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4.4 KiB
4.4 KiB
✨ VueJS 3 + ViteJS + ThreeJS ⚡
I wanted to try to write a lib similar to react-three-fiber but for VueJS.
Demos : https://troisjs.github.io/trois/
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
I will try to rewrite some of my WebGL demos to see if this little toy can do the job.
Trois is a french word, it means Three.
HMR
Thanks to VueJS/ViteJS, TroisJS use watchers and HMR to update ThreeJS objects when you update a template. This means the result in your browser will be automatically updated without reloading all the stuff. This is really helpful when you are creating a TroisJS Scene.
- HMR
- Scene : add or remove objects (lights, meshes)
- PerspectiveCamera : aspect, far, fov, near, position
- Light : castShadow, color, intensity, position, target
- SpotLight : angle, decay, distance, penumbra
- ...
- Material : color, depthTest, depthWrite, fog, opacity, transparent
- StandardMaterial : emissive, emissiveIntensity, metalness, roughness
- ...
- Mesh : materialId, position, rotation, scale, castShadow, receiveShadow
- Box (geometry replace) : size, width, height, depth
- Plane (geometry replace) : width, height, widthSegments, heightSegments
- Sphere (geometry replace) : radius, widthSegments, heightSegments
- Text (geometry replace) : all props except fontSrc (wip)
- ...
- PostProcessing
- BokehPass : focus, aperture, maxblur
- FilmPass : noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale
- HalftonePass : shape, radius, rotateR, rotateG, rotateB, scatter
- UnrealBloomPass : strength, radius, threshold
- ...
- ...
Features
- Lights
- AmbientLight
- DirectionalLight
- PointLight
- SpotLight
- ...
- Materials
- Basic
- Lambert
- Phong
- Standard
- Physical
- SubSurface
- ...
- Geometries
- Box
- Sphere
- ...
- Meshes
- Box
- Image (wip)
- InstancedMesh
- Plane
- Sphere
- Sprite
- Text
- ...
- Post Processing
- EffectComposer
- Renderpass
- UnrealBloomPass
- ...
Installation
yarn add troisjs
Vue plugin
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
PoC
I first made a simple Proof of Concept, take a look at Demo1.vue :
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
InstancedMesh
Take a look at Demo2.vue.
Template
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
<PointLight color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
</InstancedMesh>
</Scene>
</Renderer>
GLTF
Take a look at DemoGLTF.vue.
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
Dev
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev