import { Vector2 } from 'three'; import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js'; import { watch } from 'vue'; import EffectPass from './EffectPass.js'; import TiltShift from '../shaders/TiltShift.js'; import { bindProp } from '../tools.js'; export default { extends: EffectPass, props: { blurRadius: { type: Number, default: 10 }, gradientRadius: { type: Number, default: 100 }, start: { type: Object, default: { x: 0, y: 100 } }, end: { type: Object, default: { x: 10, y: 100 } }, }, mounted() { this.pass = new ShaderPass(TiltShift); this.passes.push(this.pass); this.pass1 = new ShaderPass(TiltShift); this.passes.push(this.pass1); const uniforms = this.uniforms = this.pass.uniforms; const uniforms1 = this.uniforms1 = this.pass1.uniforms; uniforms1.blurRadius = uniforms.blurRadius; uniforms1.gradientRadius = uniforms.gradientRadius; uniforms1.start = uniforms.start; uniforms1.end = uniforms.end; uniforms1.texSize = uniforms.texSize; bindProp(this, 'blurRadius', uniforms.blurRadius, 'value'); bindProp(this, 'gradientRadius', uniforms.gradientRadius, 'value'); this.updateFocusLine(); ['start', 'end'].forEach(p => { watch(() => this[p], this.updateFocusLine, { deep: true }); }); this.pass.setSize = (width, height) => { uniforms.texSize.value.set(width, height); }; }, methods: { updateFocusLine() { this.uniforms.start.value.copy(this.start); this.uniforms.end.value.copy(this.end); const dv = new Vector2().copy(this.end).sub(this.start).normalize(); this.uniforms.delta.value.copy(dv); this.uniforms1.delta.value.set(-dv.y, dv.x); }, }, __hmrId: 'TiltShiftPass', };