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{"version":3,"file":"trois.module.min.js","sources":["../src/core/usePointer.js","../src/core/useRaycaster.js","../src/core/useThree.js","../src/core/Renderer.js","../src/tools.js","../src/core/Camera.js","../src/core/OrthographicCamera.js","../src/core/PerspectiveCamera.js","../src/core/Object3D.js","../src/core/Group.js","../src/core/Scene.js","../src/core/Raycaster.js","../src/geometries/Geometry.js","../src/geometries/BoxGeometry.js","../src/geometries/CircleGeometry.js","../src/geometries/ConeGeometry.js","../src/geometries/CylinderGeometry.js","../src/geometries/DodecahedronGeometry.js","../src/geometries/IcosahedronGeometry.js","../src/geometries/LatheGeometry.js","../src/geometries/OctahedronGeometry.js","../src/geometries/PlaneGeometry.js","../src/geometries/PolyhedronGeometry.js","../src/geometries/RingGeometry.js","../src/geometries/SphereGeometry.js","../src/geometries/TetrahedronGeometry.js","../src/geometries/TorusGeometry.js","../src/geometries/TorusKnotGeometry.js","../src/geometries/TubeGeometry.js","../src/lights/Light.js","../src/lights/AmbientLight.js","../src/lights/DirectionalLight.js","../src/lights/HemisphereLight.js","../src/lights/PointLight.js","../src/lights/RectAreaLight.js","../src/lights/SpotLight.js","../src/materials/Material.js","../src/materials/BasicMaterial.js","../src/materials/LambertMaterial.js","../src/materials/MatcapMaterial.js","../src/materials/PhongMaterial.js","../src/materials/StandardMaterial.js","../src/materials/PhysicalMaterial.js","../src/materials/ShaderMaterial.js","../src/materials/SubsurfaceScatteringShader.js","../src/materials/SubSurfaceMaterial.js","../src/materials/ToonMaterial.js","../src/materials/Texture.js","../src/materials/CubeTexture.js","../src/meshes/Mesh.js","../src/meshes/Box.js","../src/meshes/Circle.js","../src/meshes/Cone.js","../src/meshes/Cylinder.js","../src/meshes/Dodecahedron.js","../src/meshes/Icosahedron.js","../src/meshes/Lathe.js","../src/meshes/Octahedron.js","../src/meshes/Plane.js","../src/meshes/Polyhedron.js","../src/meshes/Ring.js","../src/meshes/Sphere.js","../src/meshes/Tetrahedron.js","../src/meshes/Text.js","../src/meshes/Torus.js","../src/meshes/TorusKnot.js","../src/meshes/Tube.js","../src/meshes/Image.js","../src/meshes/InstancedMesh.js","../src/meshes/Sprite.js","../src/models/Model.js","../src/models/GLTF.js","../src/models/FBX.js","../src/effects/EffectComposer.js","../src/effects/EffectPass.js","../src/effects/RenderPass.js","../src/effects/BokehPass.js","../src/effects/FilmPass.js","../src/effects/FXAAPass.js","../src/effects/HalftonePass.js","../src/effects/SMAAPass.js","../src/effects/SSAOPass.js","../src/shaders/default.js","../src/shaders/TiltShift.js","../src/effects/TiltShiftPass.js","../src/effects/UnrealBloomPass.js","../src/shaders/ZoomBlur.js","../src/effects/ZoomBlurPass.js","../src/plugin.js"],"sourcesContent":["import { InstancedMesh, Vector2, Vector3 } from 'three';\r\nimport useRaycaster from './useRaycaster';\r\n\r\nexport default function usePointer(options) {\r\n const {\r\n camera,\r\n domElement,\r\n intersectObjects,\r\n touch = true,\r\n resetOnEnd = false,\r\n resetPosition = new Vector2(0, 0),\r\n resetPositionV3 = new Vector3(0, 0, 0),\r\n onEnter = () => {},\r\n onMove = () => {},\r\n onLeave = () => {},\r\n onIntersectEnter = () => {},\r\n onIntersectOver = () => {},\r\n onIntersectMove = () => {},\r\n onIntersectLeave = () => {},\r\n onIntersectClick = () => {},\r\n } = options;\r\n\r\n const position = resetPosition.clone();\r\n const positionN = new Vector2(0, 0);\r\n\r\n const raycaster = useRaycaster({ camera });\r\n const positionV3 = raycaster.position;\r\n\r\n const obj = {\r\n position,\r\n positionN,\r\n positionV3,\r\n intersectObjects,\r\n listeners: false,\r\n addListeners,\r\n removeListeners,\r\n intersect,\r\n };\r\n\r\n return obj;\r\n\r\n function reset() {\r\n position.copy(resetPosition);\r\n positionV3.copy(resetPositionV3);\r\n };\r\n\r\n function updatePosition(event) {\r\n let x, y;\r\n if (event.touches && event.touches.length > 0) {\r\n x = event.touches[0].clientX;\r\n y = event.touches[0].clientY;\r\n } else {\r\n x = event.clientX;\r\n y = event.clientY;\r\n }\r\n\r\n const rect = domElement.getBoundingClientRect();\r\n position.x = x - rect.left;\r\n position.y = y - rect.top;\r\n positionN.x = (position.x / rect.width) * 2 - 1;\r\n positionN.y = -(position.y / rect.height) * 2 + 1;\r\n raycaster.updatePosition(positionN);\r\n };\r\n\r\n function intersect() {\r\n if (intersectObjects.length) {\r\n const intersects = raycaster.intersect(positionN, intersectObjects);\r\n const offObjects = [...intersectObjects];\r\n const iMeshes = [];\r\n\r\n intersects.forEach(intersect => {\r\n const { object } = intersect;\r\n const { component } = object;\r\n\r\n // only once for InstancedMesh\r\n if (object instanceof InstancedMesh) {\r\n if (iMeshes.indexOf(object) !== -1) return;\r\n iMeshes.push(object);\r\n }\r\n\r\n if (!object.over) {\r\n object.over = true;\r\n const overEvent = { type: 'pointerover', over: true, component, intersect };\r\n const enterEvent = { ...overEvent, type: 'pointerenter' };\r\n onIntersectOver(overEvent);\r\n onIntersectEnter(enterEvent);\r\n component.onPointerOver?.(overEvent);\r\n component.onPointerEnter?.(enterEvent);\r\n }\r\n\r\n const moveEvent = { type: 'pointermove', component, intersect };\r\n onIntersectMove(moveEvent);\r\n component.onPointerMove?.(moveEvent);\r\n\r\n offObjects.splice(offObjects.indexOf(object), 1);\r\n });\r\n\r\n offObjects.forEach(object => {\r\n const { component } = object;\r\n if (object.over) {\r\n object.over = false;\r\n const overEvent = { type: 'pointerover', over: false, component };\r\n const leaveEvent = { ...overEvent, type: 'pointerleave' };\r\n onIntersectOver(overEvent);\r\n onIntersectLeave(leaveEvent);\r\n component.onPointerOver?.(overEvent);\r\n component.onPointerLeave?.(leaveEvent);\r\n }\r\n });\r\n }\r\n };\r\n\r\n function pointerEnter(event) {\r\n updatePosition(event);\r\n onEnter({ type: 'pointerenter', position, positionN, positionV3 });\r\n };\r\n\r\n function pointerMove(event) {\r\n updatePosition(event);\r\n onMove({ type: 'pointermove', position, positionN, positionV3 });\r\n intersect();\r\n };\r\n\r\n function pointerClick(event) {\r\n updatePosition(event);\r\n if (intersectObjects.length) {\r\n const intersects = raycaster.intersect(positionN, intersectObjects);\r\n const iMeshes = [];\r\n intersects.forEach(intersect => {\r\n const { object } = intersect;\r\n const { component } = object;\r\n\r\n // only once for InstancedMesh\r\n if (object instanceof InstancedMesh) {\r\n if (iMeshes.indexOf(object) !== -1) return;\r\n iMeshes.push(object);\r\n }\r\n\r\n const event = { type: 'click', component, intersect };\r\n onIntersectClick(event);\r\n component.onClick?.(event);\r\n });\r\n }\r\n };\r\n\r\n function pointerLeave() {\r\n if (resetOnEnd) reset();\r\n onLeave({ type: 'pointerleave' });\r\n };\r\n\r\n function addListeners() {\r\n domElement.addEventListener('mouseenter', pointerEnter);\r\n domElement.addEventListener('mousemove', pointerMove);\r\n domElement.addEventListener('mouseleave', pointerLeave);\r\n domElement.addEventListener('click', pointerClick);\r\n if (touch) {\r\n domElement.addEventListener('touchstart', pointerEnter);\r\n domElement.addEventListener('touchmove', pointerMove);\r\n domElement.addEventListener('touchend', pointerLeave);\r\n }\r\n obj.listeners = true;\r\n };\r\n\r\n function removeListeners() {\r\n domElement.removeEventListener('mouseenter', pointerEnter);\r\n domElement.removeEventListener('mousemove', pointerMove);\r\n domElement.removeEventListener('mouseleave', pointerLeave);\r\n domElement.removeEventListener('click', pointerClick);\r\n\r\n domElement.removeEventListener('touchstart', pointerEnter);\r\n domElement.removeEventListener('touchmove', pointerMove);\r\n domElement.removeEventListener('touchend', pointerLeave);\r\n obj.listeners = false;\r\n };\r\n};\r\n","import { Plane, Raycaster, Vector3 } from 'three';\r\n\r\nexport default function useRaycaster(options) {\r\n const {\r\n camera,\r\n resetPosition = new Vector3(0, 0, 0),\r\n } = options;\r\n\r\n const raycaster = new Raycaster();\r\n const position = resetPosition.clone();\r\n const plane = new Plane(new Vector3(0, 0, 1), 0);\r\n\r\n const updatePosition = (coords) => {\r\n raycaster.setFromCamera(coords, camera);\r\n camera.getWorldDirection(plane.normal);\r\n raycaster.ray.intersectPlane(plane, position);\r\n };\r\n\r\n const intersect = (coords, objects) => {\r\n raycaster.setFromCamera(coords, camera);\r\n return raycaster.intersectObjects(objects);\r\n };\r\n\r\n return {\r\n position,\r\n updatePosition,\r\n intersect,\r\n };\r\n};\r\n","import { WebGLRenderer } from 'three';\nimport { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';\nimport usePointer from './usePointer';\n\n/**\n * Three.js helper\n */\nexport default function useThree() {\n // default conf\n const conf = {\n canvas: null,\n antialias: true,\n alpha: false,\n autoClear: true,\n orbit_ctrl: false,\n pointer: false,\n resize: false,\n width: 300,\n height: 150,\n };\n\n // size\n const size = {\n width: 1, height: 1,\n wWidth: 1, wHeight: 1,\n ratio: 1,\n };\n\n // handlers\n const afterInitCallbacks = [];\n let afterResizeCallbacks = [];\n let beforeRenderCallbacks = [];\n\n const intersectObjects = [];\n\n // returned object\n const obj = {\n conf,\n renderer: null,\n camera: null,\n cameraCtrl: null,\n scene: null,\n pointer: null,\n size,\n init,\n dispose,\n render,\n renderC,\n setSize,\n onAfterInit,\n onAfterResize, offAfterResize,\n // onBeforeRender, offBeforeRender,\n addIntersectObject, removeIntersectObject,\n };\n\n /**\n * init three\n */\n function init(params) {\n if (params) {\n Object.entries(params).forEach(([key, value]) => {\n conf[key] = value;\n });\n }\n\n if (!obj.scene) {\n console.error('Missing Scene');\n return;\n }\n\n if (!obj.camera) {\n console.error('Missing Camera');\n return;\n }\n\n obj.renderer = new WebGLRenderer({ canvas: conf.canvas, antialias: conf.antialias, alpha: conf.alpha });\n obj.renderer.autoClear = conf.autoClear;\n\n if (conf.resize) {\n onResize();\n window.addEventListener('resize', onResize);\n } else {\n setSize(conf.width, conf.height);\n }\n\n initPointer();\n\n if (conf.orbit_ctrl) {\n obj.orbitCtrl = new OrbitControls(obj.camera, obj.renderer.domElement);\n if (conf.orbit_ctrl instanceof Object) {\n Object.entries(conf.orbit_ctrl).forEach(([key, value]) => {\n obj.orbitCtrl[key] = value;\n });\n }\n }\n\n afterInitCallbacks.forEach(c => c());\n\n return true;\n };\n\n function initPointer() {\n let pointerConf = {\n camera: obj.camera,\n domElement: obj.renderer.domElement,\n intersectObjects,\n };\n\n if (conf.pointer && conf.pointer instanceof Object) {\n pointerConf = { ...pointerConf, ...conf.pointer };\n }\n\n obj.pointer = usePointer(pointerConf);\n if (conf.pointer || intersectObjects.length) {\n obj.pointer.addListeners();\n if (conf.pointer.intersectMode === 'frame') {\n onBeforeRender(() => {\n obj.pointer.intersect();\n });\n }\n }\n }\n\n /**\n * add after init callback\n */\n function onAfterInit(callback) {\n afterInitCallbacks.push(callback);\n }\n\n /**\n * add after resize callback\n */\n function onAfterResize(callback) {\n afterResizeCallbacks.push(callback);\n }\n\n /**\n * remove after resize callback\n */\n function offAfterResize(callback) {\n afterResizeCallbacks = afterResizeCallbacks.filter(c => c !== callback);\n }\n\n /**\n * add before render callback\n */\n function onBeforeRender(callback) {\n beforeRenderCallbacks.push(callback);\n }\n\n /**\n * remove before render callback\n */\n function offBeforeRender(callback) {\n beforeRenderCallbacks = beforeRenderCallbacks.filter(c => c !== callback);\n }\n\n /**\n * default render\n */\n function render() {\n if (obj.orbitCtrl) obj.orbitCtrl.update();\n beforeRenderCallbacks.forEach(c => c());\n obj.renderer.render(obj.scene, obj.camera);\n }\n\n /**\n * composer render\n */\n function renderC() {\n if (obj.orbitCtrl) obj.orbitCtrl.update();\n beforeRenderCallbacks.forEach(c => c());\n obj.composer.render();\n }\n\n /**\n * add intersect object\n */\n function addIntersectObject(o) {\n if (intersectObjects.indexOf(o) === -1) {\n intersectObjects.push(o);\n }\n // add listeners if needed\n if (obj.pointer && !obj.pointer.listeners) {\n obj.pointer.addListeners();\n }\n }\n\n /**\n * remove intersect object\n */\n function removeIntersectObject(o) {\n const i = intersectObjects.indexOf(o);\n if (i !== -1) {\n intersectObjects.splice(i, 1);\n }\n // remove listeners if needed\n if (obj.pointer && !conf.pointer && intersectObjects.length === 0) {\n obj.pointer.removeListeners();\n }\n }\n\n /**\n * remove listeners and dispose\n */\n function dispose() {\n beforeRenderCallbacks = [];\n window.removeEventListener('resize', onResize);\n if (obj.pointer) obj.pointer.removeListeners();\n if (obj.orbitCtrl) obj.orbitCtrl.dispose();\n if (obj.renderer) obj.renderer.dispose();\n }\n\n /**\n * resize listener\n */\n function onResize() {\n if (conf.resize === 'window') {\n setSize(window.innerWidth, window.innerHeight);\n } else {\n const elt = obj.renderer.domElement.parentNode;\n setSize(elt.clientWidth, elt.clientHeight);\n }\n afterResizeCallbacks.forEach(c => c());\n }\n\n /**\n * update renderer size and camera\n */\n function setSize(width, height) {\n size.width = width;\n size.height = height;\n size.ratio = width / height;\n\n obj.renderer.setSize(width, height, false);\n obj.camera.aspect = size.ratio;\n obj.camera.updateProjectionMatrix();\n\n if (obj.composer) {\n obj.composer.setSize(width, height);\n }\n\n if (obj.camera.type === 'OrthographicCamera') {\n size.wWidth = obj.camera.right - obj.camera.left;\n size.wHeight = obj.camera.top - obj.camera.bottom;\n } else {\n const wsize = getCameraSize();\n size.wWidth = wsize[0]; size.wHeight = wsize[1];\n }\n }\n\n /**\n * calculate camera visible area size\n */\n function getCameraSize() {\n const vFOV = (obj.camera.fov * Math.PI) / 180;\n const h = 2 * Math.tan(vFOV / 2) * Math.abs(obj.camera.position.z);\n const w = h * obj.camera.aspect;\n return [w, h];\n }\n\n return obj;\n}\n","import { defineComponent, h } from 'vue';\nimport useThree from './useThree';\n\nexport default defineComponent({\n name: 'Renderer',\n props: {\n antialias: Boolean,\n alpha: Boolean,\n autoClear: { type: Boolean, default: true },\n orbitCtrl: { type: [Boolean, Object], default: false },\n pointer: { type: [Boolean, Object], default: false },\n resize: { type: [Boolean, String], default: false },\n shadow: Boolean,\n width: String,\n height: String,\n xr: Boolean,\n },\n setup() {\n return {\n three: useThree(),\n raf: true,\n onMountedCallbacks: [],\n beforeRenderCallbacks: [],\n afterRenderCallbacks: [],\n };\n },\n provide() {\n return {\n three: this.three,\n // renderer: this.three.renderer,\n rendererComponent: this,\n };\n },\n mounted() {\n const params = {\n canvas: this.$el,\n antialias: this.antialias,\n alpha: this.alpha,\n autoClear: this.autoClear,\n orbit_ctrl: this.orbitCtrl,\n pointer: this.pointer,\n resize: this.resize,\n width: this.width,\n height: this.height,\n };\n\n if (this.three.init(params)) {\n this.renderer = this.three.renderer;\n this.renderer.shadowMap.enabled = this.shadow;\n\n this._render = this.three.composer ? this.three.renderC : this.three.render;\n\n if (this.xr) {\n this.renderer.xr.enabled = true;\n this.renderer.setAnimationLoop(this.render);\n } else {\n requestAnimationFrame(this.renderLoop);\n }\n };\n\n this.onMountedCallbacks.forEach(c => c());\n },\n beforeUnmount() {\n this.beforeRenderCallbacks = [];\n this.afterRenderCallbacks = [];\n this.raf = false;\n this.three.dispose();\n },\n methods: {\n onMounted(cb) {\n this.onMountedCallbacks.push(cb);\n },\n onBeforeRender(cb) {\n this.beforeRenderCallbacks.push(cb);\n },\n offBeforeRender(cb) {\n this.beforeRenderCallbacks = this.beforeRenderCallbacks.filter(c => c !== cb);\n },\n onAfterRender(cb) {\n this.afterRenderCallbacks.push(cb);\n },\n offAfterRender(cb) {\n this.afterRenderCallbacks = this.afterRenderCallbacks.filter(c => c !== cb);\n },\n onAfterResize(cb) {\n this.three.onAfterResize(cb);\n },\n offAfterResize(cb) {\n this.three.offAfterResize(cb);\n },\n render(time) {\n this.beforeRenderCallbacks.forEach(c => c({ time }));\n this._render();\n this.afterRenderCallbacks.forEach(c => c({ time }));\n },\n renderLoop(time) {\n if (this.raf) requestAnimationFrame(this.renderLoop);\n this.render(time);\n },\n },\n render() {\n return h('canvas', {}, this.$slots.default());\n },\n __hmrId: 'Renderer',\n});\n","import { toRef, watch } from 'vue';\n\nexport function setFromProp(o, prop) {\n if (prop instanceof Object) {\n Object.entries(prop).forEach(([key, value]) => {\n o[key] = value;\n });\n }\n};\n\nexport function bindProps(src, props, dst) {\n props.forEach(prop => {\n bindProp(src, prop, dst);\n });\n};\n\nexport function bindProp(src, srcProp, dst, dstProp) {\n if (!dstProp) dstProp = srcProp;\n const ref = toRef(src, srcProp);\n if (ref.value instanceof Object) {\n setFromProp(dst[dstProp], ref.value);\n watch(ref, (value) => { setFromProp(dst[dstProp], value); }, { deep: true });\n } else {\n if (ref.value) dst[dstProp] = src[srcProp];\n watch(ref, (value) => { dst[dstProp] = value; });\n }\n};\n\nexport function propsValues(props, exclude) {\n const values = {};\n Object.entries(props).forEach(([key, value]) => {\n if (!exclude || (exclude && !exclude.includes(key))) {\n values[key] = value;\n }\n });\n return values;\n};\n\nexport function lerp(value1, value2, amount) {\n amount = amount < 0 ? 0 : amount;\n amount = amount > 1 ? 1 : amount;\n return value1 + (value2 - value1) * amount;\n};\n\nexport function lerpv2(v1, v2, amount) {\n v1.x = lerp(v1.x, v2.x, amount);\n v1.y = lerp(v1.y, v2.y, amount);\n};\n\nexport function lerpv3(v1, v2, amount) {\n v1.x = lerp(v1.x, v2.x, amount);\n v1.y = lerp(v1.y, v2.y, amount);\n v1.z = lerp(v1.z, v2.z, amount);\n};\n\nexport function limit(val, min, max) {\n return val < min ? min : (val > max ? max : val);\n};\n\n// from https://github.com/pmndrs/drei/blob/master/src/useMatcapTexture.tsx\nconst MATCAP_ROOT = 'https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d';\n\nexport function getMatcapUrl(hash, format = 1024) {\n const fileName = `${hash}${getMatcapFormatString(format)}.png`;\n return `${MATCAP_ROOT}/${format}/${fileName}`;\n};\n\nfunction getMatcapFormatString(format) {\n switch (format) {\n case 64:\n return '-64px';\n case 128:\n return '-128px';\n case 256:\n return '-256px';\n case 512:\n return '-512px';\n default:\n return '';\n }\n}\n","import { defineComponent } from 'vue';\n// import Object3D from '../core/Object3D.js';\n\nexport default defineComponent({\n // TODO: eventually extend Object3D, for now: error 'injection \"scene\" not found'\n // because camera is a sibling of scene in Trois\n // extends: Object3D,\n inject: ['three'],\n render() {\n return this.$slots.default ? this.$slots.default() : [];\n },\n});\n","import { defineComponent, watch } from 'vue';\nimport { OrthographicCamera } from 'three';\nimport { bindProp } from '../tools';\nimport Camera from './Camera.js';\n\nexport default defineComponent({\n extends: Camera,\n name: 'OrthographicCamera',\n inject: ['three'],\n props: {\n left: { type: Number, default: -1 },\n right: { type: Number, default: 1 },\n top: { type: Number, default: 1 },\n bottom: { type: Number, default: -1 },\n near: { type: Number, default: 0.1 },\n far: { type: Number, default: 2000 },\n zoom: { type: Number, default: 1 },\n position: { type: Object, default: { x: 0, y: 0, z: 0 } },\n },\n created() {\n this.camera = new OrthographicCamera(this.left, this.right, this.top, this.bottom, this.near, this.far);\n bindProp(this, 'position', this.camera);\n\n ['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom'].forEach(p => {\n watch(() => this[p], () => {\n this.camera[p] = this[p];\n this.camera.updateProjectionMatrix();\n });\n });\n\n this.three.camera = this.camera;\n },\n __hmrId: 'OrthographicCamera',\n});\n","import { defineComponent, watch } from 'vue';\nimport { PerspectiveCamera } from 'three';\nimport { bindProp } from '../tools';\nimport Camera from './Camera.js';\n\nexport default defineComponent({\n extends: Camera,\n name: 'PerspectiveCamera',\n inject: ['three'],\n props: {\n aspect: { type: Number, default: 1 },\n far: { type: Number, default: 2000 },\n fov: { type: Number, default: 50 },\n near: { type: Number, default: 0.1 },\n position: { type: Object, default: { x: 0, y: 0, z: 0 } },\n lookAt: { type: Object, default: null },\n },\n created() {\n this.camera = new PerspectiveCamera(this.fov, this.aspect, this.near, this.far);\n bindProp(this, 'position', this.camera);\n\n if (this.lookAt) this.camera.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);\n watch(() => this.lookAt, (v) => { this.camera.lookAt(v.x, v.y, v.z); }, { deep: true });\n\n ['aspect', 'far', 'fov', 'near'].forEach(p => {\n watch(() => this[p], () => {\n this.camera[p] = this[p];\n this.camera.updateProjectionMatrix();\n });\n });\n\n this.three.camera = this.camera;\n },\n __hmrId: 'PerspectiveCamera',\n});\n","import { defineComponent, watch } from 'vue';\nimport { bindProp } from '../tools';\n\nexport default defineComponent({\n name: 'Object3D',\n inject: ['three', 'scene', 'rendererComponent'],\n emits: ['created', 'ready'],\n props: {\n position: { type: Object, default: { x: 0, y: 0, z: 0 } },\n rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },\n scale: { type: Object, default: { x: 1, y: 1, z: 1 } },\n lookAt: { type: Object, default: null },\n autoRemove: { type: Boolean, default: true },\n userData: { type: Object, default: () => ({}) },\n },\n // can't use setup because it will not be used in sub components\n // setup() {},\n unmounted() {\n if (this.autoRemove) this.removeFromParent();\n },\n methods: {\n initObject3D(o3d) {\n this.o3d = o3d;\n this.o3d.userData = this.userData;\n this.$emit('created', this.o3d);\n\n bindProp(this, 'position', this.o3d);\n bindProp(this, 'rotation', this.o3d);\n bindProp(this, 'scale', this.o3d);\n\n // TODO : fix lookat.x\n if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);\n watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });\n\n this._parent = this.getParent();\n if (this.addToParent()) this.$emit('ready', this);\n else console.error('Missing parent (Scene, Group...)');\n },\n getParent() {\n let parent = this.$parent;\n while (parent) {\n if (parent.add) return parent;\n parent = parent.$parent;\n }\n return false;\n },\n addToParent(o) {\n const o3d = o || this.o3d;\n if (this._parent) {\n this._parent.add(o3d);\n return true;\n }\n return false;\n },\n removeFromParent(o) {\n const o3d = o || this.o3d;\n if (this._parent) {\n this._parent.remove(o3d);\n return true;\n }\n return false;\n },\n add(o) { this.o3d.add(o); },\n remove(o) { this.o3d.remove(o); },\n },\n render() {\n return this.$slots.default ? this.$slots.default() : [];\n },\n __hmrId: 'Object3D',\n});\n","import { defineComponent } from 'vue';\nimport { Group } from 'three';\nimport Object3D from './Object3D.js';\n\nexport default defineComponent({\n name: 'Group',\n extends: Object3D,\n created() {\n this.group = new Group();\n this.initObject3D(this.group);\n },\n __hmrId: 'Group',\n});\n","import { defineComponent, watch } from 'vue';\nimport { Scene, Color } from 'three';\n\nexport default defineComponent({\n name: 'Scene',\n inject: ['three'],\n props: {\n id: String,\n background: [String, Number],\n },\n setup(props) {\n const scene = new Scene();\n if (props.background) scene.background = new Color(props.background);\n watch(() => props.background, (value) => { scene.background.set(value); });\n return { scene };\n },\n provide() {\n return {\n scene: this.scene,\n };\n },\n mounted() {\n if (!this.three.scene) {\n this.three.scene = this.scene;\n }\n },\n methods: {\n add(o) { this.scene.add(o); },\n remove(o) { this.scene.remove(o); },\n },\n render() {\n return this.$slots.default ? this.$slots.default() : [];\n },\n __hmrId: 'Scene',\n});\n","import { defineComponent } from 'vue';\r\nimport usePointer from './usePointer';\r\n\r\nexport default defineComponent({\r\n name: 'Raycaster',\r\n inject: ['three', 'rendererComponent'],\r\n props: {\r\n onPointerEnter: { type: Function, default: () => {} },\r\n onPointerOver: { type: Function, default: () => {} },\r\n onPointerMove: { type: Function, default: () => {} },\r\n onPointerLeave: { type: Function, default: () => {} },\r\n onClick: { type: Function, default: () => {} },\r\n intersectMode: { type: String, default: 'move' },\r\n },\r\n mounted() {\r\n this.rendererComponent.onMounted(() => {\r\n this.pointer = usePointer({\r\n camera: this.three.camera,\r\n domElement: this.three.renderer.domElement,\r\n intersectObjects: this.getIntersectObjects(),\r\n onIntersectEnter: this.onPointerEnter,\r\n onIntersectOver: this.onPointerOver,\r\n onIntersectMove: this.onPointerMove,\r\n onIntersectLeave: this.onPointerLeave,\r\n onIntersectClick: this.onClick,\r\n });\r\n this.pointer.addListeners();\r\n\r\n if (this.intersectMode === 'frame') {\r\n this.rendererComponent.onBeforeRender(this.pointer.intersect);\r\n }\r\n });\r\n },\r\n unmounted() {\r\n if (this.pointer) {\r\n this.pointer.removeListeners();\r\n this.rendererComponent.offBeforeRender(this.pointer.intersect);\r\n }\r\n },\r\n methods: {\r\n getIntersectObjects() {\r\n return this.three.scene.children.filter(e => e.type === 'Mesh');\r\n },\r\n },\r\n render() {\r\n return [];\r\n },\r\n __hmrId: 'Raycaster',\r\n});\r\n","import { defineComponent, watch } from 'vue';\n\nconst Geometry = defineComponent({\n inject: ['mesh'],\n props: {\n rotateX: Number,\n rotateY: Number,\n rotateZ: Number,\n },\n created() {\n if (!this.mesh) {\n console.error('Missing parent Mesh');\n }\n\n this.watchProps = [];\n Object.entries(this.$props).forEach(e => this.watchProps.push(e[0]));\n\n this.createGeometry();\n this.rotateGeometry();\n this.mesh.setGeometry(this.geometry);\n\n this.addWatchers();\n },\n unmounted() {\n this.geometry.dispose();\n },\n methods: {\n addWatchers() {\n this.watchProps.forEach(prop => {\n watch(() => this[prop], () => {\n this.refreshGeometry();\n });\n });\n },\n rotateGeometry() {\n if (this.rotateX) this.geometry.rotateX(this.rotateX);\n if (this.rotateY) this.geometry.rotateY(this.rotateY);\n if (this.rotateZ) this.geometry.rotateZ(this.rotateZ);\n },\n refreshGeometry() {\n const oldGeo = this.geometry;\n this.createGeometry();\n this.rotateGeometry();\n this.mesh.setGeometry(this.geometry);\n oldGeo.dispose();\n },\n },\n render() { return []; },\n});\n\nexport default Geometry;\n\nexport function geometryComponent(name, props, createGeometry) {\n return defineComponent({\n name,\n extends: Geometry,\n props,\n methods: {\n createGeometry() {\n this.geometry = createGeometry(this);\n },\n },\n });\n};\n","import { geometryComponent } from './Geometry.js';\nimport { BoxGeometry } from 'three';\n\nexport const props = {\n size: Number,\n width: { type: Number, default: 1 },\n height: { type: Number, default: 1 },\n depth: { type: Number, default: 1 },\n widthSegments: { type: Number, default: 1 },\n heightSegments: { type: Number, default: 1 },\n depthSegments: { type: Number, default: 1 },\n};\n\nexport function createGeometry(comp) {\n if (comp.size) {\n return new BoxGeometry(comp.size, comp.size, comp.size, comp.widthSegments, comp.heightSegments, comp.depthSegments);\n } else {\n return new BoxGeometry(comp.width, comp.height, comp.depth, comp.widthSegments, comp.heightSegments, comp.depthSegments);\n }\n};\n\nexport default geometryComponent('BoxGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { CircleGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n segments: { type: Number, default: 8 },\n thetaStart: { type: Number, default: 0 },\n thetaLength: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new CircleGeometry(comp.radius, comp.segments, comp.thetaStart, comp.thetaLength);\n};\n\nexport default geometryComponent('CircleGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { ConeGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n height: { type: Number, default: 1 },\n radialSegments: { type: Number, default: 8 },\n heightSegments: { type: Number, default: 1 },\n openEnded: { type: Boolean, default: false },\n thetaStart: { type: Number, default: 0 },\n thetaLength: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new ConeGeometry(comp.radius, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);\n};\n\nexport default geometryComponent('ConeGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { CylinderGeometry } from 'three';\n\nexport const props = {\n radiusTop: { type: Number, default: 1 },\n radiusBottom: { type: Number, default: 1 },\n height: { type: Number, default: 1 },\n radialSegments: { type: Number, default: 8 },\n heightSegments: { type: Number, default: 1 },\n openEnded: { type: Boolean, default: false },\n thetaStart: { type: Number, default: 0 },\n thetaLength: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new CylinderGeometry(comp.radiusTop, comp.radiusBottom, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);\n};\n\nexport default geometryComponent('CylinderGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { DodecahedronGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n detail: { type: Number, default: 0 },\n};\n\nexport function createGeometry(comp) {\n return new DodecahedronGeometry(comp.radius, comp.detail);\n};\n\nexport default geometryComponent('DodecahedronGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { IcosahedronGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n detail: { type: Number, default: 0 },\n};\n\nexport function createGeometry(comp) {\n return new IcosahedronGeometry(comp.radius, comp.detail);\n};\n\nexport default geometryComponent('IcosahedronGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { LatheGeometry } from 'three';\n\nexport const props = {\n points: Array,\n segments: { type: Number, default: 12 },\n phiStart: { type: Number, default: 0 },\n phiLength: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new LatheGeometry(comp.points, comp.segments, comp.phiStart, comp.phiLength);\n};\n\nexport default geometryComponent('LatheGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { OctahedronGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n detail: { type: Number, default: 0 },\n};\n\nexport function createGeometry(comp) {\n return new OctahedronGeometry(comp.radius, comp.detail);\n};\n\nexport default geometryComponent('OctahedronGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { PlaneGeometry } from 'three';\n\nexport const props = {\n width: { type: Number, default: 1 },\n height: { type: Number, default: 1 },\n widthSegments: { type: Number, default: 1 },\n heightSegments: { type: Number, default: 1 },\n};\n\nexport function createGeometry(comp) {\n return new PlaneGeometry(comp.width, comp.height, comp.widthSegments, comp.heightSegments);\n};\n\nexport default geometryComponent('PlaneGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { PolyhedronGeometry } from 'three';\n\nexport const props = {\n vertices: Array,\n indices: Array,\n radius: { type: Number, default: 1 },\n detail: { type: Number, default: 0 },\n};\n\nexport function createGeometry(comp) {\n return new PolyhedronGeometry(comp.vertices, comp.indices, comp.radius, comp.detail);\n};\n\nexport default geometryComponent('PolyhedronGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { RingGeometry } from 'three';\n\nexport const props = {\n innerRadius: { type: Number, default: 0.5 },\n outerRadius: { type: Number, default: 1 },\n thetaSegments: { type: Number, default: 8 },\n phiSegments: { type: Number, default: 1 },\n thetaStart: { type: Number, default: 0 },\n thetaLength: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new RingGeometry(comp.innerRadius, comp.outerRadius, comp.thetaSegments, comp.phiSegments, comp.thetaStart, comp.thetaLength);\n};\n\nexport default geometryComponent('RingGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { SphereGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n widthSegments: { type: Number, default: 12 },\n heightSegments: { type: Number, default: 12 },\n};\n\nexport function createGeometry(comp) {\n return new SphereGeometry(comp.radius, comp.widthSegments, comp.heightSegments);\n};\n\nexport default geometryComponent('SphereGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { TetrahedronGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n detail: { type: Number, default: 0 },\n};\n\nexport function createGeometry(comp) {\n return new TetrahedronGeometry(comp.radius, comp.detail);\n};\n\nexport default geometryComponent('TetrahedronGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { TorusGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n tube: { type: Number, default: 0.4 },\n radialSegments: { type: Number, default: 8 },\n tubularSegments: { type: Number, default: 6 },\n arc: { type: Number, default: Math.PI * 2 },\n};\n\nexport function createGeometry(comp) {\n return new TorusGeometry(comp.radius, comp.tube, comp.radialSegments, comp.tubularSegments, comp.arc);\n};\n\nexport default geometryComponent('TorusGeometry', props, createGeometry);\n","import { geometryComponent } from './Geometry.js';\nimport { TorusKnotGeometry } from 'three';\n\nexport const props = {\n radius: { type: Number, default: 1 },\n tube: { type: Number, default: 0.4 },\n tubularSegments: { type: Number, default: 64 },\n radialSegments: { type: Number, default: 8 },\n p: { type: Number, default: 2 },\n q: { type: Number, default: 3 },\n};\n\nexport function createGeometry(comp) {\n return new TorusKnotGeometry(comp.radius, comp.tube, comp.tubularSegments, comp.radialSegments, comp.p, comp.q);\n};\n\nexport default geometryComponent('TorusKnotGeometry', props, createGeometry);\n","import { defineComponent } from 'vue';\nimport { CatmullRomCurve3, Curve, TubeGeometry, Vector3 } from 'three';\nimport Geometry from './Geometry.js';\n\nexport const props = {\n points: Array,\n path: Curve,\n tubularSegments: { type: Number, default: 64 },\n radius: { type: Number, default: 1 },\n radialSegments: { type: Number, default: 8 },\n closed: { type: Boolean, default: false },\n};\n\nexport function createGeometry(comp) {\n let curve;\n if (comp.points) {\n curve = new CatmullRomCurve3(comp.points);\n } else if (comp.path) {\n curve = comp.path;\n } else {\n console.error('Missing path curve or points.');\n }\n return new TubeGeometry(curve, comp.tubularSegments, comp.radius, comp.radiusSegments, comp.closed);\n};\n\nexport default defineComponent({\n extends: Geometry,\n props,\n methods: {\n createGeometry() {\n this.geometry = createGeometry(this);\n },\n // update points (without using prop, faster)\n updatePoints(points) {\n updateTubeGeometryPoints(this.geometry, points);\n },\n },\n});\n\nexport function updateTubeGeometryPoints(tube, points) {\n const curve = new CatmullRomCurve3(points);\n const { radialSegments, radius, tubularSegments, closed } = tube.parameters;\n const frames = curve.computeFrenetFrames(tubularSegments, closed);\n tube.tangents = frames.tangents;\n tube.normals = frames.normals;\n tube.binormals = frames.binormals;\n tube.parameters.path = curve;\n\n const pArray = tube.attributes.position.array;\n const nArray = tube.attributes.normal.array;\n const normal = new Vector3();\n let P;\n\n for (let i = 0; i < tubularSegments; i++) {\n updateSegment(i);\n }\n updateSegment(tubularSegments);\n\n tube.attributes.position.needsUpdate = true;\n tube.attributes.normal.needsUpdate = true;\n\n function updateSegment(i) {\n P = curve.getPointAt(i / tubularSegments, P);\n const N = frames.normals[i];\n const B = frames.binormals[i];\n for (let j = 0; j <= radialSegments; j++) {\n const v = j / radialSegments * Math.PI * 2;\n const sin = Math.sin(v);\n const cos = -Math.cos(v);\n normal.x = (cos * N.x + sin * B.x);\n normal.y = (cos * N.y + sin * B.y);\n normal.z = (cos * N.z + sin * B.z);\n normal.normalize();\n const index = (i * (radialSegments + 1) + j) * 3;\n nArray[index] = normal.x;\n nArray[index + 1] = normal.y;\n nArray[index + 2] = normal.z;\n pArray[index] = P.x + radius * normal.x;\n pArray[index + 1] = P.y + radius * normal.y;\n pArray[index + 2] = P.z + radius * normal.z;\n }\n }\n}\n","import { defineComponent, watch } from 'vue';\nimport Object3D from '../core/Object3D.js';\nimport { bindProp, setFromProp } from '../tools';\n\nexport default defineComponent({\n extends: Object3D,\n name: 'Light',\n props: {\n color: { type: String, default: '#ffffff' },\n intensity: { type: Number, default: 1 },\n castShadow: { type: Boolean, default: false },\n shadowMapSize: { type: Object, default: { x: 512, y: 512 } },\n shadowCamera: { type: Object, default: {} },\n },\n // can't use setup because it will not be used in sub components\n // setup() {},\n unmounted() {\n if (this.light.target) this.removeFromParent(this.light.target);\n },\n methods: {\n initLight() {\n if (this.light.target) {\n bindProp(this, 'target', this.light.target, 'position');\n }\n\n if (this.light.shadow) {\n this.light.castShadow = this.castShadow;\n setFromProp(this.light.shadow.mapSize, this.shadowMapSize);\n setFromProp(this.light.shadow.camera, this.shadowCamera);\n }\n\n ['color', 'intensity', 'castShadow'].forEach(p => {\n watch(() => this[p], () => {\n if (p === 'color') {\n this.light.color.set(this.color);\n } else {\n this.light[p] = this[p];\n }\n });\n });\n\n this.initObject3D(this.light);\n if (this.light.target) this.addToParent(this.light.target);\n },\n },\n __hmrId: 'Light',\n});\n","import { defineComponent } from 'vue';\nimport { AmbientLight } from 'three';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n created() {\n this.light = new AmbientLight(this.color, this.intensity);\n this.initLight();\n },\n __hmrId: 'AmbientLight',\n});\n","import { defineComponent } from 'vue';\nimport { DirectionalLight } from 'three';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n props: {\n target: Object,\n },\n created() {\n this.light = new DirectionalLight(this.color, this.intensity);\n this.initLight();\n },\n __hmrId: 'DirectionalLight',\n});\n","import { defineComponent, watch } from 'vue';\nimport { HemisphereLight } from 'three';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n props: {\n groundColor: { type: String, default: '#444444' },\n },\n created() {\n this.light = new HemisphereLight(this.color, this.groundColor, this.intensity);\n watch(() => this.groundColor, (value) => { this.light.groundColor.set(value); });\n this.initLight();\n },\n __hmrId: 'HemisphereLight',\n});\n","import { defineComponent } from 'vue';\nimport { PointLight } from 'three';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n props: {\n distance: {\n type: Number,\n default: 0,\n },\n decay: {\n type: Number,\n default: 1,\n },\n },\n created() {\n this.light = new PointLight(this.color, this.intensity, this.distance, this.decay);\n this.initLight();\n },\n __hmrId: 'PointLight',\n});\n","import { defineComponent, watch } from 'vue';\nimport { RectAreaLight } from 'three';\nimport { RectAreaLightUniformsLib } from 'three/examples/jsm/lights/RectAreaLightUniformsLib.js';\nimport { RectAreaLightHelper } from 'three/examples/jsm/helpers/RectAreaLightHelper.js';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n props: {\n width: { type: Number, default: 10 },\n height: { type: Number, default: 10 },\n helper: Boolean,\n },\n created() {\n RectAreaLightUniformsLib.init();\n this.light = new RectAreaLight(this.color, this.intensity, this.width, this.height);\n\n ['width', 'height'].forEach(p => {\n watch(() => this[p], () => {\n this.light[p] = this[p];\n });\n });\n\n if (this.helper) {\n this.lightHelper = new RectAreaLightHelper(this.light);\n this.light.add(this.lightHelper);\n }\n\n this.initLight();\n },\n unmounted() {\n if (this.lightHelper) this.removeFromParent(this.lightHelper);\n },\n __hmrId: 'RectAreaLight',\n});\n","import { defineComponent, watch } from 'vue';\nimport { SpotLight } from 'three';\nimport Light from './Light.js';\n\nexport default defineComponent({\n extends: Light,\n props: {\n angle: { type: Number, default: Math.PI / 3 },\n decay: { type: Number, default: 1 },\n distance: { type: Number, default: 0 },\n penumbra: { type: Number, default: 0 },\n target: Object,\n },\n created() {\n this.light = new SpotLight(this.color, this.intensity, this.distance, this.angle, this.penumbra, this.decay);\n ['angle', 'decay', 'distance', 'penumbra'].forEach(p => {\n watch(() => this[p], () => {\n this.light[p] = this[p];\n });\n });\n this.initLight();\n },\n __hmrId: 'SpotLight',\n});\n","import { defineComponent, watch } from 'vue';\nimport { FrontSide } from 'three';\n\nexport default defineComponent({\n inject: ['three', 'mesh'],\n props: {\n color: { type: [String, Number], default: '#ffffff' },\n depthTest: { type: Boolean, default: true },\n depthWrite: { type: Boolean, default: true },\n fog: { type: Boolean, default: true },\n opacity: { type: Number, default: 1 },\n side: { type: Number, default: FrontSide },\n transparent: Boolean,\n vertexColors: Boolean,\n },\n provide() {\n return {\n material: this,\n };\n },\n created() {\n this.createMaterial();\n this.mesh.setMaterial(this.material);\n\n this._addWatchers();\n if (this.addWatchers) this.addWatchers();\n },\n unmounted() {\n this.material.dispose();\n },\n methods: {\n setProp(key, value, needsUpdate = false) {\n this.material[key] = value;\n this.material.needsUpdate = needsUpdate;\n },\n setTexture(texture, key = 'map') {\n this.setProp(key, texture, true);\n },\n _addWatchers() {\n ['color', 'depthTest', 'depthWrite', 'fog', 'opacity', 'side', 'transparent'].forEach(p => {\n watch(() => this[p], () => {\n if (p === 'color') {\n this.material.color.set(this.color);\n } else {\n this.material[p] = this[p];\n }\n });\n });\n },\n },\n render() {\n return this.$slots.default ? this.$slots.default() : [];\n },\n __hmrId: 'Material',\n});\n\nexport const wireframeProps = {\n wireframe: { type: Boolean, default: false },\n // not needed for WebGL\n // wireframeLinecap: { type: String, default: 'round' },\n // wireframeLinejoin: { type: String, default: 'round' },\n wireframeLinewidth: { type: Number, default: 1 }, // not really useful\n};\n","import { defineComponent } from 'vue';\nimport { MeshBasicMaterial } from 'three';\nimport { bindProps, propsValues } from '../tools';\nimport Material, { wireframeProps } from './Material';\n\nexport default defineComponent({\n extends: Material,\n props: {\n ...wireframeProps,\n },\n methods: {\n createMaterial() {\n this.material = new MeshBasicMaterial(propsValues(this.$props));\n },\n addWatchers() {\n bindProps(this, Object.keys(wireframeProps), this.material);\n },\n },\n __hmrId: 'BasicMaterial',\n});\n","import { defineComponent } from 'vue';\nimport { MeshLambertMaterial } from 'three';\nimport { bindProps, propsValues } from '../tools';\nimport Material, { wireframeProps } from './Material';\n\nexport default defineComponent({\n extends: Material,\n props: {\n ...wireframeProps,\n },\n methods: {\n createMaterial() {\n this.material = new MeshLambertMaterial(propsValues(this.$props));\n },\n addWatchers() {\n bindProps(this, Object.keys(wireframeProps), this.material);\n },\n },\n __hmrId: 'LambertMaterial',\n});\n","import { defineComponent } from 'vue';\nimport { MeshMatcapMaterial, TextureLoader } from 'three';\nimport { propsValues, getMatcapUrl } from '../tools';\nimport Material from './Material';\n\nexport default defineComponent({\n extends: Material,\n props: {\n src: String,\n name: String,\n flatShading: Boolean,\n },\n methods: {\n createMaterial() {\n const src = this.name ? getMatcapUrl(this.name) : this.src;\n const opts = propsValues(this.$props, ['src', 'name']);\n opts.matcap = new TextureLoader().load(src);\n this.material = new MeshMatcapMaterial(opts);\n },\n addWatchers() {\n // TODO\n },\n },\n __hmrId: 'MatcapMaterial',\n});\n","import { defineComponent, watch } from 'vue';\nimport { MeshPhongMaterial } from 'three';\nimport { bindProps, propsValues } from '../tools';\nimport Material, { wireframeProps } from './Material';\n\nexport default defineComponent({\n extends: Material,\n props: {\n emissive: { type: [Number, String], default: 0 },\n emissiveIntensity: { type: Number, default: 1 },\n reflectivity: { type: Number, default: 1 },\n shininess: { type: Number, default: 30 },\n specular: { type: [String, Number], default: 0x111111 },\n flatShading: Boolean,\n ...wireframeProps,\n },\n methods: {\n createMaterial() {\n this.material = new MeshPhongMaterial(propsValues(this.$props));\n },\n addWatchers() {\n // TODO : handle flatShading ?\n ['emissive', 'emissiveIntensity', 'reflectivity', 'shininess', 'specular'].forEach(p => {\n watch(() => this[p], (value) => {\n if (p === 'emissive' || p === 'specular') {\n this.material[p].set(value);\n } else {\n this.material[p] = value;\n }\n });\n });\n bindProps(this, Object.keys(wireframeProps), this.material);\n },\n },\n __hmrId: 'PhongMaterial',\n});\n","import { defineComponent, watch } from 'vue';\nimport { MeshStandardMaterial } from 'three';\nimport { bindProp, bindProps, propsValues } from '../tools';\nimport Material, { wireframeProps } from './Material';\n\nconst props = {\n aoMapIntensity: { type: Number, default: 1 },\n bumpScale: { type: Number, default: 1 },\n displacementBias: { type: Number, default: 0 },\n displacementScale: { type: Number, default: 1 },\n emissive: { type: [Number, String], default: 0 },\n emissiveIntensity: { type: Number, default: 1 },\n envMapIntensity: { type: Number, default: 1 },\n lightMapIntensity: { type: Number, default: 1 },\n metalness: { type: Number, default: 0 },\n normalScale: { type: Object, default: { x: 1, y: 1 } },\n roughness: { type: Number, default: 1 },\n refractionRatio: { type: Number, default: 0.98 },\n flatShading: Boolean,\n};\n\nexport default defineComponent({\n extends: Material,\n props: {\n ...props,\n ...wireframeProps,\n },\n methods: {\n createMaterial() {\n this.material = new MeshStandardMaterial(propsValues(this.$props, ['normalScale']));\n },\n addWatchers() {\n // TODO : use setProp, handle flatShading ?\n Object.keys(props).forEach(p => {\n if (p === 'normalScale') return;\n watch(() => this[p], (value) => {\n if (p === 'emissive') {\n this.material[p].set(value);\n } else {\n this.material[p] = value;\n }\n });\n });\n bindProp(this, 'normalScale', this.material);\n bindProps(this, Object.keys(wireframeProps), this.material);\n },\n },\n __hmrId: 'StandardMaterial',\n});\n","import { defineComponent } from 'vue';\nimport { MeshPhysicalMaterial } from 'three';\nimport { propsValues } from '../tools';\nimport StandardMaterial from './StandardMaterial';\n\nexport default defineComponent({\n extends: StandardMaterial,\n props: {\n flatShading: Boolean,\n },\n methods: {\n createMaterial() {\n this.material = new MeshPhysicalMaterial(propsValues(this.$props));\n },\n addWatchers() {\n // TODO\n },\n },\n __hmrId: 'PhysicalMaterial',\n});\n","import { defineComponent, watch } from 'vue';\nimport { ShaderMaterial } from 'three';\nimport { propsValues } from '../tools';\n\nconst defaultVertexShader = `\nvarying vec2 vUv;\nvoid main(){\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);\n}`;\n\nconst defaultFragmentShader = `\nvarying vec2 vUv;\nvoid main() {\n gl_FragColor = vec4(vUv.x, vUv.y, 0., 1.0);\n}`;\n\nexport default defineComponent({\n inject: ['three', 'mesh'],\n props: {\n uniforms: { type: Object, default: () => { return {}; } },\n vertexShader: { type: String, default: defaultVertexShader },\n fragmentShader: { type: String, default: defaultFragmentShader },\n },\n provide() {\n return {\n material: this,\n };\n },\n created() {\n this.createMaterial();\n ['vertexShader', 'fragmentShader'].forEach(p => {\n watch(() => this[p], () => {\n // recreate material if we change either shader\n this.material.dispose();\n this.createMaterial();\n });\n });\n },\n unmounted() {\n this.material.dispose();\n },\n methods: {\n createMaterial() {\n this.material = new ShaderMaterial(propsValues(this.$props));\n this.mesh.setMaterial(this.material);\n },\n },\n render() {\n return this.$slots.default ? this.$slots.default() : [];\n },\n __hmrId: 'ShaderMaterial',\n});\n","/**\n * ------------------------------------------------------------------------------------------\n * Subsurface Scattering shader\n * Based on three/examples/jsm/shaders/SubsurfaceScatteringShader.js\n * Based on GDC 2011 Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look\n * https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/\n *------------------------------------------------------------------------------------------\n */\nimport {\n Color,\n ShaderChunk,\n ShaderLib,\n UniformsUtils,\n} from 'three';\n\nfunction replaceAll(string, find, replace) {\n return string.split(find).join(replace);\n}\n\nconst meshphongFragHead = ShaderChunk.meshphong_frag.slice(0, ShaderChunk.meshphong_frag.indexOf('void main() {'));\nconst meshphongFragBody = ShaderChunk.meshphong_frag.slice(ShaderChunk.meshphong_frag.indexOf('void main() {'));\n\nconst SubsurfaceScatteringShader = {\n\n uniforms: UniformsUtils.merge([\n ShaderLib.phong.uniforms,\n {\n thicknessColor: { value: new Color(0xffffff) },\n thicknessDistortion: { value: 0.1 },\n thicknessAmbient: { value: 0.0 },\n thicknessAttenuation: { value: 0.1 },\n thicknessPower: { value: 2.0 },\n thicknessScale: { value: 10.0 },\n },\n ]),\n\n vertexShader: `\n #define USE_UV\n ${ShaderChunk.meshphong_vert}\n `,\n\n fragmentShader: `\n #define USE_UV\n #define SUBSURFACE\n\n ${meshphongFragHead}\n\n uniform float thicknessPower;\n uniform float thicknessScale;\n uniform float thicknessDistortion;\n uniform float thicknessAmbient;\n uniform float thicknessAttenuation;\n uniform vec3 thicknessColor;\n\n void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {\n #ifdef USE_COLOR\n vec3 thickness = vColor * thicknessColor;\n #else\n vec3 thickness = thicknessColor;\n #endif\n vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));\n float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;\n vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;\n reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;\n }\n ` + meshphongFragBody.replace(\n '#include <lights_fragment_begin>',\n replaceAll(\n ShaderChunk.lights_fragment_begin,\n 'RE_Direct( directLight, geometry, material, reflectedLight );',\n `\n RE_Direct( directLight, geometry, material, reflectedLight );\n #if defined( SUBSURFACE ) && defined( USE_UV )\n RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);\n #endif\n `\n )\n ),\n};\n\nexport default SubsurfaceScatteringShader;\n","import { defineComponent } from 'vue';\nimport { Color, ShaderMaterial as TShaderMaterial, UniformsUtils } from 'three';\nimport SubsurfaceScatteringShader from './SubsurfaceScatteringShader.js';\n\nexport default defineComponent({\n inject: ['three', 'mesh'],\n props: {\n color: { type: String, default: '#ffffff' },\n thicknessColor: { type: String, default: '#ffffff' },\n thicknessDistortion: { type: Number, default: 0.4 },\n thicknessAmbient: { type: Number, default: 0.01 },\n thicknessAttenuation: { type: Number, default: 0.7 },\n thicknessPower: { type: Number, default: 2 },\n thicknessScale: { type: Number, default: 4 },\n transparent: { type: Boolean, default: false },\n opacity: { type: Number, default: 1 },\n vertexColors: { type: Boolean, default: false },\n },\n created() {\n this.createMaterial();\n this.mesh.setMaterial(this.material);\n },\n unmounted() {\n this.material.dispose();\n },\n methods: {\n createMaterial() {\n const params = SubsurfaceScatteringShader;\n const uniforms = UniformsUtils.clone(params.uniforms);\n\n Object.entries(this.$props).forEach(([key, value]) => {\n let _key = key, _value = value;\n if (['color', 'thicknessColor'].includes(key)) {\n if (key === 'color') _key = 'diffuse';\n _value = new Color(value);\n }\n if (!['transparent', 'vertexColors'].includes(key)) {\n uniforms[_key].value = _value;\n }\n });\n\n this.material = new TShaderMaterial({\n ...params,\n uniforms,\n lights: true,\n transparent: this.transparent,\n vertexColors: this.vertexColors,\n });\n },\n },\n render() {\n return [];\n },\n __hmrId: 'SubSurfaceMaterial',\n});\n","import { defineComponent } from 'vue';\nimport { MeshToonMaterial } from 'three';\nimport { bindProps, propsValues } from '../tools';\nimport Material, { wireframeProps } from './Material';\n\nexport default defineComponent({\n extends: Material,\n props: {\n ...wireframeProps,\n },\n methods: {\n createMaterial() {\n this.material = new MeshToonMaterial(propsValues(this.$props));\n },\n addWatchers() {\n bindProps(this, Object.keys(wireframeProps), this.material);\n },\n },\n __hmrId: 'ToonMaterial',\n});\n","import { defineComponent, watch } from 'vue';\nimport { ClampToEdgeWrapping, LinearFilter, LinearMipmapLinearFilter, TextureLoader, UVMapping } from 'three';\nimport { bindProp } from '../tools';\n\nexport default defineComponent({\n inject: ['material'],\n emits: ['loaded'],\n props: {\n name: { type: String, default: 'map' },\n uniform: { type: String, default: null },\n src: String,\n onLoad: Function,\n onProgress: Function,\n onError: Function,\n mapping: { type: Number, default: UVMapping },\n wrapS: { type: Number, default: ClampToEdgeWrapping },\n wrapT: { type: Number, default: ClampToEdgeWrapping },\n magFilter: { type: Number, default: LinearFilter },\n minFilter: { type: Number, default: LinearMipmapLinearFilter },\n repeat: { type: Object, default: { x: 1, y: 1 } },\n rotation: { type: Number, default: 0 },\n center: { type: Object, default: { x: 0, y: 0 } },\n },\n created() {\n this.refreshTexture();\n watch(() => this.src, this.refreshTexture);\n },\n unmounted() {\n if (this.material && this.material.setTexture) this.material.setTexture(null, this.name);\n this.texture.dispose();\n },\n methods: {\n createTexture() {\n this.texture = new TextureLoader().load(this.src, this.onLoaded, this.onProgress, this.onError);\n const wathProps = ['mapping', 'wrapS', 'wrapT', 'magFilter', 'minFilter', 'repeat', 'rotation', 'rotation', 'center'];\n wathProps.forEach(prop => {\n bindProp(this, prop, this.texture);\n });\n },\n refreshTexture() {\n this.createTexture();\n // handle standard material\n if (this.material && this.material.setTexture) { this.material.setTexture(this.texture, this.name); }\n // handle shader material\n else if (this.material && this.material.material.type === \"ShaderMaterial\") {\n // require a `uniform` prop so we know what to call the uniform\n if (!this.uniform) {\n console.warn('\"uniform\" prop required to use texture in a shader.')\n return\n }\n this.material.uniforms[this.uniform] = { value: this.texture };\n }\n },\n onLoaded() {\n if (this.onLoad) this.onLoad();\n this.$emit('loaded');\n },\n },\n render() { return []; },\n});\n","import { defineComponent, watch } from 'vue';\nimport { CubeTextureLoader, CubeRefractionMapping } from 'three';\n\nexport default defineComponent({\n inject: ['material'],\n emits: ['loaded'],\n props: {\n path: String,\n urls: {\n type: Array,\n default: ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'],\n },\n onLoad: Function,\n onProgress: Function,\n onError: Function,\n name: { type: String, default: 'envMap' },\n refraction: Boolean,\n // todo: remove ?\n refractionRatio: { type: Number, default: 0.98 },\n },\n created() {\n this.refreshTexture();\n watch(() => this.path, this.refreshTexture);\n watch(() => this.urls, this.refreshTexture);\n },\n unmounted() {\n this.material.setTexture(null, this.name);\n this.texture.dispose();\n },\n methods: {\n createTexture() {\n this.texture = new CubeTextureLoader()\n .setPath(this.path)\n .load(this.urls, this.onLoaded, this.onProgress, this.onError);\n },\n refreshTexture() {\n this.createTexture();\n this.material.setTexture(this.texture, this.name);\n if (this.refraction) {\n this.texture.mapping = CubeRefractionMapping;\n this.material.setProp('refractionRatio', this.refractionRatio);\n }\n },\n onLoaded() {\n if (this.onLoad) this.onLoad();\n this.$emit('loaded');\n },\n },\n render() {\n return [];\n },\n});\n","import { defineComponent, watch } from 'vue';\nimport { Mesh as TMesh } from 'three';\nimport Object3D from '../core/Object3D.js';\nimport { bindProp } from '../tools';\n\nexport const pointerProps = {\n onPointerEnter: Function,\n onPointerOver: Function,\n onPointerMove: Function,\n onPointerLeave: Function,\n onPointerDown: Function,\n onPointerUp: Function,\n onClick: Function,\n};\n\nconst Mesh = defineComponent({\n name: 'Mesh',\n extends: Object3D,\n props: {\n castShadow: Boolean,\n receiveShadow: Boolean,\n ...pointerProps,\n },\n // can't use setup because it will not be used in sub components\n // setup() {},\n provide() {\n return {\n mesh: this,\n };\n },\n mounted() {\n if (!this.mesh && !this.loading) this.initMesh();\n },\n methods: {\n initMesh() {\n this.mesh = new TMesh(this.geometry, this.material);\n this.mesh.component = this;\n\n bindProp(this, 'castShadow', this.mesh);\n bindProp(this, 'receiveShadow', this.mesh);\n\n if (this.onPointerEnter ||\n this.onPointerOver ||\n this.onPointerMove ||\n this.onPointerLeave ||\n this.onPointerDown ||\n this.onPointerUp ||\n this.onClick) {\n this.three.addIntersectObject(this.mesh);\n }\n\n this.initObject3D(this.mesh);\n },\n addGeometryWatchers(props) {\n Object.keys(props).forEach(prop => {\n watch(() => this[prop], () => {\n this.refreshGeometry();\n });\n });\n },\n setGeometry(geometry) {\n this.geometry = geometry;\n if (this.mesh) this.mesh.geometry = geometry;\n },\n setMaterial(material) {\n this.material = material;\n if (this.mesh) this.mesh.material = material;\n },\n refreshGeometry() {\n const oldGeo = this.geometry;\n this.createGeometry();\n this.mesh.geometry = this.geometry;\n oldGeo.dispose();\n },\n },\n unmounted() {\n if (this.mesh) {\n this.three.removeIntersectObject(this.mesh);\n }\n // for predefined mesh (geometry is not unmounted)\n if (this.geometry) this.geometry.dispose();\n },\n __hmrId: 'Mesh',\n});\n\nexport default Mesh;\n\nexport function meshComponent(name, props, createGeometry) {\n return defineComponent({\n name,\n extends: Mesh,\n props,\n created() {\n this.createGeometry();\n this.addGeometryWatchers(props);\n },\n methods: {\n createGeometry() {\n this.geometry = createGeometry(this);\n },\n },\n __hmrId: name,\n });\n};\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/BoxGeometry.js';\n\nexport default meshComponent('Box', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/CircleGeometry.js';\n\nexport default meshComponent('Circle', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/ConeGeometry.js';\n\nexport default meshComponent('Cone', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/CylinderGeometry.js';\n\nexport default meshComponent('Cylinder', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/DodecahedronGeometry.js';\n\nexport default meshComponent('Dodecahedron', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/IcosahedronGeometry.js';\n\nexport default meshComponent('Icosahedron', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/LatheGeometry.js';\n\nexport default meshComponent('Lathe', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/OctahedronGeometry.js';\n\nexport default meshComponent('Octahedron', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/PlaneGeometry.js';\n\nexport default meshComponent('Plane', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/PolyhedronGeometry.js';\n\nexport default meshComponent('Polyhedron', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/RingGeometry.js';\n\nexport default meshComponent('Ring', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/SphereGeometry.js';\n\nexport default meshComponent('Sphere', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/TetrahedronGeometry.js';\n\nexport default meshComponent('Tetrahedron', props, createGeometry);\n","import { defineComponent, watch } from 'vue';\nimport { FontLoader, TextGeometry } from 'three';\nimport Mesh from './Mesh.js';\n\nconst props = {\n text: String,\n fontSrc: String,\n size: { type: Number, default: 80 },\n height: { type: Number, default: 5 },\n depth: { type: Number, default: 1 },\n curveSegments: { type: Number, default: 12 },\n bevelEnabled: { type: Boolean, default: false },\n bevelThickness: { type: Number, default: 10 },\n bevelSize: { type: Number, default: 8 },\n bevelOffset: { type: Number, default: 0 },\n bevelSegments: { type: Number, default: 5 },\n align: { type: [Boolean, String], default: false },\n};\n\nexport default defineComponent({\n extends: Mesh,\n props,\n data() {\n return {\n loading: true,\n };\n },\n created() {\n // add watchers\n const watchProps = [\n 'text', 'size', 'height', 'curveSegments',\n 'bevelEnabled', 'bevelThickness', 'bevelSize', 'bevelOffset', 'bevelSegments',\n 'align',\n ];\n watchProps.forEach(p => {\n watch(() => this[p], () => {\n if (this.font) this.refreshGeometry();\n });\n });\n\n const loader = new FontLoader();\n loader.load(this.fontSrc, (font) => {\n this.loading = false;\n this.font = font;\n this.createGeometry();\n this.initMesh();\n });\n },\n methods: {\n createGeometry() {\n this.geometry = new TextGeometry(this.text, {\n font: this.font,\n size: this.size,\n height: this.height,\n depth: this.depth,\n curveSegments: this.curveSegments,\n bevelEnabled: this.bevelEnabled,\n bevelThickness: this.bevelThickness,\n bevelSize: this.bevelSize,\n bevelOffset: this.bevelOffset,\n bevelSegments: this.bevelSegments,\n });\n\n if (this.align === 'center') {\n this.geometry.center();\n }\n },\n },\n});\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/TorusGeometry.js';\n\nexport default meshComponent('Torus', props, createGeometry);\n","import { meshComponent } from './Mesh.js';\nimport { props, createGeometry } from '../geometries/TorusKnotGeometry.js';\n\nexport default meshComponent('TorusKnot', props, createGeometry);\n","import { defineComponent } from 'vue';\nimport Mesh from './Mesh.js';\nimport { props, createGeometry, updateTubeGeometryPoints } from '../geometries/TubeGeometry.js';\n\nexport default defineComponent({\n extends: Mesh,\n props,\n created() {\n this.createGeometry();\n this.addGeometryWatchers(props);\n },\n methods: {\n createGeometry() {\n this.geometry = createGeometry(this);\n },\n // update curve points (without using prop, faster)\n updatePoints(points) {\n updateTubeGeometryPoints(this.geometry, points);\n },\n },\n __hmrId: 'Tube',\n});\n","import { defineComponent, watch } from 'vue';\nimport { DoubleSide, MeshBasicMaterial, PlaneGeometry, TextureLoader } from 'three';\nimport Mesh from './Mesh.js';\n\nexport default defineComponent({\n emits: ['loaded'],\n extends: Mesh,\n props: {\n src: String,\n width: Number,\n height: Number,\n keepSize: Boolean,\n },\n created() {\n this.createGeometry();\n this.createMaterial();\n this.initMesh();\n\n watch(() => this.src, this.refreshTexture);\n\n ['width', 'height'].forEach(p => {\n watch(() => this[p], this.resize);\n });\n\n if (this.keepSize) this.three.onAfterResize(this.resize);\n },\n methods: {\n createGeometry() {\n this.geometry = new PlaneGeometry(1, 1, 1, 1);\n },\n createMaterial() {\n this.material = new MeshBasicMaterial({ side: DoubleSide, map: this.loadTexture() });\n },\n loadTexture() {\n return new TextureLoader().load(this.src, this.onLoaded);\n },\n refreshTexture() {\n if (this.texture) this.texture.dispose();\n this.material.map = this.loadTexture();\n this.material.needsUpdate = true;\n },\n onLoaded(texture) {\n this.texture = texture;\n this.resize();\n this.$emit('loaded');\n },\n resize() {\n if (!this.texture) return;\n const screen = this.three.size;\n const iW = this.texture.image.width;\n const iH = this.texture.image.height;\n const iRatio = iW / iH;\n let w, h;\n if (this.width && this.height) {\n w = this.width * screen.wWidth / screen.width;\n h = this.height * screen.wHeight / screen.height;\n } else if (this.width) {\n w = this.width * screen.wWidth / screen.width;\n h = w / iRatio;\n } else if (this.height) {\n h = this.height * screen.wHeight / screen.height;\n w = h * iRatio;\n }\n this.mesh.scale.x = w;\n this.mesh.scale.y = h;\n },\n },\n __hmrId: 'Image',\n});\n","import { defineComponent } from 'vue';\nimport { InstancedMesh } from 'three';\nimport Object3D from '../core/Object3D';\nimport { bindProp } from '../tools';\nimport { pointerProps } from './Mesh';\n\nexport default defineComponent({\n extends: Object3D,\n props: {\n castShadow: Boolean,\n receiveShadow: Boolean,\n count: Number,\n ...pointerProps,\n },\n provide() {\n return {\n mesh: this,\n };\n },\n beforeMount() {\n if (!this.$slots.default) {\n console.error('Missing Geometry');\n }\n },\n mounted() {\n this.initMesh();\n },\n methods: {\n initMesh() {\n this.mesh = new InstancedMesh(this.geometry, this.material, this.count);\n this.mesh.component = this;\n\n bindProp(this, 'castShadow', this.mesh);\n bindProp(this, 'receiveShadow', this.mesh);\n\n if (this.onPointerEnter ||\n this.onPointerOver ||\n this.onPointerMove ||\n this.onPointerLeave ||\n this.onPointerDown ||\n this.onPointerUp ||\n this.onClick) {\n this.three.addIntersectObject(this.mesh);\n }\n\n this.initObject3D(this.mesh);\n },\n setGeometry(geometry) {\n this.geometry = geometry;\n if (this.mesh) this.mesh.geometry = geometry;\n },\n setMaterial(material) {\n this.material = material;\n this.material.instancingColor = true;\n if (this.mesh) this.mesh.material = material;\n },\n },\n unmounted() {\n if (this.mesh) {\n this.three.removeIntersectObject(this.mesh);\n }\n },\n __hmrId: 'InstancedMesh',\n});\n","import { defineComponent } from 'vue';\nimport { Sprite, SpriteMaterial, TextureLoader } from 'three';\nimport Object3D from '../core/Object3D.js';\n\nexport default defineComponent({\n extends: Object3D,\n emits: ['loaded'],\n props: {\n src: String,\n },\n data() {\n return {\n loading: true,\n };\n },\n created() {\n this.texture = new TextureLoader().load(this.src, this.onLoaded);\n this.material = new SpriteMaterial({ map: this.texture });\n this.sprite = new Sprite(this.material);\n this.geometry = this.sprite.geometry;\n this.initObject3D(this.sprite);\n },\n unmounted() {\n this.texture.dispose();\n this.material.dispose();\n },\n methods: {\n onLoaded() {\n this.loading = false;\n this.updateUV();\n this.$emit('loaded');\n },\n updateUV() {\n this.iWidth = this.texture.image.width;\n this.iHeight = this.texture.image.height;\n this.iRatio = this.iWidth / this.iHeight;\n\n let x = 0.5, y = 0.5;\n if (this.iRatio > 1) {\n y = 0.5 / this.iRatio;\n } else {\n x = 0.5 / this.iRatio;\n }\n\n const positions = this.geometry.attributes.position.array;\n positions[0] = -x; positions[1] = -y;\n positions[5] = x; positions[6] = -y;\n positions[10] = x; positions[11] = y;\n positions[15] = -x; positions[16] = y;\n this.geometry.attributes.position.needsUpdate = true;\n },\n },\n __hmrId: 'Sprite',\n});\n","import { defineComponent } from 'vue';\r\nimport Object3D from '../core/Object3D.js';\r\n\r\nexport default defineComponent({\r\n extends: Object3D,\r\n emits: ['load', 'progress', 'error'],\r\n data() {\r\n return {\r\n progress: 0,\r\n };\r\n },\r\n methods: {\r\n onLoad(model) {\r\n this.$emit('load', model);\r\n this.initObject3D(model);\r\n },\r\n onProgress(progress) {\r\n this.progress = progress.loaded / progress.total;\r\n this.$emit('progress', progress);\r\n },\r\n onError(error) {\r\n this.$emit('error', error);\r\n },\r\n },\r\n});\r\n","import { defineComponent } from 'vue';\r\nimport { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';\r\nimport Model from './Model.js';\r\n\r\nexport default defineComponent({\r\n extends: Model,\r\n props: {\r\n src: String,\r\n },\r\n created() {\r\n const loader = new GLTFLoader();\r\n loader.load(this.src, (gltf) => {\r\n this.onLoad(gltf.scene);\r\n }, this.onProgress, this.onError);\r\n },\r\n});\r\n","import { defineComponent } from 'vue';\r\nimport { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';\r\nimport Model from './Model.js';\r\n\r\nexport default defineComponent({\r\n extends: Model,\r\n props: {\r\n src: String,\r\n },\r\n created() {\r\n const loader = new FBXLoader();\r\n loader.load(this.src, (fbx) => {\r\n this.onLoad(fbx);\r\n }, this.onProgress, this.onError);\r\n },\r\n});\r\n","import { defineComponent } from 'vue';\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';\n\nexport default defineComponent({\n setup() {\n return {\n passes: [],\n };\n },\n inject: ['three'],\n provide() {\n return {\n passes: this.passes,\n };\n },\n mounted() {\n this.three.onAfterInit(() => {\n this.composer = new EffectComposer(this.three.renderer);\n this.three.renderer.autoClear = false;\n this.passes.forEach(pass => {\n this.composer.addPass(pass);\n });\n this.three.composer = this.composer;\n\n this.resize();\n this.three.onAfterResize(this.resize);\n });\n },\n unmounted() {\n this.three.offAfterResize(this.resize);\n },\n methods: {\n resize() {\n this.composer.setSize(this.three.size.width, this.three.size.height);\n },\n },\n render() {\n return this.$slots.default();\n },\n __hmrId: 'EffectComposer',\n});\n","import { defineComponent } from 'vue';\n\nexport default defineComponent({\n inject: ['three', 'passes'],\n emits: ['ready'],\n beforeMount() {\n if (!this.passes) {\n console.error('Missing parent EffectComposer');\n }\n },\n unmounted() {\n if (this.pass.dispose) this.pass.dispose();\n },\n methods: {\n completePass(pass) {\n this.passes.push(pass);\n this.pass = pass;\n this.$emit('ready', pass);\n },\n },\n render() {\n return [];\n },\n __hmrId: 'EffectPass',\n});\n","import { defineComponent } from 'vue';\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n mounted() {\n if (!this.three.scene) {\n console.error('Missing Scene');\n }\n if (!this.three.camera) {\n console.error('Missing Camera');\n }\n const pass = new RenderPass(this.three.scene, this.three.camera);\n this.completePass(pass);\n },\n __hmrId: 'RenderPass',\n});\n","import { defineComponent } from 'vue';\nimport { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n focus: {\n type: Number,\n default: 1,\n },\n aperture: {\n type: Number,\n default: 0.025,\n },\n maxblur: {\n type: Number,\n default: 0.01,\n },\n },\n watch: {\n focus() { this.pass.uniforms.focus.value = this.focus; },\n aperture() { this.pass.uniforms.aperture.value = this.aperture; },\n maxblur() { this.pass.uniforms.maxblur.value = this.maxblur; },\n },\n mounted() {\n if (!this.three.scene) {\n console.error('Missing Scene');\n }\n if (!this.three.camera) {\n console.error('Missing Camera');\n }\n const params = {\n focus: this.focus,\n aperture: this.aperture,\n maxblur: this.maxblur,\n width: this.three.size.width,\n height: this.three.size.height,\n };\n const pass = new BokehPass(this.three.scene, this.three.camera, params);\n this.completePass(pass);\n },\n __hmrId: 'BokehPass',\n});\n","import { defineComponent } from 'vue';\nimport { FilmPass } from 'three/examples/jsm/postprocessing/FilmPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n noiseIntensity: { type: Number, default: 0.5 },\n scanlinesIntensity: { type: Number, default: 0.05 },\n scanlinesCount: { type: Number, default: 4096 },\n grayscale: { type: Number, default: 0 },\n },\n watch: {\n noiseIntensity() { this.pass.uniforms.nIntensity.value = this.noiseIntensity; },\n scanlinesIntensity() { this.pass.uniforms.sIntensity.value = this.scanlinesIntensity; },\n scanlinesCount() { this.pass.uniforms.sCount.value = this.scanlinesCount; },\n grayscale() { this.pass.uniforms.grayscale.value = this.grayscale; },\n },\n mounted() {\n const pass = new FilmPass(this.noiseIntensity, this.scanlinesIntensity, this.scanlinesCount, this.grayscale);\n this.completePass(pass);\n },\n __hmrId: 'FilmPass',\n});\n","import { defineComponent } from 'vue';\nimport { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';\nimport { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n mounted() {\n const pass = new ShaderPass(FXAAShader);\n this.completePass(pass);\n\n // resize will be called in three init\n this.three.onAfterResize(this.resize);\n },\n unmounted() {\n this.three.offAfterResize(this.resize);\n },\n methods: {\n resize() {\n const { resolution } = this.pass.material.uniforms;\n resolution.value.x = 1 / this.three.size.width;\n resolution.value.y = 1 / this.three.size.height;\n },\n },\n __hmrId: 'FXAAPass',\n});\n","import { defineComponent, watch } from 'vue';\nimport { HalftonePass } from 'three/examples/jsm/postprocessing/HalftonePass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n shape: { type: Number, default: 1 },\n radius: { type: Number, default: 4 },\n rotateR: { type: Number, default: Math.PI / 12 * 1 },\n rotateG: { type: Number, default: Math.PI / 12 * 2 },\n rotateB: { type: Number, default: Math.PI / 12 * 3 },\n scatter: { type: Number, default: 0 },\n },\n mounted() {\n const pass = new HalftonePass(this.three.size.width, this.three.size.height, {});\n\n ['shape', 'radius', 'rotateR', 'rotateG', 'rotateB', 'scatter'].forEach(p => {\n pass.uniforms[p].value = this[p];\n watch(() => this[p], () => {\n pass.uniforms[p].value = this[p];\n });\n });\n\n this.completePass(pass);\n },\n __hmrId: 'HalftonePass',\n});\n","import { defineComponent } from 'vue';\nimport { SMAAPass } from 'three/examples/jsm/postprocessing/SMAAPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n mounted() {\n // three size is not set yet, but this pass will be resized by effect composer\n const pass = new SMAAPass(this.three.size.width, this.three.size.height);\n this.completePass(pass);\n },\n __hmrId: 'SMAAPass',\n});\n","import { defineComponent } from 'vue';\nimport { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n scene: null,\n camera: null,\n options: {\n type: Object,\n default: () => ({}),\n },\n },\n mounted() {\n const pass = new SSAOPass(\n this.scene || this.three.scene,\n this.camera || this.three.camera,\n this.three.size.width,\n this.three.size.height\n );\n\n for (const key of Object.keys(this.options)) {\n pass[key] = this.options[key];\n }\n\n this.completePass(pass);\n },\n __hmrId: 'SSAOPass',\n});\n","export default {\n uniforms: {},\n vertexShader: `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: `\n varying vec2 vUv;\n void main() {\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n }\n `,\n};\n","// From https://github.com/evanw/glfx.js\nimport { Vector2 } from 'three';\nimport DefaultShader from './default';\n\nexport default {\n uniforms: {\n tDiffuse: { value: null },\n blurRadius: { value: 0 },\n gradientRadius: { value: 0 },\n start: { value: new Vector2() },\n end: { value: new Vector2() },\n delta: { value: new Vector2() },\n texSize: { value: new Vector2() },\n },\n vertexShader: DefaultShader.vertexShader,\n fragmentShader: `\n uniform sampler2D tDiffuse;\n uniform float blurRadius;\n uniform float gradientRadius;\n uniform vec2 start;\n uniform vec2 end;\n uniform vec2 delta;\n uniform vec2 texSize;\n varying vec2 vUv;\n\n float random(vec3 scale, float seed) {\n /* use the fragment position for a different seed per-pixel */\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n }\n\n void main() {\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n /* randomize the lookup values to hide the fixed number of samples */\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vUv * texSize - start, normal)) / gradientRadius) * blurRadius;\n for (float t = -30.0; t <= 30.0; t++) {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 texel = texture2D(tDiffuse, vUv + delta / texSize * percent * radius);\n // vec4 texel2 = texture2D(tDiffuse, vUv + vec2(-delta.y, delta.x) / texSize * percent * radius);\n\n /* switch to pre-multiplied alpha to correctly blur transparent images */\n texel.rgb *= texel.a;\n // texel2.rgb *= texel2.a;\n\n color += texel * weight;\n total += 2.0 * weight;\n }\n\n gl_FragColor = color / total;\n\n /* switch back from pre-multiplied alpha */\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n }\n `,\n};\n","import { defineComponent, watch } from 'vue';\nimport { Vector2 } from 'three';\nimport { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';\nimport EffectPass from './EffectPass.js';\nimport TiltShift from '../shaders/TiltShift.js';\nimport { bindProp } from '../tools';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n blurRadius: { type: Number, default: 10 },\n gradientRadius: { type: Number, default: 100 },\n start: { type: Object, default: { x: 0, y: 100 } },\n end: { type: Object, default: { x: 10, y: 100 } },\n },\n mounted() {\n this.pass = new ShaderPass(TiltShift);\n this.passes.push(this.pass);\n\n this.pass1 = new ShaderPass(TiltShift);\n this.passes.push(this.pass1);\n\n const uniforms = this.uniforms = this.pass.uniforms;\n const uniforms1 = this.uniforms1 = this.pass1.uniforms;\n uniforms1.blurRadius = uniforms.blurRadius;\n uniforms1.gradientRadius = uniforms.gradientRadius;\n uniforms1.start = uniforms.start;\n uniforms1.end = uniforms.end;\n uniforms1.texSize = uniforms.texSize;\n\n bindProp(this, 'blurRadius', uniforms.blurRadius, 'value');\n bindProp(this, 'gradientRadius', uniforms.gradientRadius, 'value');\n\n this.updateFocusLine();\n ['start', 'end'].forEach(p => {\n watch(() => this[p], this.updateFocusLine, { deep: true });\n });\n\n this.pass.setSize = (width, height) => {\n uniforms.texSize.value.set(width, height);\n };\n\n // emit ready event with two passes - do so manually in this file instead\n // of calling `completePass` like in other effect types\n this.$emit('ready', [this.pass, this.pass1]);\n },\n methods: {\n updateFocusLine() {\n this.uniforms.start.value.copy(this.start);\n this.uniforms.end.value.copy(this.end);\n const dv = new Vector2().copy(this.end).sub(this.start).normalize();\n this.uniforms.delta.value.copy(dv);\n this.uniforms1.delta.value.set(-dv.y, dv.x);\n },\n },\n __hmrId: 'TiltShiftPass',\n});\n","import { defineComponent } from 'vue';\nimport { Vector2 } from 'three';\nimport { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';\nimport EffectPass from './EffectPass.js';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n strength: { type: Number, default: 1.5 },\n radius: { type: Number, default: 0 },\n threshold: { type: Number, default: 0 },\n },\n watch: {\n strength() { this.pass.strength = this.strength; },\n radius() { this.pass.radius = this.radius; },\n threshold() { this.pass.threshold = this.threshold; },\n },\n mounted() {\n const size = new Vector2(this.three.size.width, this.three.size.height);\n const pass = new UnrealBloomPass(size, this.strength, this.radius, this.threshold);\n this.completePass(pass);\n },\n __hmrId: 'UnrealBloomPass',\n});\n","// From https://github.com/evanw/glfx.js\nimport { Vector2 } from 'three';\nimport DefaultShader from './default';\n\nexport default {\n uniforms: {\n tDiffuse: { value: null },\n center: { value: new Vector2(0.5, 0.5) },\n strength: { value: 0 },\n },\n vertexShader: DefaultShader.vertexShader,\n fragmentShader: `\n uniform sampler2D tDiffuse;\n uniform vec2 center;\n uniform float strength;\n varying vec2 vUv;\n\n float random(vec3 scale, float seed) {\n /* use the fragment position for a different seed per-pixel */\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n }\n \n void main() {\n vec4 color = vec4(0.0);\n float total = 0.0;\n vec2 toCenter = center - vUv;\n \n /* randomize the lookup values to hide the fixed number of samples */\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n \n for (float t = 0.0; t <= 40.0; t++) {\n float percent = (t + offset) / 40.0;\n float weight = 4.0 * (percent - percent * percent);\n vec4 texel = texture2D(tDiffuse, vUv + toCenter * percent * strength);\n\n /* switch to pre-multiplied alpha to correctly blur transparent images */\n texel.rgb *= texel.a;\n\n color += texel * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n\n /* switch back from pre-multiplied alpha */\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n }\n `,\n};\n","import { defineComponent } from 'vue';\nimport { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';\nimport EffectPass from './EffectPass.js';\nimport ZoomBlur from '../shaders/ZoomBlur.js';\nimport { bindProp } from '../tools';\n\nexport default defineComponent({\n extends: EffectPass,\n props: {\n center: { type: Object, default: { x: 0.5, y: 0.5 } },\n strength: { type: Number, default: 0.5 },\n },\n mounted() {\n const pass = new ShaderPass(ZoomBlur);\n\n const uniforms = this.uniforms = pass.uniforms;\n bindProp(this, 'center', uniforms.center, 'value');\n bindProp(this, 'strength', uniforms.strength, 'value');\n\n this.completePass(pass);\n },\n __hmrId: 'ZoomBlurPass',\n});\n","import { createApp as _createApp } from 'vue';\nimport * as TROIS from './index.js';\n\nexport const TroisJSVuePlugin = {\n install: (app) => {\n const comps = [\n 'Camera',\n 'OrthographicCamera',\n 'PerspectiveCamera',\n 'Raycaster',\n 'Renderer',\n 'Scene',\n 'Group',\n\n 'AmbientLight',\n 'DirectionalLight',\n 'HemisphereLight',\n 'PointLight',\n 'RectAreaLight',\n 'SpotLight',\n\n 'BasicMaterial',\n 'LambertMaterial',\n 'MatcapMaterial',\n 'PhongMaterial',\n 'PhysicalMaterial',\n 'ShaderMaterial',\n 'StandardMaterial',\n 'SubSurfaceMaterial',\n 'ToonMaterial',\n\n 'Texture',\n 'CubeTexture',\n\n 'Mesh',\n\n 'Box', 'BoxGeometry',\n 'Circle', 'CircleGeometry',\n 'Cone', 'ConeGeometry',\n 'Cylinder', 'CylinderGeometry',\n 'Dodecahedron', 'DodecahedronGeometry',\n 'Icosahedron', 'IcosahedronGeometry',\n 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