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130 lines
4.7 KiB
Markdown
130 lines
4.7 KiB
Markdown
# ✨ ThreeJS + VueJS 3 + ViteJS ⚡
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[![NPM Package][npm]][npm-url]
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[![Build Size][build-size]][build-size-url]
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[![NPM Downloads][npm-downloads]][npmtrends-url]
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[![Discord][discord]][discord-url]
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<!-- [![Support][support]][support-url] -->
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[npm]: https://img.shields.io/npm/v/troisjs
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[npm-url]: https://www.npmjs.com/package/troisjs
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[build-size]: https://badgen.net/bundlephobia/minzip/troisjs
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[build-size-url]: https://bundlephobia.com/result?p=troisjs
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[npm-downloads]: https://img.shields.io/npm/dw/troisjs
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[npmtrends-url]: https://www.npmtrends.com/troisjs
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[discord]: https://img.shields.io/discord/828384755778846772
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[discord-url]: https://discord.gg/q85DvHhh
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[support]: https://img.shields.io/badge/support-hicetnunc-lightgrey
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[support-url]: https://www.hicetnunc.xyz/tz/tz1XWVAgiiLBPstq5saWXKZqPHbsvq4Qdb4C
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<p style="text-align:center;">
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<a href="https://troisjs.github.io/little-planet/"><img src="/screenshots/little-planet.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/physics/1.html"><img src="/screenshots/troisjs_10.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/physics/2.html"><img src="/screenshots/troisjs_11.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/3.html"><img src="/screenshots/troisjs_1.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/4.html"><img src="/screenshots/troisjs_3.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/1.html"><img src="/screenshots/troisjs_4.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/2.html"><img src="/screenshots/troisjs_5.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/materials/2.html"><img src="/screenshots/troisjs_2.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/loop.html"><img src="/screenshots/troisjs_6.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/shadows.html"><img src="/screenshots/troisjs_7.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/5.html"><img src="/screenshots/troisjs_8.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/lights.html"><img src="/screenshots/troisjs_9.jpg" width="30%" /></a>
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</p>
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- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
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- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
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- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz
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I wanted to code something similar to *react-three-fiber* but for VueJS.
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I started from scratch, I will rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three*.
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## Usage (CDN)
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TroisJS is really simple and easy to use :
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```html
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<div id="app">
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<renderer ref="renderer" antialias orbit-ctrl resize="window">
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<camera :position="{ z: 10 }"></camera>
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<scene>
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<point-light :position="{ y: 50, z: 50 }"></point-light>
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<box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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<lambert-material></lambert-material>
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</box>
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</scene>
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</renderer>
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</div>
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<script type="module">
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import { createApp } from 'https://unpkg.com/troisjs@0.2.3/build/trois.module.cdn.min.js';
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createApp({
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mounted() {
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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renderer.onBeforeRender(() => {
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box.rotation.x += 0.01;
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});
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}
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}).mount('#app');;
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</script>
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```
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Read more on https://troisjs.github.io/guide/
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## HMR
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Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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## Features
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Take a look at examples : https://troisjs.github.io/
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- [ ] Lights
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- [x] AmbientLight
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- [x] DirectionalLight
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- [x] HemisphereLight
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- [x] PointLight
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- [x] RectAreaLight
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- [x] SpotLight
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- [ ] Materials
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- [x] Basic
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- [x] Lambert
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- [x] Mapcap
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- [x] Phong
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- [x] Physical
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- [x] Shader
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- [x] Standard
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- [x] SubSurface
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- [x] Toon
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- [ ] Geometries
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- [x] Box
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- [x] Circle
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- [x] Cone
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- [x] Cylinder
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- [x] Dodecahedron
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- [x] Icosahedron
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- [x] Lathe
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- [x] Octahedron
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- [x] Polyhedron
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- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
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- [x] Torus
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- [x] TorusKnot
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- [x] Tube
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- [ ] Post Processing
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- [x] EffectComposer
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- [x] BokehPass
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- [x] FilmPass
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- [x] FXAAPass
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- [x] HalftonePass
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- [x] Renderpass
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- [x] SMAAPass
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- [x] SSAOPass
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- [x] UnrealBloomPass
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- [x] TiltShiftPass
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- [x] ZoomBlurPass
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