, height: 1,
wWidth: 1, wHeight: 1,
ratio: 1,
}
const beforeRenderCallbacks: {(): void}[] = []
const intersectObjects: IntersectObject[] = []
const renderer = createRenderer()
// returned object
const obj: ThreeInterface = {
config,
renderer,
size,
init,
dispose,
render,
renderC,
setSize,
addIntersectObject, removeIntersectObject,
}
return obj
/**
* create WebGLRenderer
*/
function createRenderer(): WebGLRenderer {
const renderer = new WebGLRenderer({ canvas: config.canvas, antialias: config.antialias, alpha: config.alpha })
renderer.autoClear = config.autoClear
return renderer
}
/**
* init three
*/
function init() {
if (!obj.scene) {
console.error('Missing Scene')
return false
}
if (!obj.camera) {
console.error('Missing Camera')
return false
}
if (config.resize) {
onResize()
window.addEventListener('resize', onResize)
} else if (config.width && config.height) {
setSize(config.width, config.height)
}
initPointer()
if (config.orbitCtrl) {
const cameraCtrl = new OrbitControls(obj.camera, obj.renderer.domElement)
if (config.orbitCtrl instanceof Object) {
Object.entries(config.orbitCtrl).forEach(([key, value]) => {
// @ts-ignore
cameraCtrl[key] = value
})
}
onBeforeRender(() => { cameraCtrl.update() })
obj.cameraCtrl = cameraCtrl
}
return true
}
/**
* init pointer
*/
function initPointer() {
let pointerConf: PointerConfigInterface = {
camera: obj.camera!,
domElement: obj.renderer!.domElement,
intersectObjects,
}
if (config.pointer && config.pointer instanceof Object) {
pointerConf = { ...pointerConf, ...config.pointer }
}
const pointer = obj.pointer = usePointer(pointerConf)
if (config.pointer || intersectObjects.length) {
pointer.addListeners()
if (pointerConf.intersectMode === 'frame') {
onBeforeRender(pointer.intersect)
}
}
}
/**
* add before render callback
*/
function onBeforeRender(cb: {(): void}) {
beforeRenderCallbacks.push(cb)
}
/**
* default render
*/
function render() {
// if (obj.cameraCtrl) obj.cameraCtrl.update()
beforeRenderCallbacks.forEach(c => c())
obj.renderer!.render(obj.scene!, obj.camera!)
}
/**
* composer render
*/
function renderC() {
// if (obj.cameraCtrl) obj.cameraCtrl.update()
beforeRenderCallbacks.forEach(c => c())
obj.composer!.render()
}
/**
* add intersect object
*/
function addIntersectObject(o: IntersectObject) {
if (intersectObjects.indexOf(o) === -1) {
intersectObjects.push(o)
}
// add listeners if needed
if (obj.pointer && !obj.pointer.listeners) {
obj.pointer.addListeners()
}
}
/**
* remove intersect object
*/
function removeIntersectObject(o: IntersectObject) {
const i = intersectObjects.indexOf(o)
if (i !== -1) {
intersectObjects.splice(i, 1)
}
// remove listeners if needed
if (obj.pointer && !config.pointer && intersectObjects.length === 0) {
obj.pointer.removeListeners()
}
}
/**
* remove listeners and dispose
*/
function dispose() {
// beforeRenderCallbacks = []
window.removeEventListener('resize', onResize)
if (obj.pointer) obj.pointer.removeListeners()
if (obj.cameraCtrl) obj.cameraCtrl.dispose()
if (obj.renderer) obj.renderer.dispose()
}
/**
* resize listener
*/
function onResize() {
if (config.resize === 'window') {
setSize(window.innerWidth, window.innerHeight)
} else {
const elt = obj.renderer!.domElement.parentNode as Element
if (elt) setSize(elt.clientWidth, elt.clientHeight)
}
config.onResize?.(size)
}
/**
* update renderer size and camera
*/
function setSize(width: number, height: number) {
size.width = width
size.height = height
size.ratio = width / height
obj.renderer!.setSize(width, height, false)
// already done in EffectComposer
// if (obj.composer) {
// obj.composer.setSize(width, height)
// }
const camera = (<Camera>obj.camera!)
if (camera.type === 'PerspectiveCamera') {
const pCamera = (<PerspectiveCamera>camera)
pCamera.aspect = size.ratio
pCamera.updateProjectionMatrix()
}
if (camera.type === 'OrthographicCamera') {
const oCamera = (<OrthographicCamera>camera)
size.wWidth = oCamera.right - oCamera.left
size.wHeight = oCamera.top - oCamera.bottom
} else {
const wsize = getCameraSize()
size.wWidth = wsize[0]
size.wHeight = wsize[1]
}
}
/**
* calculate camera visible area size
*/
function getCameraSize() {
const camera = (<PerspectiveCamera>obj.camera!)
const vFOV = (camera.fov * Math.PI) / 180
const h = 2 * Math.tan(vFOV / 2) * Math.abs(camera.position.z)
const w = h * camera.aspect
return [w, h]
}
}

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import { defineComponent } from 'vue';
import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
props: {
focus: {
type: Number,
default: 1,
},
aperture: {
type: Number,
default: 0.025,
},
maxblur: {
type: Number,
default: 0.01,
},
},
watch: {
focus() { this.pass.uniforms.focus.value = this.focus; },
aperture() { this.pass.uniforms.aperture.value = this.aperture; },
maxblur() { this.pass.uniforms.maxblur.value = this.maxblur; },
},
mounted() {
if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
const params = {
focus: this.focus,
aperture: this.aperture,
maxblur: this.maxblur,
width: this.three.size.width,
height: this.three.size.height,
};
const pass = new BokehPass(this.three.scene, this.three.camera, params);
this.completePass(pass);
},
__hmrId: 'BokehPass',
});

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import { defineComponent, watch } from 'vue'
import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js'
import EffectPass from './EffectPass'
const props = {
focus: { type: Number, default: 1 },
aperture: { type: Number, default: 0.025 },
maxblur: { type: Number, default: 0.01 },
}
export default defineComponent({
extends: EffectPass,
props,
created() {
if (!this.renderer) return
if (!this.renderer.scene) {
console.error('Missing Scene')
return
}
if (!this.renderer.camera) {
console.error('Missing Camera')
return
}
const params = {
focus: this.focus,
aperture: this.aperture,
maxblur: this.maxblur,
width: this.renderer.size.width,
height: this.renderer.size.height,
}
const pass = new BokehPass(this.renderer.scene, this.renderer.camera, params)
Object.keys(props).forEach(p => {
// @ts-ignore
watch(() => this[p], (value) => { pass.uniforms[p].value = value })
})
this.initEffectPass(pass)
},
__hmrId: 'BokehPass',
})

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import { defineComponent } from 'vue';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
export default defineComponent({
setup() {
return {
passes: [],
};
},
inject: ['three'],
provide() {
return {
passes: this.passes,
};
},
mounted() {
this.three.onAfterInit(() => {
this.composer = new EffectComposer(this.three.renderer);
this.three.renderer.autoClear = false;
this.passes.forEach(pass => {
this.composer.addPass(pass);
});
this.three.composer = this.composer;
this.resize();
this.three.onAfterResize(this.resize);
});
},
unmounted() {
this.three.offAfterResize(this.resize);
},
methods: {
resize() {
this.composer.setSize(this.three.size.width, this.three.size.height);
},
},
render() {
return this.$slots.default();
},
__hmrId: 'EffectComposer',
});

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import { defineComponent, inject, InjectionKey } from 'vue'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'
import { Pass } from 'three/examples/jsm/postprocessing/Pass'
import { RendererInjectionKey, RendererInterface } from '../core/Renderer'
interface EffectComposerSetupInterface {
renderer?: RendererInterface
composer?: EffectComposer
}
export interface EffectComposerInterface extends EffectComposerSetupInterface {
addPass(pass: Pass): void
removePass(pass: Pass): void
}
export const ComposerInjectionKey: InjectionKey<EffectComposerInterface> = Symbol('Composer')
export default defineComponent({
setup(): EffectComposerSetupInterface {
const renderer = inject(RendererInjectionKey)
return { renderer }
},
provide() {
return {
[ComposerInjectionKey as symbol]: this,
}
},
created() {
if (!this.renderer) {
console.error('Renderer not found')
return
}
const renderer = this.renderer
const composer = new EffectComposer(this.renderer.renderer)
this.composer = composer
this.renderer.composer = composer
// this.renderer.onInit(() => {
renderer.addListener('init', () => {
renderer.renderer.autoClear = false
this.resize()
renderer.addListener('resize', this.resize)
})
},
unmounted() {
this.renderer?.removeListener('resize', this.resize)
},
methods: {
addPass(pass: Pass) {
this.composer?.addPass(pass)
},
removePass(pass: Pass) {
this.composer?.removePass(pass)
},
resize() {
if (this.composer && this.renderer) {
this.composer.setSize(this.renderer.size.width, this.renderer.size.height)
}
},
},
render() {
return this.$slots.default ? this.$slots.default() : []
},
__hmrId: 'EffectComposer',
})

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import { defineComponent } from 'vue';
export default defineComponent({
inject: ['three', 'passes'],
emits: ['ready'],
beforeMount() {
if (!this.passes) {
console.error('Missing parent EffectComposer');
}
},
unmounted() {
if (this.pass.dispose) this.pass.dispose();
},
methods: {
completePass(pass) {
this.passes.push(pass);
this.pass = pass;
this.$emit('ready', pass);
},
},
render() {
return [];
},
__hmrId: 'EffectPass',
});

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import { Pass } from 'three/examples/jsm/postprocessing/Pass'
import { defineComponent } from 'vue'
import { RendererInjectionKey, RendererInterface } from '../core/Renderer'
import { ComposerInjectionKey, EffectComposerInterface } from './EffectComposer'
export interface EffectSetupInterface {
renderer?: RendererInterface
composer?: EffectComposerInterface
pass?: Pass
}
export default defineComponent({
// inject for sub components
inject: {
renderer: RendererInjectionKey as symbol,
composer: ComposerInjectionKey as symbol,
},
emits: ['ready'],
setup(): EffectSetupInterface {
return {}
},
created() {
if (!this.composer) {
console.error('Missing parent EffectComposer')
}
if (!this.renderer) {
console.error('Missing parent Renderer')
}
},
unmounted() {
if (this.pass) {
this.composer?.removePass(this.pass);
(this.pass as any).dispose?.()
}
},
methods: {
initEffectPass(pass: Pass) {
this.pass = pass
this.composer?.addPass(pass)
this.$emit('ready', pass)
},
},
render() {
return []
},
__hmrId: 'EffectPass',
})

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@ -1,26 +0,0 @@
import { defineComponent } from 'vue';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
mounted() {
const pass = new ShaderPass(FXAAShader);
this.completePass(pass);
// resize will be called in three init
this.three.onAfterResize(this.resize);
},
unmounted() {
this.three.offAfterResize(this.resize);
},
methods: {
resize() {
const { resolution } = this.pass.material.uniforms;
resolution.value.x = 1 / this.three.size.width;
resolution.value.y = 1 / this.three.size.height;
},
},
__hmrId: 'FXAAPass',
});

30
src/effects/FXAAPass.ts Normal file
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@ -0,0 +1,30 @@
import { defineComponent } from 'vue'
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js'
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js'
import EffectPass from './EffectPass'
import { SizeInterface } from '../core/useThree'
export default defineComponent({
extends: EffectPass,
created() {
const pass = new ShaderPass(FXAAShader)
// resize will be first called in renderer init
this.renderer?.addListener('resize', this.resize)
this.initEffectPass(pass)
},
unmounted() {
this.renderer?.removeListener('resize', this.resize)
},
methods: {
resize({ size }: { size: SizeInterface }) {
if (this.pass) {
const { resolution } = (this.pass as ShaderPass).material.uniforms
resolution.value.x = 1 / size.width
resolution.value.y = 1 / size.height
}
},
},
__hmrId: 'FXAAPass',
})

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@ -1,24 +0,0 @@
import { defineComponent } from 'vue';
import { FilmPass } from 'three/examples/jsm/postprocessing/FilmPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
props: {
noiseIntensity: { type: Number, default: 0.5 },
scanlinesIntensity: { type: Number, default: 0.05 },
scanlinesCount: { type: Number, default: 4096 },
grayscale: { type: Number, default: 0 },
},
watch: {
noiseIntensity() { this.pass.uniforms.nIntensity.value = this.noiseIntensity; },
scanlinesIntensity() { this.pass.uniforms.sIntensity.value = this.scanlinesIntensity; },
scanlinesCount() { this.pass.uniforms.sCount.value = this.scanlinesCount; },
grayscale() { this.pass.uniforms.grayscale.value = this.grayscale; },
},
mounted() {
const pass = new FilmPass(this.noiseIntensity, this.scanlinesIntensity, this.scanlinesCount, this.grayscale);
this.completePass(pass);
},
__hmrId: 'FilmPass',
});

26
src/effects/FilmPass.ts Normal file
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@ -0,0 +1,26 @@
import { defineComponent, watch } from 'vue'
import { FilmPass } from 'three/examples/jsm/postprocessing/FilmPass.js'
import EffectPass from './EffectPass'
const props = {
noiseIntensity: { type: Number, default: 0.5 },
scanlinesIntensity: { type: Number, default: 0.05 },
scanlinesCount: { type: Number, default: 4096 },
grayscale: { type: Number, default: 0 },
}
export default defineComponent({
extends: EffectPass,
props,
created() {
const pass = new FilmPass(this.noiseIntensity, this.scanlinesIntensity, this.scanlinesCount, this.grayscale)
Object.keys(props).forEach(p => {
// @ts-ignore
watch(() => this[p], (value) => { pass.uniforms[p].value = value })
})
this.initEffectPass(pass)
},
__hmrId: 'FilmPass',
})

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@ -1,28 +0,0 @@
import { defineComponent, watch } from 'vue';
import { HalftonePass } from 'three/examples/jsm/postprocessing/HalftonePass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
props: {
shape: { type: Number, default: 1 },
radius: { type: Number, default: 4 },
rotateR: { type: Number, default: Math.PI / 12 * 1 },
rotateG: { type: Number, default: Math.PI / 12 * 2 },
rotateB: { type: Number, default: Math.PI / 12 * 3 },
scatter: { type: Number, default: 0 },
},
mounted() {
const pass = new HalftonePass(this.three.size.width, this.three.size.height, {});
['shape', 'radius', 'rotateR', 'rotateG', 'rotateB', 'scatter'].forEach(p => {
pass.uniforms[p].value = this[p];
watch(() => this[p], () => {
pass.uniforms[p].value = this[p];
});
});
this.completePass(pass);
},
__hmrId: 'HalftonePass',
});

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@ -0,0 +1,32 @@
import { defineComponent, watch } from 'vue'
import { HalftonePass } from 'three/examples/jsm/postprocessing/HalftonePass.js'
import EffectPass from './EffectPass'
const props = {
shape: { type: Number, default: 1 },
radius: { type: Number, default: 4 },
rotateR: { type: Number, default: Math.PI / 12 * 1 },
rotateG: { type: Number, default: Math.PI / 12 * 2 },
rotateB: { type: Number, default: Math.PI / 12 * 3 },
scatter: { type: Number, default: 0 },
}
export default defineComponent({
extends: EffectPass,
props,
created() {
if (!this.renderer) return
const pass = new HalftonePass(this.renderer.size.width, this.renderer.size.height, {})
Object.keys(props).forEach(p => {
// @ts-ignore
pass.uniforms[p].value = this[p]
// @ts-ignore
watch(() => this[p], (value) => { pass.uniforms[p].value = value })
})
this.initEffectPass(pass)
},
__hmrId: 'HalftonePass',
})

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@ -1,18 +0,0 @@
import { defineComponent } from 'vue';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
mounted() {
if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
const pass = new RenderPass(this.three.scene, this.three.camera);
this.completePass(pass);
},
__hmrId: 'RenderPass',
});

22
src/effects/RenderPass.ts Normal file
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@ -0,0 +1,22 @@
import { defineComponent } from 'vue'
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'
import EffectPass from './EffectPass'
export default defineComponent({
extends: EffectPass,
created() {
if (!this.renderer) return
if (!this.renderer.scene) {
console.error('Missing Scene')
return
}
if (!this.renderer.camera) {
console.error('Missing Camera')
return
}
const pass = new RenderPass(this.renderer.scene, this.renderer.camera)
this.initEffectPass(pass)
},
__hmrId: 'RenderPass',
})

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@ -1,13 +0,0 @@
import { defineComponent } from 'vue';
import { SMAAPass } from 'three/examples/jsm/postprocessing/SMAAPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
mounted() {
// three size is not set yet, but this pass will be resized by effect composer
const pass = new SMAAPass(this.three.size.width, this.three.size.height);
this.completePass(pass);
},
__hmrId: 'SMAAPass',
});

14
src/effects/SMAAPass.ts Normal file
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@ -0,0 +1,14 @@
import { defineComponent } from 'vue'
import { SMAAPass } from 'three/examples/jsm/postprocessing/SMAAPass.js'
import EffectPass from './EffectPass'
export default defineComponent({
extends: EffectPass,
created() {
if (!this.renderer) return
const pass = new SMAAPass(this.renderer.size.width, this.renderer.size.height)
this.initEffectPass(pass)
},
__hmrId: 'SMAAPass',
})

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@ -1,30 +0,0 @@
import { defineComponent } from 'vue';
import { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
props: {
scene: null,
camera: null,
options: {
type: Object,
default: () => ({}),
},
},
mounted() {
const pass = new SSAOPass(
this.scene || this.three.scene,
this.camera || this.three.camera,
this.three.size.width,
this.three.size.height
);
for (const key of Object.keys(this.options)) {
pass[key] = this.options[key];
}
this.completePass(pass);
},
__hmrId: 'SSAOPass',
});

40
src/effects/SSAOPass.ts Normal file
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@ -0,0 +1,40 @@
import { defineComponent } from 'vue'
import { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass.js'
import EffectPass from './EffectPass'
export default defineComponent({
extends: EffectPass,
props: {
options: {
type: Object,
default: () => ({}),
},
},
created() {
if (!this.renderer) return
if (!this.renderer.scene) {
console.error('Missing Scene')
return
}
if (!this.renderer.camera) {
console.error('Missing Camera')
return
}
const pass = new SSAOPass(
this.renderer.scene,
this.renderer.camera,
this.renderer.size.width,
this.renderer.size.height
)
Object.keys(this.options).forEach(key => {
// @ts-ignore
pass[key] = this.options[key]
})
this.initEffectPass(pass)
},
__hmrId: 'SSAOPass',
})

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@ -1,57 +0,0 @@
import { defineComponent, watch } from 'vue';
import { Vector2 } from 'three';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
import EffectPass from './EffectPass.js';
import TiltShift from '../shaders/TiltShift.js';
import { bindProp } from '../tools';
export default defineComponent({
extends: EffectPass,
props: {
blurRadius: { type: Number, default: 10 },
gradientRadius: { type: Number, default: 100 },
start: { type: Object, default: { x: 0, y: 100 } },
end: { type: Object, default: { x: 10, y: 100 } },
},
mounted() {
this.pass = new ShaderPass(TiltShift);
this.passes.push(this.pass);
this.pass1 = new ShaderPass(TiltShift);
this.passes.push(this.pass1);
const uniforms = this.uniforms = this.pass.uniforms;
const uniforms1 = this.uniforms1 = this.pass1.uniforms;
uniforms1.blurRadius = uniforms.blurRadius;
uniforms1.gradientRadius = uniforms.gradientRadius;
uniforms1.start = uniforms.start;
uniforms1.end = uniforms.end;
uniforms1.texSize = uniforms.texSize;
bindProp(this, 'blurRadius', uniforms.blurRadius, 'value');
bindProp(this, 'gradientRadius', uniforms.gradientRadius, 'value');
this.updateFocusLine();
['start', 'end'].forEach(p => {
watch(() => this[p], this.updateFocusLine, { deep: true });
});
this.pass.setSize = (width, height) => {
uniforms.texSize.value.set(width, height);
};
// emit ready event with two passes - do so manually in this file instead
// of calling `completePass` like in other effect types
this.$emit('ready', [this.pass, this.pass1]);
},
methods: {
updateFocusLine() {
this.uniforms.start.value.copy(this.start);
this.uniforms.end.value.copy(this.end);
const dv = new Vector2().copy(this.end).sub(this.start).normalize();
this.uniforms.delta.value.copy(dv);
this.uniforms1.delta.value.set(-dv.y, dv.x);
},
},
__hmrId: 'TiltShiftPass',
});

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@ -0,0 +1,75 @@
import { defineComponent, PropType, watch } from 'vue'
import { Vector2 } from 'three'
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js'
import EffectPass from './EffectPass'
import TiltShift from '../shaders/TiltShift'
import { Vector2PropInterface } from '../core/Object3D'
import { bindProp } from '../tools'
const props = {
blurRadius: { type: Number, default: 10 },
gradientRadius: { type: Number, default: 100 },
start: { type: Object as PropType<Vector2PropInterface>, default: () => ({ x: 0, y: 100 }) },
end: { type: Object as PropType<Vector2PropInterface>, default: () => ({ x: 10, y: 100 }) },
}
interface TiltShiftPassSetupInterface {
uniforms1: {[name: string]: { value: any }}
uniforms2: {[name: string]: { value: any }}
pass1?: ShaderPass
pass2?: ShaderPass
}
export default defineComponent({
extends: EffectPass,
props,
setup(): TiltShiftPassSetupInterface {
return { uniforms1: {}, uniforms2: {} }
},
created() {
if (!this.composer) return
this.pass1 = new ShaderPass(TiltShift)
this.pass2 = new ShaderPass(TiltShift)
const uniforms1 = this.uniforms1 = this.pass1.uniforms
const uniforms2 = this.uniforms2 = this.pass2.uniforms
// shared uniforms
uniforms2.blurRadius = uniforms1.blurRadius
uniforms2.gradientRadius = uniforms1.gradientRadius
uniforms2.start = uniforms1.start
uniforms2.end = uniforms1.end
uniforms2.texSize = uniforms1.texSize
bindProp(this, 'blurRadius', uniforms1.blurRadius, 'value')
bindProp(this, 'gradientRadius', uniforms1.gradientRadius, 'value')
this.updateFocusLine();
['start', 'end'].forEach(p => {
// @ts-ignore
watch(() => this[p], this.updateFocusLine, { deep: true })
})
this.pass1.setSize = (width: number, height: number) => {
uniforms1.texSize.value.set(width, height)
}
this.initEffectPass(this.pass1)
this.composer.addPass(this.pass2)
},
unmounted() {
if (this.composer && this.pass2) this.composer.removePass(this.pass2)
},
methods: {
updateFocusLine() {
this.uniforms1.start.value.copy(this.start)
this.uniforms1.end.value.copy(this.end)
const dv = new Vector2().copy(this.end as Vector2).sub(this.start as Vector2).normalize()
this.uniforms1.delta.value.copy(dv)
this.uniforms2.delta.value.set(-dv.y, dv.x)
},
},
__hmrId: 'TiltShiftPass',
})

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@ -1,24 +0,0 @@
import { defineComponent } from 'vue';
import { Vector2 } from 'three';
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
import EffectPass from './EffectPass.js';
export default defineComponent({
extends: EffectPass,
props: {
strength: { type: Number, default: 1.5 },
radius: { type: Number, default: 0 },
threshold: { type: Number, default: 0 },
},
watch: {
strength() { this.pass.strength = this.strength; },
radius() { this.pass.radius = this.radius; },
threshold() { this.pass.threshold = this.threshold; },
},
mounted() {
const size = new Vector2(this.three.size.width, this.three.size.height);
const pass = new UnrealBloomPass(size, this.strength, this.radius, this.threshold);
this.completePass(pass);
},
__hmrId: 'UnrealBloomPass',
});

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@ -0,0 +1,29 @@
import { defineComponent, watch } from 'vue'
import { Vector2 } from 'three'
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'
import EffectPass from './EffectPass'
const props = {
strength: { type: Number, default: 1.5 },
radius: { type: Number, default: 0 },
threshold: { type: Number, default: 0 },
}
export default defineComponent({
extends: EffectPass,
props,
created() {
if (!this.renderer) return
const size = new Vector2(this.renderer.size.width, this.renderer.size.height)
const pass = new UnrealBloomPass(size, this.strength, this.radius, this.threshold)
Object.keys(props).forEach(p => {
// @ts-ignore
watch(() => this[p], (value) => { pass.uniforms[p].value = value })
})
this.initEffectPass(pass)
},
__hmrId: 'UnrealBloomPass',
})

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@ -1,23 +0,0 @@
import { defineComponent } from 'vue';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
import EffectPass from './EffectPass.js';
import ZoomBlur from '../shaders/ZoomBlur.js';
import { bindProp } from '../tools';
export default defineComponent({
extends: EffectPass,
props: {
center: { type: Object, default: { x: 0.5, y: 0.5 } },
strength: { type: Number, default: 0.5 },
},
mounted() {
const pass = new ShaderPass(ZoomBlur);
const uniforms = this.uniforms = pass.uniforms;
bindProp(this, 'center', uniforms.center, 'value');
bindProp(this, 'strength', uniforms.strength, 'value');
this.completePass(pass);
},
__hmrId: 'ZoomBlurPass',
});

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@ -0,0 +1,23 @@
import { defineComponent, PropType } from 'vue'
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js'
import EffectPass from './EffectPass'
import ZoomBlur from '../shaders/ZoomBlur'
import { Vector2PropInterface } from '../core/Object3D'
import { bindProp } from '../tools'
export default defineComponent({
extends: EffectPass,
props: {
center: { type: Object as PropType<Vector2PropInterface>, default: () => ({ x: 0.5, y: 0.5 }) },
strength: { type: Number, default: 0.5 },
},
created() {
const pass = new ShaderPass(ZoomBlur)
bindProp(this, 'center', pass.uniforms.center, 'value')
bindProp(this, 'strength', pass.uniforms.strength, 'value')
this.initEffectPass(pass)
},
__hmrId: 'ZoomBlurPass',
})

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@ -1,12 +0,0 @@
export { default as EffectComposer } from './EffectComposer.js';
export { default as RenderPass } from './RenderPass.js';
export { default as BokehPass } from './BokehPass.js';
export { default as FilmPass } from './FilmPass.js';
export { default as FXAAPass } from './FXAAPass.js';
export { default as HalftonePass } from './HalftonePass.js';
export { default as SMAAPass } from './SMAAPass.js';
export { default as SSAOPass } from './SSAOPass.js';
export { default as TiltShiftPass } from './TiltShiftPass.js';
export { default as UnrealBloomPass } from './UnrealBloomPass.js';
export { default as ZoomBlurPass } from './ZoomBlurPass.js';

12
src/effects/index.ts Normal file
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@ -0,0 +1,12 @@
export { default as EffectComposer, ComposerInjectionKey } from './EffectComposer'
export { default as RenderPass } from './RenderPass'
export { default as BokehPass } from './BokehPass'
export { default as FilmPass } from './FilmPass'
export { default as FXAAPass } from './FXAAPass'
export { default as HalftonePass } from './HalftonePass'
export { default as SMAAPass } from './SMAAPass'
export { default as SSAOPass } from './SSAOPass'
export { default as TiltShiftPass } from './TiltShiftPass'
export { default as UnrealBloomPass } from './UnrealBloomPass'
export { default as ZoomBlurPass } from './ZoomBlurPass'

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@ -1,2 +0,0 @@
export * from './index.js';
export * from './plugin.js';

4
src/export.ts Normal file
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@ -0,0 +1,4 @@
export * from './index'
export * from './plugin'
export { default as useTextures } from './use/useTextures'

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { BoxGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { BoxGeometry } from 'three'
export const props = {
size: Number,
@ -9,14 +9,14 @@ export const props = {
widthSegments: { type: Number, default: 1 },
heightSegments: { type: Number, default: 1 },
depthSegments: { type: Number, default: 1 },
};
} as const
export function createGeometry(comp) {
export function createGeometry(comp: any): BoxGeometry {
if (comp.size) {
return new BoxGeometry(comp.size, comp.size, comp.size, comp.widthSegments, comp.heightSegments, comp.depthSegments);
return new BoxGeometry(comp.size, comp.size, comp.size, comp.widthSegments, comp.heightSegments, comp.depthSegments)
} else {
return new BoxGeometry(comp.width, comp.height, comp.depth, comp.widthSegments, comp.heightSegments, comp.depthSegments);
return new BoxGeometry(comp.width, comp.height, comp.depth, comp.widthSegments, comp.heightSegments, comp.depthSegments)
}
};
}
export default geometryComponent('BoxGeometry', props, createGeometry);
export default geometryComponent('BoxGeometry', props, createGeometry)

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@ -1,15 +1,15 @@
import { geometryComponent } from './Geometry.js';
import { CircleGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { CircleGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
segments: { type: Number, default: 8 },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new CircleGeometry(comp.radius, comp.segments, comp.thetaStart, comp.thetaLength);
};
export function createGeometry(comp: any): CircleGeometry {
return new CircleGeometry(comp.radius, comp.segments, comp.thetaStart, comp.thetaLength)
}
export default geometryComponent('CircleGeometry', props, createGeometry);
export default geometryComponent('CircleGeometry', props, createGeometry)

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { ConeGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { ConeGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
@ -9,10 +9,10 @@ export const props = {
openEnded: { type: Boolean, default: false },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new ConeGeometry(comp.radius, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);
};
export function createGeometry(comp: any): ConeGeometry {
return new ConeGeometry(comp.radius, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength)
}
export default geometryComponent('ConeGeometry', props, createGeometry);
export default geometryComponent('ConeGeometry', props, createGeometry)

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { CylinderGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { CylinderGeometry } from 'three'
export const props = {
radiusTop: { type: Number, default: 1 },
@ -10,10 +10,10 @@ export const props = {
openEnded: { type: Boolean, default: false },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new CylinderGeometry(comp.radiusTop, comp.radiusBottom, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);
};
export function createGeometry(comp: any): CylinderGeometry {
return new CylinderGeometry(comp.radiusTop, comp.radiusBottom, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength)
}
export default geometryComponent('CylinderGeometry', props, createGeometry);
export default geometryComponent('CylinderGeometry', props, createGeometry)

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@ -1,13 +0,0 @@
import { geometryComponent } from './Geometry.js';
import { DodecahedronGeometry } from 'three';
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
};
export function createGeometry(comp) {
return new DodecahedronGeometry(comp.radius, comp.detail);
};
export default geometryComponent('DodecahedronGeometry', props, createGeometry);

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@ -0,0 +1,13 @@
import { geometryComponent } from './Geometry'
import { DodecahedronGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
} as const
export function createGeometry(comp: any): DodecahedronGeometry {
return new DodecahedronGeometry(comp.radius, comp.detail)
}
export default geometryComponent('DodecahedronGeometry', props, createGeometry)

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@ -1,64 +0,0 @@
import { defineComponent, watch } from 'vue';
const Geometry = defineComponent({
inject: ['mesh'],
props: {
rotateX: Number,
rotateY: Number,
rotateZ: Number,
},
created() {
if (!this.mesh) {
console.error('Missing parent Mesh');
}
this.watchProps = [];
Object.entries(this.$props).forEach(e => this.watchProps.push(e[0]));
this.createGeometry();
this.rotateGeometry();
this.mesh.setGeometry(this.geometry);
this.addWatchers();
},
unmounted() {
this.geometry.dispose();
},
methods: {
addWatchers() {
this.watchProps.forEach(prop => {
watch(() => this[prop], () => {
this.refreshGeometry();
});
});
},
rotateGeometry() {
if (this.rotateX) this.geometry.rotateX(this.rotateX);
if (this.rotateY) this.geometry.rotateY(this.rotateY);
if (this.rotateZ) this.geometry.rotateZ(this.rotateZ);
},
refreshGeometry() {
const oldGeo = this.geometry;
this.createGeometry();
this.rotateGeometry();
this.mesh.setGeometry(this.geometry);
oldGeo.dispose();
},
},
render() { return []; },
});
export default Geometry;
export function geometryComponent(name, props, createGeometry) {
return defineComponent({
name,
extends: Geometry,
props,
methods: {
createGeometry() {
this.geometry = createGeometry(this);
},
},
});
};

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@ -0,0 +1,85 @@
import { ComponentPropsOptions, defineComponent, watch } from 'vue'
import { BufferGeometry } from 'three'
import { MeshInjectionKey, MeshInterface } from '../meshes/Mesh'
export interface GeometrySetupInterface {
mesh?: MeshInterface
geometry?: BufferGeometry
watchProps?: string[]
}
// function defaultSetup(): GeometryInterface {
// const mesh = inject('mesh') as MeshInterface
// const watchProps: string[] = []
// return { mesh, watchProps }
// }
const Geometry = defineComponent({
props: {
rotateX: Number,
rotateY: Number,
rotateZ: Number,
},
// inject for sub components
inject: {
mesh: MeshInjectionKey as symbol,
},
setup(): GeometrySetupInterface {
return {}
},
created() {
if (!this.mesh) {
console.error('Missing parent Mesh')
return
}
this.createGeometry()
this.rotateGeometry()
if (this.geometry) this.mesh.setGeometry(this.geometry)
Object.keys(this.$props).forEach(prop => {
// @ts-ignore
watch(() => this[prop], this.refreshGeometry)
})
},
unmounted() {
this.geometry?.dispose()
},
methods: {
createGeometry() {},
rotateGeometry() {
if (!this.geometry) return
if (this.rotateX) this.geometry.rotateX(this.rotateX)
if (this.rotateY) this.geometry.rotateY(this.rotateY)
if (this.rotateZ) this.geometry.rotateZ(this.rotateZ)
},
refreshGeometry() {
const oldGeo = this.geometry
this.createGeometry()
this.rotateGeometry()
if (this.geometry && this.mesh) this.mesh.setGeometry(this.geometry)
oldGeo?.dispose()
},
},
render() { return [] },
})
export default Geometry
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
export function geometryComponent<P extends Readonly<ComponentPropsOptions>>(
name: string,
props: P,
createGeometry: {(c: any): BufferGeometry}
) {
return defineComponent({
name,
extends: Geometry,
props,
methods: {
createGeometry() {
this.geometry = createGeometry(this)
},
},
})
}

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@ -1,13 +0,0 @@
import { geometryComponent } from './Geometry.js';
import { IcosahedronGeometry } from 'three';
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
};
export function createGeometry(comp) {
return new IcosahedronGeometry(comp.radius, comp.detail);
};
export default geometryComponent('IcosahedronGeometry', props, createGeometry);

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@ -0,0 +1,13 @@
import { geometryComponent } from './Geometry'
import { IcosahedronGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
} as const
export function createGeometry(comp: any): IcosahedronGeometry {
return new IcosahedronGeometry(comp.radius, comp.detail)
}
export default geometryComponent('IcosahedronGeometry', props, createGeometry)

View File

@ -1,15 +1,15 @@
import { geometryComponent } from './Geometry.js';
import { LatheGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { LatheGeometry } from 'three'
export const props = {
points: Array,
segments: { type: Number, default: 12 },
phiStart: { type: Number, default: 0 },
phiLength: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new LatheGeometry(comp.points, comp.segments, comp.phiStart, comp.phiLength);
};
export function createGeometry(comp: any): LatheGeometry {
return new LatheGeometry(comp.points, comp.segments, comp.phiStart, comp.phiLength)
}
export default geometryComponent('LatheGeometry', props, createGeometry);
export default geometryComponent('LatheGeometry', props, createGeometry)

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@ -1,13 +0,0 @@
import { geometryComponent } from './Geometry.js';
import { OctahedronGeometry } from 'three';
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
};
export function createGeometry(comp) {
return new OctahedronGeometry(comp.radius, comp.detail);
};
export default geometryComponent('OctahedronGeometry', props, createGeometry);

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@ -0,0 +1,13 @@
import { geometryComponent } from './Geometry'
import { OctahedronGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
} as const
export function createGeometry(comp: any): OctahedronGeometry {
return new OctahedronGeometry(comp.radius, comp.detail)
}
export default geometryComponent('OctahedronGeometry', props, createGeometry)

View File

@ -1,15 +1,15 @@
import { geometryComponent } from './Geometry.js';
import { PlaneGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { PlaneGeometry } from 'three'
export const props = {
width: { type: Number, default: 1 },
height: { type: Number, default: 1 },
widthSegments: { type: Number, default: 1 },
heightSegments: { type: Number, default: 1 },
};
} as const
export function createGeometry(comp) {
return new PlaneGeometry(comp.width, comp.height, comp.widthSegments, comp.heightSegments);
};
export function createGeometry(comp: any): PlaneGeometry {
return new PlaneGeometry(comp.width, comp.height, comp.widthSegments, comp.heightSegments)
}
export default geometryComponent('PlaneGeometry', props, createGeometry);
export default geometryComponent('PlaneGeometry', props, createGeometry)

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@ -1,15 +1,15 @@
import { geometryComponent } from './Geometry.js';
import { PolyhedronGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { PolyhedronGeometry } from 'three'
export const props = {
vertices: Array,
indices: Array,
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
};
} as const
export function createGeometry(comp) {
return new PolyhedronGeometry(comp.vertices, comp.indices, comp.radius, comp.detail);
};
export function createGeometry(comp: any): PolyhedronGeometry {
return new PolyhedronGeometry(comp.vertices, comp.indices, comp.radius, comp.detail)
}
export default geometryComponent('PolyhedronGeometry', props, createGeometry);
export default geometryComponent('PolyhedronGeometry', props, createGeometry)

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { RingGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { RingGeometry } from 'three'
export const props = {
innerRadius: { type: Number, default: 0.5 },
@ -8,10 +8,10 @@ export const props = {
phiSegments: { type: Number, default: 1 },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new RingGeometry(comp.innerRadius, comp.outerRadius, comp.thetaSegments, comp.phiSegments, comp.thetaStart, comp.thetaLength);
};
export function createGeometry(comp: any): RingGeometry {
return new RingGeometry(comp.innerRadius, comp.outerRadius, comp.thetaSegments, comp.phiSegments, comp.thetaStart, comp.thetaLength)
}
export default geometryComponent('RingGeometry', props, createGeometry);
export default geometryComponent('RingGeometry', props, createGeometry)

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@ -1,14 +1,14 @@
import { geometryComponent } from './Geometry.js';
import { SphereGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { SphereGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
widthSegments: { type: Number, default: 12 },
heightSegments: { type: Number, default: 12 },
};
} as const
export function createGeometry(comp) {
return new SphereGeometry(comp.radius, comp.widthSegments, comp.heightSegments);
};
export function createGeometry(comp: any): SphereGeometry {
return new SphereGeometry(comp.radius, comp.widthSegments, comp.heightSegments)
}
export default geometryComponent('SphereGeometry', props, createGeometry);
export default geometryComponent('SphereGeometry', props, createGeometry)

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@ -1,13 +0,0 @@
import { geometryComponent } from './Geometry.js';
import { TetrahedronGeometry } from 'three';
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
};
export function createGeometry(comp) {
return new TetrahedronGeometry(comp.radius, comp.detail);
};
export default geometryComponent('TetrahedronGeometry', props, createGeometry);

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@ -0,0 +1,13 @@
import { geometryComponent } from './Geometry'
import { TetrahedronGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
} as const
export function createGeometry(comp: any): TetrahedronGeometry {
return new TetrahedronGeometry(comp.radius, comp.detail)
}
export default geometryComponent('TetrahedronGeometry', props, createGeometry)

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { TorusGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { TorusGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
@ -7,10 +7,10 @@ export const props = {
radialSegments: { type: Number, default: 8 },
tubularSegments: { type: Number, default: 6 },
arc: { type: Number, default: Math.PI * 2 },
};
} as const
export function createGeometry(comp) {
return new TorusGeometry(comp.radius, comp.tube, comp.radialSegments, comp.tubularSegments, comp.arc);
};
export function createGeometry(comp: any): TorusGeometry {
return new TorusGeometry(comp.radius, comp.tube, comp.radialSegments, comp.tubularSegments, comp.arc)
}
export default geometryComponent('TorusGeometry', props, createGeometry);
export default geometryComponent('TorusGeometry', props, createGeometry)

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@ -1,5 +1,5 @@
import { geometryComponent } from './Geometry.js';
import { TorusKnotGeometry } from 'three';
import { geometryComponent } from './Geometry'
import { TorusKnotGeometry } from 'three'
export const props = {
radius: { type: Number, default: 1 },
@ -8,10 +8,10 @@ export const props = {
radialSegments: { type: Number, default: 8 },
p: { type: Number, default: 2 },
q: { type: Number, default: 3 },
};
} as const
export function createGeometry(comp) {
return new TorusKnotGeometry(comp.radius, comp.tube, comp.tubularSegments, comp.radialSegments, comp.p, comp.q);
};
export function createGeometry(comp: any): TorusKnotGeometry {
return new TorusKnotGeometry(comp.radius, comp.tube, comp.tubularSegments, comp.radialSegments, comp.p, comp.q)
}
export default geometryComponent('TorusKnotGeometry', props, createGeometry);
export default geometryComponent('TorusKnotGeometry', props, createGeometry)

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@ -1,83 +0,0 @@
import { defineComponent } from 'vue';
import { CatmullRomCurve3, Curve, TubeGeometry, Vector3 } from 'three';
import Geometry from './Geometry.js';
export const props = {
points: Array,
path: Curve,
tubularSegments: { type: Number, default: 64 },
radius: { type: Number, default: 1 },
radialSegments: { type: Number, default: 8 },
closed: { type: Boolean, default: false },
};
export function createGeometry(comp) {
let curve;
if (comp.points) {
curve = new CatmullRomCurve3(comp.points);
} else if (comp.path) {
curve = comp.path;
} else {
console.error('Missing path curve or points.');
}
return new TubeGeometry(curve, comp.tubularSegments, comp.radius, comp.radiusSegments, comp.closed);
};
export default defineComponent({
extends: Geometry,
props,
methods: {
createGeometry() {
this.geometry = createGeometry(this);
},
// update points (without using prop, faster)
updatePoints(points) {
updateTubeGeometryPoints(this.geometry, points);
},
},
});
export function updateTubeGeometryPoints(tube, points) {
const curve = new CatmullRomCurve3(points);
const { radialSegments, radius, tubularSegments, closed } = tube.parameters;
const frames = curve.computeFrenetFrames(tubularSegments, closed);
tube.tangents = frames.tangents;
tube.normals = frames.normals;
tube.binormals = frames.binormals;
tube.parameters.path = curve;
const pArray = tube.attributes.position.array;
const nArray = tube.attributes.normal.array;
const normal = new Vector3();
let P;
for (let i = 0; i < tubularSegments; i++) {
updateSegment(i);
}
updateSegment(tubularSegments);
tube.attributes.position.needsUpdate = true;
tube.attributes.normal.needsUpdate = true;
function updateSegment(i) {
P = curve.getPointAt(i / tubularSegments, P);
const N = frames.normals[i];
const B = frames.binormals[i];
for (let j = 0; j <= radialSegments; j++) {
const v = j / radialSegments * Math.PI * 2;
const sin = Math.sin(v);
const cos = -Math.cos(v);
normal.x = (cos * N.x + sin * B.x);
normal.y = (cos * N.y + sin * B.y);
normal.z = (cos * N.z + sin * B.z);
normal.normalize();
const index = (i * (radialSegments + 1) + j) * 3;
nArray[index] = normal.x;
nArray[index + 1] = normal.y;
nArray[index + 2] = normal.z;
pArray[index] = P.x + radius * normal.x;
pArray[index + 1] = P.y + radius * normal.y;
pArray[index + 2] = P.z + radius * normal.z;
}
}
}

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