1
0
mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
ThreeJS + VueJS 3 + ViteJS
Go to file
Kevin Levron 607c5ba9a2 analytics
2020-09-15 17:01:09 +02:00
docs analytics 2020-09-15 17:01:09 +02:00
public wip 2020-09-15 14:59:34 +02:00
src add plane mesh 2020-09-15 16:21:07 +02:00
.eslintrc.js init 2020-09-14 16:57:11 +02:00
.gitignore move github page folder 2020-09-15 10:12:01 +02:00
index.html remove favicon 2020-09-15 10:15:21 +02:00
package.json wip 2020-09-15 10:07:57 +02:00
README.md fix typo 2020-09-15 16:03:05 +02:00

VueJS 3 + ViteJS + ThreeJS

I wanted to try to write a lib similar to react-three-fiber but for VueJS.

Demos : https://troisjs.github.io/trois/

I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)

Trois is a french word, it means Three.

PoC

I first made a simple Proof of Concept, take a look at Test1.vue :

  <Renderer>
    <PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
    <PhongMaterial id="material1" color="#ff0000"></PhongMaterial>
    <LambertMaterial id="material2" color="#0000ff"></LambertMaterial>
    <Scene>
      <PointLight :position="{ y: 50, z: 50 }"></PointLight>
      <Box ref="box" :size="10" material="material1"></Box>
      <Sphere ref="sphere" :radius="10" :position="{ x: 50 }" material="material2"></Sphere>
    </Scene>
  </Renderer>

InstancedMesh

Take a look at Test3.vue.

Template

<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
  <Camera :position="{ z: 100 }"></Camera>
  <PhongMaterial id="material" color="#ffffff"></PhongMaterial>
  <Scene id="scene1">
    <PointLight color="#ffffff" :intensity="0.5" :position="{ y: 50, z: 50 }"></PointLight>
    <PointLight color="#ff0000" :intensity="0.5" :position="{ y: -50, z: 50 }"></PointLight>
    <InstancedMesh ref="imesh" material="material" :count="1000">
      <SphereGeometry :radius="2"></SphereGeometry>
    </InstancedMesh>
  </Scene>
</Renderer>

Script : init instanceMatrix

const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
const imesh = this.$refs.imesh.mesh;
const dummy = new Object3D();
for (let i = 0; i < 1000; i++) {
  dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
  const scale = rnd(0.2, 1);
  dummy.scale.set(scale, scale, scale);
  dummy.updateMatrix();
  imesh.setMatrixAt(i, dummy.matrix);
}
imesh.instanceMatrix.needsUpdate = true;

GLTF

Take a look at TestGLTF.vue.

<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
  <AmbientLight></AmbientLight>
</GLTFViewer>

Test

git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev