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✨ ThreeJS + VueJS 3 + ViteJS ⚡
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rollup.config.js |
✨ VueJS 3 + ViteJS + ThreeJS ⚡
I wanted to try to write a lib similar to react-three-fiber but for VueJS.
Demos : https://troisjs.github.io/trois/
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
Trois is a french word, it means Three.
PoC
I first made a simple Proof of Concept, take a look at Test1.vue :
<Renderer>
<PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
<PhongMaterial id="material1" color="#ff0000"></PhongMaterial>
<LambertMaterial id="material2" color="#0000ff"></LambertMaterial>
<Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" material="material1"></Box>
<Sphere ref="sphere" :radius="10" :position="{ x: 50 }" material="material2"></Sphere>
</Scene>
</Renderer>
InstancedMesh
Take a look at Test3.vue.
Template
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
<Camera :position="{ z: 100 }"></Camera>
<PhongMaterial id="material" color="#ffffff"></PhongMaterial>
<Scene id="scene1">
<PointLight color="#ffffff" :intensity="0.5" :position="{ y: 50, z: 50 }"></PointLight>
<PointLight color="#ff0000" :intensity="0.5" :position="{ y: -50, z: 50 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="1000">
<SphereGeometry :radius="2"></SphereGeometry>
</InstancedMesh>
</Scene>
</Renderer>
Script : init instanceMatrix
const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
const imesh = this.$refs.imesh.mesh;
const dummy = new Object3D();
for (let i = 0; i < 1000; i++) {
dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
const scale = rnd(0.2, 1);
dummy.scale.set(scale, scale, scale);
dummy.updateMatrix();
imesh.setMatrixAt(i, dummy.matrix);
}
imesh.instanceMatrix.needsUpdate = true;
GLTF
Take a look at TestGLTF.vue.
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
Test
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev