Sander Moolin
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de34a48d8a
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added ssao pass
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2021-03-20 23:26:47 -04:00 |
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Kevin Levron
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eb1ca16b8a
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improve instanced mesh
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2021-03-20 21:16:24 +01:00 |
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Kevin Levron
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f90cb8d6f8
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add created event (wip)
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2021-03-20 21:05:27 +01:00 |
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Kevin LEVRON
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2be60d1fe1
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add else
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2021-03-20 18:03:10 +01:00 |
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Sander Moolin
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5134ff91e6
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ready event added to object3d
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2021-03-19 23:56:21 -04:00 |
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Kevin Levron
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27969ea3bc
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export Object3D
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2021-03-16 21:54:48 +01:00 |
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Kevin Levron
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11f83fb766
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add PlaneGeometry
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2021-03-15 22:20:30 +01:00 |
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Kevin Levron
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17d5a03d8b
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BufferGeometry => Geometry
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2021-03-15 22:17:15 +01:00 |
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Kevin Levron
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eb40499600
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fix typo
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2021-03-15 21:46:04 +01:00 |
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Kevin Levron
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56479333da
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remove stencilBuffer
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2021-03-15 20:44:50 +01:00 |
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Kevin Levron
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df08f3077c
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refactor geometries and meshes
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2021-03-15 20:39:24 +01:00 |
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Kevin Levron
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5ebe40b962
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cylinder
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2021-03-15 20:01:08 +01:00 |
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Kevin Levron
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680e5a7d49
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cone
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2021-03-15 19:58:28 +01:00 |
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Kevin Levron
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3ed539553a
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box
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2021-03-15 19:55:04 +01:00 |
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Kevin Levron
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d4e7ac476f
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mesh
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2021-03-15 19:54:55 +01:00 |
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Kevin Levron
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606dcfa9c9
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refactor circle
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2021-03-15 19:54:33 +01:00 |
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Kevin Levron
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98a8c01ef1
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refactor box
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2021-03-15 19:41:07 +01:00 |
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Kevin Levron
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85d220f4f8
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improve liquid plane
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2021-03-15 19:13:55 +01:00 |
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Kevin Levron
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51071f1210
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fix liquid effect for android
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2021-03-15 19:13:33 +01:00 |
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Sander Moolin
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e31900d467
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Change id to name in CubeTexture
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2021-03-15 11:46:09 -04:00 |
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Sander Moolin
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99b888b27b
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- Remove ID from texture, replace with name
- Add uniform prop to texture, require use in shaders
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2021-03-15 11:45:08 -04:00 |
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Sander Moolin
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3f40a59b73
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Shader texture proof of concept
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2021-03-15 00:33:27 -04:00 |
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Kevin Levron
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bf597573b2
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improve liquid plane
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2021-03-14 11:44:32 +01:00 |
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Kevin Levron
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458193be4a
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add liquid plane
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2021-03-14 10:32:38 +01:00 |
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Kevin Levron
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e8d5414e1e
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improve models
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2021-03-13 21:54:31 +01:00 |
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Kevin Levron
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6c37b1e1cd
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use color.set
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2021-03-13 19:23:00 +01:00 |
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Kevin Levron
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291444eac6
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fix default color
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2021-03-13 19:22:29 +01:00 |
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Kevin Levron
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c09d2f9d8b
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clean light
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2021-03-13 19:19:30 +01:00 |
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Kevin Levron
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9c9c08b11f
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export fbx model
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2021-03-13 19:19:04 +01:00 |
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Kevin Levron
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57ae6facab
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add fbx model to plugin
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2021-03-13 19:18:37 +01:00 |
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Kevin Levron
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c3d48d467d
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improve lights
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2021-03-13 19:18:16 +01:00 |
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Kevin Levron
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d8cc705b99
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improve gltf model
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2021-03-13 16:59:53 +01:00 |
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Kevin Levron
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a283ac7c8f
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add fbx model
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2021-03-13 16:59:41 +01:00 |
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Kevin Levron
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444060b91d
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wireframe props, fix #20, close #22
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2021-03-13 16:41:01 +01:00 |
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Kevin Levron
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e5c2b3f947
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add GLTFModel (wip)
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2021-03-13 00:52:40 +01:00 |
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Kevin Levron
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a4eb25654c
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fix SubSurfaceMaterial (after #19)
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2021-03-12 23:59:24 +01:00 |
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Kevin Levron
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8d66934fa9
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remove console.log
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2021-03-12 23:57:13 +01:00 |
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Kevin Levron
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e57a05de53
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fix #21 (flatshading)
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2021-03-12 23:54:55 +01:00 |
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Kevin Levron
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ebe2e799ed
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default app
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2021-03-12 23:16:34 +01:00 |
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Kevin Levron
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3844b109f2
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improve ShaderMaterial
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2021-03-12 23:14:49 +01:00 |
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Kevin LEVRON
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8dab3a6b74
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improve ShaderMaterial
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2021-03-12 22:58:41 +01:00 |
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Kevin LEVRON
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f29435f1fa
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export ShaderMaterial
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2021-03-12 22:30:56 +01:00 |
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Sander Moolin
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9183cabf6a
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Recreate material if vert/frag shaders change
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2021-03-12 15:11:23 -05:00 |
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Sander Moolin
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e9e2ac7bce
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Uniforms working correctly
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2021-03-12 09:55:30 -05:00 |
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Sander Moolin
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5bd7bcc70f
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Starting default shader material
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2021-03-12 09:29:10 -05:00 |
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Kevin Levron
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faefaef1db
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threejs 0.126
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2021-03-12 00:14:07 +01:00 |
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Kevin LEVRON
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ef8a4d779f
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Merge pull request #18 from SaFrMo/child-components
Create troisjs object/group in separate component
Thanks @SaFrMo
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2021-03-11 23:59:55 +01:00 |
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Kevin LEVRON
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e92a62b45b
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few adjustments
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2021-03-11 23:58:05 +01:00 |
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Sander Moolin
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e47f6094e8
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Removes successfully
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2021-03-11 17:15:52 -05:00 |
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Sander Moolin
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5bc13469f1
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Create troisjs object/group in separate component
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2021-03-11 10:02:56 -05:00 |
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