import{defineComponent as o,toRef as Fr,watch as l,inject as X,provide as Dr,onUnmounted as Ur,createApp as Hr}from"vue";import{Vector3 as Z,Raycaster as Wr,Plane as Xr,Vector2 as I,InstancedMesh as ue,WebGLRenderer as Kr,OrthographicCamera as Vr,PerspectiveCamera as qr,Scene as Zr,Color as se,Texture as Yr,Group as Jr,WebGLCubeRenderTarget as Qr,RGBFormat as es,LinearMipmapLinearFilter as we,CubeCamera as ts,Mesh as rs,BoxGeometry as Ce,CircleGeometry as ss,ConeGeometry as is,CylinderGeometry as ns,DodecahedronGeometry as as,IcosahedronGeometry as os,LatheGeometry as hs,OctahedronGeometry as ds,PlaneGeometry as Me,PolyhedronGeometry as ls,RingGeometry as us,SphereGeometry as cs,TetrahedronGeometry as ms,TorusGeometry as fs,TorusKnotGeometry as ps,TubeGeometry as ys,Curve as gs,CatmullRomCurve3 as Le,SpotLight as ce,DirectionalLight as me,AmbientLight as vs,HemisphereLight as bs,PointLight as Ss,RectAreaLight as Ps,FrontSide as xs,MeshBasicMaterial as Ne,MeshLambertMaterial as ws,TextureLoader as Y,MeshMatcapMaterial as Cs,MeshPhongMaterial as Ms,MeshStandardMaterial as Ls,MeshPhysicalMaterial as Ns,ShaderMaterial as fe,ShaderChunk as K,UniformsUtils as Ge,ShaderLib as Gs,MeshToonMaterial as _s,UVMapping as js,ClampToEdgeWrapping as _e,LinearFilter as Es,CubeReflectionMapping as ks,CubeTextureLoader as Rs,FontLoader as Os,TextGeometry as $s,DoubleSide as Is,SpriteMaterial as zs,Sprite as Ts}from"three";import{OrbitControls as As}from"three/examples/jsm/controls/OrbitControls.js";import{RectAreaLightUniformsLib as Bs}from"three/examples/jsm/lights/RectAreaLightUniformsLib.js";import{RectAreaLightHelper as Fs}from"three/examples/jsm/helpers/RectAreaLightHelper.js";import{GLTFLoader as Ds}from"three/examples/jsm/loaders/GLTFLoader.js";import{FBXLoader as Us}from"three/examples/jsm/loaders/FBXLoader.js";import{EffectComposer as Hs}from"three/examples/jsm/postprocessing/EffectComposer.js";import{RenderPass as Ws}from"three/examples/jsm/postprocessing/RenderPass.js";import{BokehPass as Xs}from"three/examples/jsm/postprocessing/BokehPass.js";import{FilmPass as Ks}from"three/examples/jsm/postprocessing/FilmPass.js";import{ShaderPass as ie}from"three/examples/jsm/postprocessing/ShaderPass.js";import{FXAAShader as Vs}from"three/examples/jsm/shaders/FXAAShader.js";import{HalftonePass as qs}from"three/examples/jsm/postprocessing/HalftonePass.js";import{SMAAPass as Zs}from"three/examples/jsm/postprocessing/SMAAPass.js";import{SSAOPass as Ys}from"three/examples/jsm/postprocessing/SSAOPass.js";import{UnrealBloomPass as Js}from"three/examples/jsm/postprocessing/UnrealBloomPass.js";function Qs(e){const{camera:t,resetPosition:r=new Z(0,0,0)}=e,s=new Wr,n=r.clone(),a=new Xr(new Z(0,0,1),0);return{position:n,updatePosition:P=>{s.setFromCamera(P,t),t.getWorldDirection(a.normal),s.ray.intersectPlane(a,n)},intersect:(P,R)=>(s.setFromCamera(P,t),s.intersectObjects(R))}}function je(e){const{camera:t,domElement:r,intersectObjects:s,touch:n=!0,resetOnEnd:a=!1,resetPosition:i=new I(0,0),resetPositionV3:c=new Z(0,0,0),onEnter:P=()=>{},onMove:R=()=>{},onLeave:f=()=>{},onClick:T=()=>{},onIntersectEnter:W=()=>{},onIntersectOver:x=()=>{},onIntersectMove:F=()=>{},onIntersectLeave:D=()=>{},onIntersectClick:G=()=>{}}=e,m=i.clone(),p=new I(0,0),h=Qs({camera:t}),d=h.position,w={position:m,positionN:p,positionV3:d,intersectObjects:s,listeners:!1,addListeners:Ar,removeListeners:Br,intersect:be};return w;function C(){m.copy(i),d.copy(c)}function de(y){let O,$;y instanceof TouchEvent&&y.touches&&y.touches.length>0?(O=y.touches[0].clientX,$=y.touches[0].clientY):(O=y.clientX,$=y.clientY);const g=r.getBoundingClientRect();m.x=O-g.left,m.y=$-g.top,p.x=m.x/g.width*2-1,p.y=-(m.y/g.height)*2+1,h.updatePosition(p)}function be(){if(s.length){const y=h.intersect(p,s),O=[...s],$=[];y.forEach(g=>{var A,_,M;const{object:S}=g,{component:L}=S.userData;if(S instanceof 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r={width:1,height:1,wWidth:1,wHeight:1,ratio:1},s=[],n=[],a=c(),i={config:t,renderer:a,size:r,init:P,dispose:D,render:T,renderC:W,setSize:m,addIntersectObject:x,removeIntersectObject:F};return i;function c(){const h=new Kr({canvas:t.canvas,antialias:t.antialias,alpha:t.alpha});return h.autoClear=t.autoClear,h}function P(){if(!i.scene)return console.error("Missing Scene"),!1;if(!i.camera)return console.error("Missing Camera"),!1;if(t.resize?(G(),window.addEventListener("resize",G)):t.width&&t.height&&m(t.width,t.height),R(),t.orbitCtrl){const h=new As(i.camera,i.renderer.domElement);t.orbitCtrl instanceof Object&&Object.entries(t.orbitCtrl).forEach(([d,w])=>{h[d]=w}),f(()=>{h.update()}),i.cameraCtrl=h}return!0}function R(){let h={camera:i.camera,domElement:i.renderer.domElement,intersectObjects:n};t.pointer&&t.pointer instanceof Object&&(h={...h,...t.pointer});const d=i.pointer=je(h);(t.pointer||n.length)&&(d.addListeners(),h.intersectMode==="frame"&&f(d.intersect))}function f(h){s.push(h)}function T(){s.forEach(h=>h()),i.renderer.render(i.scene,i.camera)}function W(){s.forEach(h=>h()),i.composer.render()}function x(h){n.indexOf(h)===-1&&n.push(h),i.pointer&&!i.pointer.listeners&&i.pointer.addListeners()}function F(h){const d=n.indexOf(h);d!==-1&&n.splice(d,1),i.pointer&&!t.pointer&&n.length===0&&i.pointer.removeListeners()}function D(){window.removeEventListener("resize",G),i.pointer&&i.pointer.removeListeners(),i.cameraCtrl&&i.cameraCtrl.dispose(),i.renderer&&i.renderer.dispose()}function G(){var h;if(t.resize==="window")m(window.innerWidth,window.innerHeight);else{const d=i.renderer.domElement.parentNode;d&&m(d.clientWidth,d.clientHeight)}(h=t.onResize)==null||h.call(t,r)}function m(h,d){r.width=h,r.height=d,r.ratio=h/d,i.renderer.setSize(h,d,!1);const w=i.camera;if(w.type==="PerspectiveCamera"){const C=w;C.aspect=r.ratio,C.updateProjectionMatrix()}if(w.type==="OrthographicCamera"){const C=w;r.wWidth=C.right-C.left,r.wHeight=C.top-C.bottom}else{const 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ii={onPointerEnter:Function,onPointerOver:Function,onPointerMove:Function,onPointerLeave:Function,onPointerDown:Function,onPointerUp:Function,onClick:Function},Q=Symbol("Mesh"),H=o({name:"Mesh",extends:B,props:{castShadow:Boolean,receiveShadow:Boolean,...ii},setup(){return{}},provide(){return{[Q]:this}},mounted(){!this.mesh&&!this.loading&&this.initMesh()},methods:{initMesh(){const e=new rs(this.geometry,this.material);e.userData.component=this,u(this,"castShadow",e),u(this,"receiveShadow",e),(this.onPointerEnter||this.onPointerOver||this.onPointerMove||this.onPointerLeave||this.onPointerDown||this.onPointerUp||this.onClick)&&this.renderer&&this.renderer.three.addIntersectObject(e),this.mesh=e,this.initObject3D(e)},createGeometry(){},addGeometryWatchers(e){Object.keys(e).forEach(t=>{l(()=>this[t],()=>{this.refreshGeometry()})})},setGeometry(e){this.geometry=e,this.mesh&&(this.mesh.geometry=e)},setMaterial(e){this.material=e,this.mesh&&(this.mesh.material=e)},refreshGeometry(){const 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Ze={radiusTop:{type:Number,default:1},radiusBottom:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:Math.PI*2}};function Ye(e){return new ns(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}var Je=b("CylinderGeometry",Ze,Ye);const Qe={radius:{type:Number,default:1},detail:{type:Number,default:0}};function et(e){return new as(e.radius,e.detail)}var tt=b("DodecahedronGeometry",Qe,et);const rt={radius:{type:Number,default:1},detail:{type:Number,default:0}};function st(e){return new os(e.radius,e.detail)}var it=b("IcosahedronGeometry",rt,st);const nt={points:Array,segments:{type:Number,default:12},phiStart:{type:Number,default:0},phiLength:{type:Number,default:Math.PI*2}};function at(e){return new 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this.$slots.default?this.$slots.default():[]},__hmrId:"EffectComposer"}),k=o({inject:{renderer:N,composer:he},emits:["ready"],setup(){return{}},created(){this.composer||console.error("Missing parent EffectComposer"),this.renderer||console.error("Missing parent Renderer")},unmounted(){var e,t,r;this.pass&&((e=this.composer)==null||e.removePass(this.pass),(r=(t=this.pass).dispose)==null||r.call(t))},methods:{initEffectPass(e){var t;this.pass=e,(t=this.composer)==null||t.addPass(e),this.$emit("ready",e)}},render(){return[]},__hmrId:"EffectPass"}),xr=o({extends:k,created(){if(!this.renderer)return;if(!this.renderer.scene){console.error("Missing Scene");return}if(!this.renderer.camera){console.error("Missing Camera");return}const e=new Ws(this.renderer.scene,this.renderer.camera);this.initEffectPass(e)},__hmrId:"RenderPass"});const wr={focus:{type:Number,default:1},aperture:{type:Number,default:.025},maxblur:{type:Number,default:.01}};var Cr=o({extends:k,props:wr,created(){if(!this.renderer)return;if(!this.renderer.scene){console.error("Missing Scene");return}if(!this.renderer.camera){console.error("Missing Camera");return}const e={focus:this.focus,aperture:this.aperture,maxblur:this.maxblur,width:this.renderer.size.width,height:this.renderer.size.height},t=new Xs(this.renderer.scene,this.renderer.camera,e);Object.keys(wr).forEach(r=>{l(()=>this[r],s=>{t.uniforms[r].value=s})}),this.initEffectPass(t)},__hmrId:"BokehPass"});const Mr={noiseIntensity:{type:Number,default:.5},scanlinesIntensity:{type:Number,default:.05},scanlinesCount:{type:Number,default:4096},grayscale:{type:Number,default:0}};var Lr=o({extends:k,props:Mr,created(){const e=new Ks(this.noiseIntensity,this.scanlinesIntensity,this.scanlinesCount,this.grayscale);Object.keys(Mr).forEach(t=>{l(()=>this[t],r=>{e.uniforms[t].value=r})}),this.initEffectPass(e)},__hmrId:"FilmPass"}),Nr=o({extends:k,created(){var e;const t=new ie(Vs);(e=this.renderer)==null||e.addListener("resize",this.resize),this.initEffectPass(t)},unmounted(){var e;(e=this.renderer)==null||e.removeListener("resize",this.resize)},methods:{resize({size:e}){if(this.pass){const{resolution:t}=this.pass.material.uniforms;t.value.x=1/e.width,t.value.y=1/e.height}}},__hmrId:"FXAAPass"});const Gr={shape:{type:Number,default:1},radius:{type:Number,default:4},rotateR:{type:Number,default:Math.PI/12*1},rotateG:{type:Number,default:Math.PI/12*2},rotateB:{type:Number,default:Math.PI/12*3},scatter:{type:Number,default:0}};var _r=o({extends:k,props:Gr,created(){if(!this.renderer)return;const e=new qs(this.renderer.size.width,this.renderer.size.height,{});Object.keys(Gr).forEach(t=>{e.uniforms[t].value=this[t],l(()=>this[t],r=>{e.uniforms[t].value=r})}),this.initEffectPass(e)},__hmrId:"HalftonePass"}),jr=o({extends:k,created(){if(!this.renderer)return;const e=new Zs(this.renderer.size.width,this.renderer.size.height);this.initEffectPass(e)},__hmrId:"SMAAPass"}),Er=o({extends:k,props:{options:{type:Object,default:()=>({})}},created(){if(!this.renderer)return;if(!this.renderer.scene){console.error("Missing Scene");return}if(!this.renderer.camera){console.error("Missing Camera");return}const e=new Ys(this.renderer.scene,this.renderer.camera,this.renderer.size.width,this.renderer.size.height);Object.keys(this.options).forEach(t=>{e[t]=this.options[t]}),this.initEffectPass(e)},__hmrId:"SSAOPass"}),kr={uniforms:{},vertexShader:` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } `,fragmentShader:` varying vec2 vUv; void main() { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); } `},Rr={uniforms:{tDiffuse:{value:null},blurRadius:{value:0},gradientRadius:{value:0},start:{value:new I},end:{value:new I},delta:{value:new I},texSize:{value:new I}},vertexShader:kr.vertexShader,fragmentShader:` uniform sampler2D tDiffuse; uniform float blurRadius; uniform float gradientRadius; uniform vec2 start; uniform vec2 end; uniform vec2 delta; uniform vec2 texSize; varying vec2 vUv; float random(vec3 scale, float seed) { /* use the fragment position for a different seed per-pixel */ return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed); } void main() { vec4 color = vec4(0.0); float total = 0.0; /* randomize the lookup values to hide the fixed number of samples */ float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0); vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x)); float radius = smoothstep(0.0, 1.0, abs(dot(vUv * texSize - start, normal)) / gradientRadius) * blurRadius; for (float t = -30.0; t <= 30.0; t++) { float percent = (t + offset - 0.5) / 30.0; float weight = 1.0 - abs(percent); vec4 texel = texture2D(tDiffuse, vUv + delta / texSize * percent * radius); // vec4 texel2 = texture2D(tDiffuse, vUv + vec2(-delta.y, delta.x) / texSize * percent * radius); /* switch to pre-multiplied alpha to correctly blur transparent images */ texel.rgb *= texel.a; // texel2.rgb *= texel2.a; color += texel * weight; total += 2.0 * weight; } gl_FragColor = color / total; /* switch back from pre-multiplied alpha */ gl_FragColor.rgb /= gl_FragColor.a + 0.00001; } `};const ci={blurRadius:{type:Number,default:10},gradientRadius:{type:Number,default:100},start:{type:Object,default:()=>({x:0,y:100})},end:{type:Object,default:()=>({x:10,y:100})}};var Or=o({extends:k,props:ci,setup(){return{uniforms1:{},uniforms2:{}}},created(){if(!this.composer)return;this.pass1=new ie(Rr),this.pass2=new ie(Rr);const e=this.uniforms1=this.pass1.uniforms,t=this.uniforms2=this.pass2.uniforms;t.blurRadius=e.blurRadius,t.gradientRadius=e.gradientRadius,t.start=e.start,t.end=e.end,t.texSize=e.texSize,u(this,"blurRadius",e.blurRadius,"value"),u(this,"gradientRadius",e.gradientRadius,"value"),this.updateFocusLine(),["start","end"].forEach(r=>{l(()=>this[r],this.updateFocusLine,{deep:!0})}),this.pass1.setSize=(r,s)=>{e.texSize.value.set(r,s)},this.initEffectPass(this.pass1),this.composer.addPass(this.pass2)},unmounted(){this.composer&&this.pass2&&this.composer.removePass(this.pass2)},methods:{updateFocusLine(){this.uniforms1.start.value.copy(this.start),this.uniforms1.end.value.copy(this.end);const e=new I().copy(this.end).sub(this.start).normalize();this.uniforms1.delta.value.copy(e),this.uniforms2.delta.value.set(-e.y,e.x)}},__hmrId:"TiltShiftPass"});const $r={strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}};var Ir=o({extends:k,props:$r,created(){if(!this.renderer)return;const e=new I(this.renderer.size.width,this.renderer.size.height),t=new Js(e,this.strength,this.radius,this.threshold);Object.keys($r).forEach(r=>{l(()=>this[r],s=>{t.uniforms[r].value=s})}),this.initEffectPass(t)},__hmrId:"UnrealBloomPass"}),mi={uniforms:{tDiffuse:{value:null},center:{value:new I(.5,.5)},strength:{value:0}},vertexShader:kr.vertexShader,fragmentShader:` uniform sampler2D tDiffuse; uniform vec2 center; uniform float strength; varying vec2 vUv; float random(vec3 scale, float seed) { /* use the fragment position for a different seed per-pixel */ return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed); } void main() { vec4 color = vec4(0.0); float total = 0.0; vec2 toCenter = center - vUv; /* randomize the lookup values to hide the fixed number of samples */ float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0); for (float t = 0.0; t <= 40.0; t++) { float percent = (t + offset) / 40.0; float weight = 4.0 * (percent - percent * percent); vec4 texel = texture2D(tDiffuse, vUv + toCenter * percent * strength); /* switch to pre-multiplied alpha to correctly blur transparent images */ texel.rgb *= texel.a; color += texel * weight; total += weight; } gl_FragColor = color / total; /* switch back from pre-multiplied alpha */ gl_FragColor.rgb /= gl_FragColor.a + 0.00001; } `},zr=o({extends:k,props:{center:{type:Object,default:()=>({x:.5,y:.5})},strength:{type:Number,default:.5}},created(){const e=new ie(mi);u(this,"center",e.uniforms.center,"value"),u(this,"strength",e.uniforms.strength,"value"),this.initEffectPass(e)},__hmrId:"ZoomBlurPass"}),fi=Object.freeze({__proto__:null,Renderer:Ee,RendererInjectionKey:N,OrthographicCamera:$e,PerspectiveCamera:ne,Camera:ne,Group:ze,Scene:Ie,SceneInjectionKey:ae,Object3D:B,Raycaster:Te,CubeCamera:Ae,BoxGeometry:Ue,CircleGeometry:Xe,ConeGeometry:qe,CylinderGeometry:Je,DodecahedronGeometry:tt,IcosahedronGeometry:it,LatheGeometry:ot,OctahedronGeometry:lt,PlaneGeometry:mt,PolyhedronGeometry:yt,RingGeometry:bt,SphereGeometry:xt,TetrahedronGeometry:Mt,TorusGeometry:Gt,TorusKnotGeometry:Et,TubeGeometry:Rt,AmbientLight:$t,DirectionalLight:It,HemisphereLight:zt,PointLight:Tt,RectAreaLight:At,SpotLight:Bt,Material:j,MaterialInjectionKey:oe,BasicMaterial:Ft,LambertMaterial:Dt,MatcapMaterial:Ut,PhongMaterial:Ht,PhysicalMaterial:Xt,ShaderMaterial:Kt,StandardMaterial:ge,SubSurfaceMaterial:qt,ToonMaterial:Zt,Texture:ve,CubeTexture:Yt,Mesh:H,MeshInjectionKey:Q,Box:Jt,Circle:Qt,Cone:er,Cylinder:tr,Dodecahedron:rr,Icosahedron:sr,Lathe:ir,Octahedron:nr,Plane:ar,Polyhedron:or,Ring:hr,Sphere:dr,Tetrahedron:lr,Text:ur,Torus:cr,TorusKnot:mr,Tube:fr,Image:pr,InstancedMesh:yr,Sprite:gr,GLTFModel:br,FBXModel:Sr,EffectComposer:Pr,ComposerInjectionKey:he,RenderPass:xr,BokehPass:Cr,FilmPass:Lr,FXAAPass:Nr,HalftonePass:_r,SMAAPass:jr,SSAOPass:Er,TiltShiftPass:Or,UnrealBloomPass:Ir,ZoomBlurPass:zr,setFromProp:V,bindProps:U,bindProp:u,propsValues:z,lerp:ke,limit:Re,getMatcapUrl:pe});const Tr={install(e){["Camera","OrthographicCamera","PerspectiveCamera","Raycaster","Renderer","Scene","Group","AmbientLight","DirectionalLight","HemisphereLight","PointLight","RectAreaLight","SpotLight","BasicMaterial","LambertMaterial","MatcapMaterial","PhongMaterial","PhysicalMaterial","ShaderMaterial","StandardMaterial","SubSurfaceMaterial","ToonMaterial","Texture","CubeTexture","Mesh","Box","BoxGeometry","Circle","CircleGeometry","Cone","ConeGeometry","Cylinder","CylinderGeometry","Dodecahedron","DodecahedronGeometry","Icosahedron","IcosahedronGeometry","Lathe","LatheGeometry","Octahedron","OctahedronGeometry","Plane","PlaneGeometry","Polyhedron","PolyhedronGeometry","Ring","RingGeometry","Sphere","SphereGeometry","Tetrahedron","TetrahedronGeometry","Text","Torus","TorusGeometry","TorusKnot","TorusKnotGeometry","Tube","TubeGeometry","Image","InstancedMesh","Sprite","FBXModel","GLTFModel","BokehPass","EffectComposer","FilmPass","FXAAPass","HalftonePass","RenderPass","SAOPass","SMAAPass","SSAOPass","TiltShiftPass","UnrealBloomPass","ZoomBlurPass","GLTFViewer"].forEach(r=>{e.component(r,fi[r])})}};function pi(e){return Hr(e).use(Tr)}function yi(){const e={loader:new Y,count:0,textures:[],loadProgress:0,loadTextures:t,dispose:s};return e;function t(n,a){e.count=n.length,e.textures.splice(0),e.loadProgress=0,Promise.all(n.map(r)).then(a)}function r(n,a){return new Promise(i=>{e.loader.load(n.src,c=>{e.loadProgress+=1/e.count,e.textures[a]=c,i(c)})})}function s(){e.textures.forEach(n=>n.dispose())}}export{$t as AmbientLight,Ft as BasicMaterial,Cr as BokehPass,Jt as Box,Ue as BoxGeometry,ne as Camera,Qt as Circle,Xe as CircleGeometry,he as ComposerInjectionKey,er as Cone,qe as ConeGeometry,Ae as CubeCamera,Yt as CubeTexture,tr as Cylinder,Je as CylinderGeometry,It as DirectionalLight,rr as Dodecahedron,tt as DodecahedronGeometry,Pr as EffectComposer,Sr as FBXModel,Nr as FXAAPass,Lr as FilmPass,br as GLTFModel,ze as Group,_r as HalftonePass,zt as HemisphereLight,sr as Icosahedron,it as IcosahedronGeometry,pr as Image,yr as InstancedMesh,Dt as LambertMaterial,ir as Lathe,ot as LatheGeometry,Ut as MatcapMaterial,j as Material,oe as MaterialInjectionKey,H as Mesh,Q as MeshInjectionKey,B as Object3D,nr as Octahedron,lt as OctahedronGeometry,$e as OrthographicCamera,ne as PerspectiveCamera,Ht as PhongMaterial,Xt as PhysicalMaterial,ar as Plane,mt as PlaneGeometry,Tt as PointLight,or as Polyhedron,yt as PolyhedronGeometry,Te as Raycaster,At as RectAreaLight,xr as RenderPass,Ee as Renderer,N as RendererInjectionKey,hr as Ring,bt as RingGeometry,jr as SMAAPass,Er as SSAOPass,Ie as Scene,ae as SceneInjectionKey,Kt as ShaderMaterial,dr as Sphere,xt as SphereGeometry,Bt as SpotLight,gr as Sprite,ge as StandardMaterial,qt as SubSurfaceMaterial,lr as Tetrahedron,Mt as TetrahedronGeometry,ur as Text,ve as Texture,Or as TiltShiftPass,Zt as ToonMaterial,cr as Torus,Gt as TorusGeometry,mr as TorusKnot,Et as TorusKnotGeometry,Tr as TroisJSVuePlugin,fr as Tube,Rt as TubeGeometry,Ir as UnrealBloomPass,zr as ZoomBlurPass,u as bindProp,U as bindProps,pi as createApp,pe as getMatcapUrl,ke as lerp,Re as limit,z as propsValues,V as setFromProp,yi as useTextures}; //# sourceMappingURL=trois.module.min.js.map