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146 lines
3.8 KiB
Markdown
146 lines
3.8 KiB
Markdown
# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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<p>
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<img src="/screenshots/troisjs1.jpg" width="45%" />
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<img src="/screenshots/troisjs2.jpg" width="45%" />
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<img src="/screenshots/troisjs3.jpg" width="45%" />
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</p>
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Demos : https://troisjs.github.io/trois/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three*.
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## HMR
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Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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- [ ] HMR
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- [x] Scene : add or remove objects (lights, meshes)
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- [x] PerspectiveCamera : aspect, far, fov, near, position
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- [x] Light : castShadow, color, intensity, position, target
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- [x] SpotLight : angle, decay, distance, penumbra
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- [x] Material : color, depthTest, depthWrite, fog, opacity, transparent
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- [x] StandardMaterial : emissive, emissiveIntensity, metalness, roughness
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- [x] Mesh : position, rotation, scale, castShadow, receiveShadow
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- [ ] ...
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## Features
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- [ ] Lights
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- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
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- [x] SpotLight
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- [ ] ...
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- [ ] Materials
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- [x] Basic
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- [x] Lambert
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- [x] Phong
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- [x] Standard
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- [x] Physical
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- [x] SubSurface
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- [ ] ...
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- [ ] Geometries
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- [x] Box
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- [x] Sphere
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- [ ] ...
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- [ ] Meshes
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- [x] Box
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- [ ] Image (wip)
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- [x] InstancedMesh
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- [x] Plane
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- [x] Sphere
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- [x] Sprite
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- [x] Text
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- [ ] ...
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- [ ] Post Processing
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- [x] EffectComposer
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- [x] Renderpass
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- [x] UnrealBloomPass
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- [ ] ...
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## Installation
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yarn add troisjs
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## Vue plugin
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```js
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import { TroisJSVuePlugin } from 'troisjs';
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app.use(TroisJSVuePlugin);
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```
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/components/demos/Demo1.vue) :
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```html
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<template>
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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</Scene>
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</Renderer>
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</template>
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<script>
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export default {
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mounted() {
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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renderer.onBeforeRender(() => {
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box.rotation.x += 0.01;
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});
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},
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};
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</script>
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```
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## InstancedMesh
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Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
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### Template
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```html
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
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<Camera :position="{ z: 200 }"></Camera>
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<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
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<Scene id="scene1" background="#000000">
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<AmbientLight color="#808080"></AmbientLight>
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<PointLight color="#ff6000"></PointLight>
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<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
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<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
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<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
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</InstancedMesh>
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</Scene>
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</Renderer>
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```
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## GLTF
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Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
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```html
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<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
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<AmbientLight></AmbientLight>
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</GLTFViewer>
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```
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## Dev
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git clone https://github.com/troisjs/trois
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cd trois
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yarn
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yarn dev
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