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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
trois/build/trois.module.min.js
Kevin Levron 08bc80d1cf 0.1.0
2020-10-04 00:49:05 +02:00

3 lines
67 KiB
JavaScript

import{h as e,toRef as t,watch as i,resolveComponent as r,openBlock as n,createBlock as s,withCtx as a,createVNode as o,renderSlot as h}from"vue";import{Vector2 as u,Vector3 as m,Plane as d,Raycaster as c,WebGLRenderer as f,PerspectiveCamera as l,Scene as p,Color as y,TextureLoader as g,CubeTextureLoader as v,BoxBufferGeometry as x,CircleBufferGeometry as b,ConeBufferGeometry as S,CylinderBufferGeometry as w,DodecahedronBufferGeometry as N,IcosahedronBufferGeometry as C,LatheBufferGeometry as z,OctahedronBufferGeometry as M,PolyhedronBufferGeometry as _,RingBufferGeometry as T,SphereBufferGeometry as G,TetrahedronBufferGeometry as P,TorusBufferGeometry as I,TorusKnotBufferGeometry as L,Curve as E,TubeBufferGeometry as B,AmbientLight as j,DirectionalLight as R,PointLight as k,SpotLight as A,FrontSide as D,MeshBasicMaterial as O,MeshLambertMaterial as F,MeshPhongMaterial as U,MeshStandardMaterial as $,MeshPhysicalMaterial as Z,ShaderChunk as W,UniformsUtils as q,ShaderLib as V,ShaderMaterial as H,MeshToonMaterial as Y,Mesh as X,PlaneBufferGeometry as K,FontLoader as J,TextBufferGeometry as Q,WebGLCubeRenderTarget as ee,RGBFormat as te,LinearMipmapLinearFilter as ie,CubeCamera as re,BackSide as ne,DoubleSide as se,InstancedMesh as ae,CubeRefractionMapping as oe,SpriteMaterial as he,Sprite as ue,Object3D as me,Geometry as de,Face3 as ce,BufferGeometry as fe,MathUtils as le,InstancedBufferAttribute as pe}from"three";import{OrbitControls as ye}from"three/examples/jsm/controls/OrbitControls.js";import{EffectComposer as ge}from"three/examples/jsm/postprocessing/EffectComposer.js";import{RenderPass as ve}from"three/examples/jsm/postprocessing/RenderPass.js";import{BokehPass as xe}from"three/examples/jsm/postprocessing/BokehPass.js";import{FilmPass as be}from"three/examples/jsm/postprocessing/FilmPass.js";import{HalftonePass as Se}from"three/examples/jsm/postprocessing/HalftonePass.js";import{SAOPass as we}from"three/examples/jsm/postprocessing/SAOPass.js";import{UnrealBloomPass as Ne}from"three/examples/jsm/postprocessing/UnrealBloomPass.js";import{gsap as Ce,Power4 as ze}from"gsap";import{GLTFLoader as Me}from"three/examples/jsm/loaders/GLTFLoader.js";function _e(){var e={canvas:null,antialias:!0,alpha:!1,autoClear:!0,orbit_ctrl:!1,mouse_move:!1,mouse_raycast:!1,resize:"window",width:0,height:0},t={width:0,height:0,wWidth:0,wHeight:0,ratio:0},i=[],r=[],n=[],s=new u,a=new m,o=new d(new m(0,0,1),0),h=new c,l={conf:e,renderer:null,camera:null,cameraCtrl:null,materials:{},scene:null,size:t,mouse:s,mouseV3:a,init:function(t){t&&Object.entries(t).forEach((function(t){var i=t[0],r=t[1];e[i]=r}));if(!l.scene)return void console.error("Missing Scene");if(!l.camera)return void console.error("Missing Camera");l.renderer=new f({canvas:e.canvas,antialias:e.antialias,alpha:e.alpha}),l.renderer.autoClear=e.autoClear,e.orbit_ctrl&&(l.orbitCtrl=new ye(l.camera,l.renderer.domElement),e.orbit_ctrl instanceof Object&&Object.entries(e.orbit_ctrl).forEach((function(e){var t=e[0],i=e[1];l.orbitCtrl[t]=i})));e.width&&e.height?x(e.width,e.height):e.resize&&(v(),window.addEventListener("resize",v));e.mouse_move&&("body"===e.mouse_move?l.mouse_move_element=document.body:l.mouse_move_element=l.renderer.domElement,l.mouse_move_element.addEventListener("mousemove",p),l.mouse_move_element.addEventListener("mouseleave",y));return i.forEach((function(e){return e()})),!0},dispose:function(){n=[],window.removeEventListener("resize",v),l.mouse_move_element&&(l.mouse_move_element.removeEventListener("mousemove",p),l.mouse_move_element.removeEventListener("mouseleave",y));l.orbitCtrl&&l.orbitCtrl.dispose();this.renderer.dispose()},render:function(){l.orbitCtrl&&l.orbitCtrl.update();n.forEach((function(e){return e()})),l.renderer.render(l.scene,l.camera)},renderC:function(){l.orbitCtrl&&l.orbitCtrl.update();n.forEach((function(e){return e()})),l.composer.render()},setSize:x,onAfterInit:function(e){i.push(e)},onAfterResize:function(e){r.push(e)},offAfterResize:function(e){r=r.filter((function(t){return t!==e}))},onBeforeRender:function(e){n.push(e)},offBeforeRender:function(e){n=n.filter((function(t){return t!==e}))}};function p(e){s.x=e.clientX/t.width*2-1,s.y=-e.clientY/t.height*2+1,g()}function y(e){s.x=0,s.y=0,g()}function g(){e.mouse_raycast&&(l.camera.getWorldDirection(o.normal),o.normal.normalize(),h.setFromCamera(s,l.camera),h.ray.intersectPlane(o,a))}function v(){"window"===e.resize?x(window.innerWidth,window.innerHeight):x(e.resize.clientWidth,e.resize.clientHeight),r.forEach((function(e){return e()}))}function x(e,i){t.width=e,t.height=i,t.ratio=e/i,l.renderer.setSize(e,i,!1),l.camera.aspect=t.ratio,l.camera.updateProjectionMatrix(),l.composer&&l.composer.setSize(e,i);var r=function(){var e=l.camera.fov*Math.PI/180,t=2*Math.tan(e/2)*Math.abs(l.camera.position.z);return[t*l.camera.aspect,t]}();t.wWidth=r[0],t.wHeight=r[1]}return l}var Te={props:{antialias:{type:Boolean,default:!0},alpha:{type:Boolean,default:!1},autoClear:{type:Boolean,default:!0},shadow:{type:Boolean,default:!1},orbitCtrl:{type:[Boolean,Object],default:!1},mouseMove:{type:[Boolean,String],default:!1},mouseRaycast:{type:Boolean,default:!1},resize:{type:[Boolean,String,Element],default:"window"},width:String,height:String},setup:function(){return{three:_e(),raf:!0,onMountedCallbacks:[]}},provide:function(){return{three:this.three,rendererComponent:this}},mounted:function(){var e={canvas:this.$refs.canvas,antialias:this.antialias,alpha:this.alpha,autoClear:this.autoClear,orbit_ctrl:this.orbitCtrl,mouse_move:this.mouseMove,mouse_raycast:this.mouseRaycast,resize:this.resize,width:this.width,height:this.height};this.three.init(e)&&(this.three.renderer.shadowMap.enabled=this.shadow,this.three.composer?this.animateC():this.animate()),this.onMountedCallbacks.forEach((function(e){return e()}))},beforeUnmount:function(){this.raf=!1,this.three.dispose()},methods:{onMounted:function(e){this.onMountedCallbacks.push(e)},onBeforeRender:function(e){this.three.onBeforeRender(e)},onAfterResize:function(e){this.three.onAfterResize(e)},animate:function(){this.raf&&requestAnimationFrame(this.animate),this.three.render()},animateC:function(){this.raf&&requestAnimationFrame(this.animateC),this.three.renderC()}},render:function(){return e("canvas",{ref:"canvas"},this.$slots.default())}};function Ge(e,t){t instanceof Object&&Object.entries(t).forEach((function(t){var i=t[0],r=t[1];e[i]=r}))}function Pe(e,t){var i={};return Object.entries(e).forEach((function(e){var r=e[0],n=e[1];(!t||t&&!t.includes(r))&&(i[r]=n)})),i}function Ie(e,t,i){return e+(t-e)*(i=(i=i<0?0:i)>1?1:i)}function Le(e,t,i){e.x=Ie(e.x,t.x,i),e.y=Ie(e.y,t.y,i),e.z=Ie(e.z,t.z,i)}function Ee(e,t,i){return e<t?t:e>i?i:e}function Be(e,r,n){if(e[r]){var s=t(e,r);Ge(n,s.value),i(s,(function(){Ge(n,s.value)}),{deep:!0})}}var je={inject:["three"],props:{aspect:{type:Number,default:1},far:{type:Number,default:2e3},fov:{type:Number,default:50},near:{type:Number,default:.1},position:{type:[Object,m],default:{x:0,y:0,z:0}}},created:function(){var e=this;this.camera=new l(this.fov,this.aspect,this.near,this.far),Be(this,"position",this.camera.position),["aspect","far","fov","near"].forEach((function(t){i((function(){return 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e=this;this.mesh||console.error("Missing parent Mesh"),this.watchProps=[],Object.entries(this.$props).forEach((function(t){return e.watchProps.push(t[0])}))},beforeMount:function(){this.createGeometry(),this.rotateGeometry(),this.mesh.setGeometry(this.geometry)},mounted:function(){this.addWatchers()},unmounted:function(){this.geometry.dispose()},methods:{rotateGeometry:function(){this.rotateX&&this.geometry.rotateX(this.rotateX),this.rotateY&&this.geometry.rotateY(this.rotateY),this.rotateZ&&this.geometry.rotateZ(this.rotateZ)},addWatchers:function(){var e=this;this.watchProps.forEach((function(t){i((function(){return e[t]}),(function(){e.refreshGeometry()}))}))},refreshGeometry:function(){var e=this.geometry;this.createGeometry(),this.rotateGeometry(),this.mesh.setGeometry(this.geometry),e.dispose()}},render:function(){return[]}},Oe={extends:De,props:{size:Number,width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1},depthSegments:{type:Number,default:1}},methods:{createGeometry:function(){var e=this.width,t=this.height,i=this.depth;this.size&&(e=this.size,t=this.size,i=this.size),this.geometry=new x(e,t,i,this.widthSegments,this.heightSegments,this.depthSegments)}}},Fe={extends:De,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},methods:{createGeometry:function(){this.geometry=new 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this.three.materials[this.id]},methods:{setMap:function(e){this.material.map=e,this.material.needsUpdate=!0},setEnvMap:function(e){this.material.envMap=e,this.material.needsUpdate=!0},_addWatchers:function(){var e=this;["color","depthTest","depthWrite","fog","opacity","side","transparent"].forEach((function(t){i((function(){return e[t]}),(function(){"color"===t?e.material.color.set(e.color):e.material[t]=e[t]}))}))}},render:function(){return this.$slots.default?this.$slots.default():[]},__hmrId:"Material"},ot={extends:at,methods:{createMaterial:function(){this.material=new O(Pe(this.$props,["id"]))}},__hmrId:"BasicMaterial"},ht={extends:at,methods:{createMaterial:function(){this.material=new F(Pe(this.$props,["id"]))}},__hmrId:"LambertMaterial"},ut={extends:at,methods:{createMaterial:function(){this.material=new 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this.three.materials[this.id]},render:function(){return[]},__hmrId:"ShaderMaterial"},props:{diffuse:{type:String,default:"#ffffff"},thicknessColor:{type:String,default:"#ffffff"},thicknessDistortion:{type:Number,default:.4},thicknessAmbient:{type:Number,default:.01},thicknessAttenuation:{type:Number,default:.7},thicknessPower:{type:Number,default:2},thicknessScale:{type:Number,default:4},transparent:{type:Boolean,default:!1},opacity:{type:Number,default:1},vertexColors:{type:Boolean,default:!1}},methods:{createMaterial:function(){var e=gt,t=q.clone(e.uniforms);Object.entries(this.$props).forEach((function(e){var i=e[0],r=e[1];"diffuse"!==i&&"thicknessColor"!==i||(r=new y(r)),"id"!==i&&"transparent"!==i&&"vertexColors"!==i&&(t[i].value=r)})),this.material=new H(Object.assign({},e,{uniforms:t,lights:!0,transparent:this.transparent,vertexColors:this.vertexColors}))}},__hmrId:"SubSurfaceMaterial"},xt={extends:at,methods:{createMaterial:function(){this.material=new Y(Pe(this.$props,["id"]))}},__hmrId:"ToonMaterial"},bt={extends:ke,inject:["material"],created:function(){this.material.setMap(this.texture)},unmounted:function(){this.material.setMap(null)},methods:{refreshTexture:function(){this.createTexture(),this.material.setMap(this.texture)}},__hmrId:"Map"},St={extends:Ae,inject:["material"],created:function(){this.material.setEnvMap(this.texture)},unmounted:function(){this.material.setEnvMap(null)},methods:{refreshTexture:function(){this.createTexture(),this.material.setEnvMap(this.texture)}},__hmrId:"EnvMap"},wt={inject:["three","scene","rendererComponent"],emits:["ready"],props:{materialId:String,position:Object,rotation:Object,scale:Object,castShadow:Boolean,receiveShadow:Boolean},provide:function(){return{mesh:this}},mounted:function(){this.geometry&&!this.mesh&&this.initMesh()},unmounted:function(){this.mesh&&this.scene.remove(this.mesh),this.geometry&&this.geometry.dispose(),this.material&&!this.materialId&&this.material.dispose()},methods:{initMesh:function(){!this.material&&this.materialId&&(this.material=this.three.materials[this.materialId]),this.mesh=new X(this.geometry,this.material),this.bindProps(),this.scene.add(this.mesh),this.$emit("ready")},bindProps:function(){var e=this;Be(this,"position",this.mesh.position),Be(this,"rotation",this.mesh.rotation),Be(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach((function(t){e.mesh[t]=e[t],i((function(){return e[t]}),(function(){e.mesh[t]=e[t]}))})),i((function(){return e.materialId}),(function(){e.mesh.material=e.three.materials[e.materialId]}))},setGeometry:function(e){this.geometry=e,this.mesh&&(this.mesh.geometry=e)},setMaterial:function(e){this.material=e,this.mesh&&(this.mesh.material=e)},refreshGeometry:function(){var e=this.geometry;this.createGeometry(),this.mesh.geometry=this.geometry,e.dispose()}},render:function(){return this.$slots.default?this.$slots.default():[]},__hmrId:"Mesh"},Nt={extends:wt,props:{size:Number,width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1},depthSegments:{type:Number,default:1}},created:function(){var e=this;this.createGeometry(),["size","width","height","depth","widthSegments","heightSegments","depthSegments"].forEach((function(t){i((function(){return e[t]}),(function(){e.refreshGeometry()}))}))},methods:{createGeometry:function(){this.size?this.geometry=new x(this.size,this.size,this.size):this.geometry=new x(this.width,this.height,this.depth)}},__hmrId:"Box"},Ct={extends:wt,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created:function(){var 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e=this;!this.material&&this.materialId&&(this.material=this.three.materials[this.materialId]),this.mesh=new ae(this.geometry,this.material,this.count),Be(this,"position",this.mesh.position),Be(this,"rotation",this.mesh.rotation),Be(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach((function(t){e.mesh[t]=e[t],i((function(){return e[t]}),(function(){e.mesh[t]=e[t]}))})),this.scene.add(this.mesh)},setGeometry:function(e){this.geometry=e,this.mesh&&(this.mesh.geometry=e)},setMaterial:function(e){this.material=e,this.mesh&&(this.mesh.material=e)}},render:function(){return 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re(this.cubeCameraNear,this.cubeCameraFar,e),Be(this,"position",this.cubeCamera.position),this.scene.add(this.cubeCamera),this.material.envMap=e.texture,this.material.needsUpdate=!0},updateCubeRT:function(){this.mesh.visible=!1,this.cubeCamera.update(this.three.renderer,this.scene),this.mesh.visible=!0}},__hmrId:"MirrorMesh"},Wt={extends:wt,props:{cubeRTSize:{type:Number,default:512},cubeCameraNear:{type:Number,default:.1},cubeCameraFar:{type:Number,default:2e3},autoUpdate:Boolean},mounted:function(){this.initMirrorMesh(),this.autoUpdate?this.three.onBeforeRender(this.updateCubeRT):this.rendererComponent.onMounted(this.updateCubeRT)},unmounted:function(){this.three.offBeforeRender(this.updateCubeRT)},methods:{initMirrorMesh:function(){var e=new ee(this.cubeRTSize,{mapping:oe,format:te,generateMipmaps:!0,minFilter:ie});this.cubeCamera=new re(this.cubeCameraNear,this.cubeCameraFar,e),Be(this,"position",this.cubeCamera.position),this.scene.add(this.cubeCamera),this.material.envMap=e.texture,this.material.refractionRatio=.95,this.material.needsUpdate=!0},updateCubeRT:function(){this.mesh.visible=!1,this.cubeCamera.update(this.three.renderer,this.scene),this.mesh.visible=!0}},__hmrId:"RefractionMesh"},qt={emits:["ready","loaded"],inject:["three","scene"],props:{src:String,position:Object,scale:Object},mounted:function(){this.texture=(new g).load(this.src,this.onLoaded),this.material=new he({map:this.texture}),this.sprite=new ue(this.material),this.geometry=this.sprite.geometry,Be(this,"position",this.sprite.position),Be(this,"scale",this.sprite.scale),this.scene.add(this.sprite),this.$emit("ready")},unmounted:function(){this.texture.dispose(),this.material.dispose(),this.scene.remove(this.sprite)},methods:{onLoaded:function(){this.updateUV(),this.$emit("loaded")},updateUV:function(){this.iWidth=this.texture.image.width,this.iHeight=this.texture.image.height,this.iRatio=this.iWidth/this.iHeight;var e=.5,t=.5;this.iRatio>1?t=.5/this.iRatio:e=.5/this.iRatio;var i=this.geometry.attributes.position.array;i[0]=-e,i[1]=-t,i[5]=e,i[6]=-t,i[10]=e,i[11]=t,i[15]=-e,i[16]=t,this.geometry.attributes.position.needsUpdate=!0}},render:function(){return[]},__hmrId:"Sprite"},Vt={setup:function(){return{passes:[]}},inject:["three"],provide:function(){return{passes:this.passes}},mounted:function(){var e=this;this.three.onAfterInit((function(){e.composer=new 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xe(this.three.scene,this.three.camera,e);this.passes.push(t),this.pass=t},__hmrId:"BokehPass"},Kt={extends:Ht,props:{noiseIntensity:{type:Number,default:.5},scanlinesIntensity:{type:Number,default:.05},scanlinesCount:{type:Number,default:4096},grayscale:{type:Number,default:0}},watch:{noiseIntensity:function(){this.pass.uniforms.nIntensity.value=this.noiseIntensity},scanlinesIntensity:function(){this.pass.uniforms.sIntensity.value=this.scanlinesIntensity},scanlinesCount:function(){this.pass.uniforms.sCount.value=this.scanlinesCount},grayscale:function(){this.pass.uniforms.grayscale.value=this.grayscale}},mounted:function(){var e=new be(this.noiseIntensity,this.scanlinesIntensity,this.scanlinesCount,this.grayscale);this.passes.push(e),this.pass=e},__hmrId:"FilmPass"},Jt={extends:Ht,props:{shape:{type:Number,default:1},radius:{type:Number,default:4},rotateR:{type:Number,default:Math.PI/12*1},rotateG:{type:Number,default:Math.PI/12*2},rotateB:{type:Number,default:Math.PI/12*3},scatter:{type:Number,default:0}},mounted:function(){var e=this,t=new Se(this.three.size.width,this.three.size.height,{});["shape","radius","rotateR","rotateG","rotateB","scatter"].forEach((function(r){t.uniforms[r].value=e[r],i((function(){return e[r]}),(function(){t.uniforms[r].value=e[r]}))})),this.passes.push(t),this.pass=t},__hmrId:"HalftonePass"},Qt={extends:Ht,props:{depthTexture:{type:Boolean,default:!1},useNormals:{type:Boolean,default:!1},resolution:Object},mounted:function(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");var e=this.resolution?new u(this.resolution.x,this.resolution.y):new u(this.three.size.width,this.three.size.height),t=new we(this.three.scene,this.three.camera,this.depthTexture,this.useNormals,e);this.passes.push(t),this.pass=t},__hmrId:"SAOPass"},ei={extends:Ht,props:{strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}},watch:{strength:function(){this.pass.strength=this.strength},radius:function(){this.pass.radius=this.radius},threshold:function(){this.pass.threshold=this.threshold}},mounted:function(){var e=new u(this.three.size.width,this.three.size.height),t=new Ne(e,this.strength,this.radius,this.threshold);this.passes.push(t),this.pass=t},__hmrId:"UnrealBloomPass"},ti="\n//\n// Description : Array and textureless GLSL 2D simplex noise function.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec2 mod289(vec2 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec3 permute(vec3 x) {\n return mod289(((x*34.0)+1.0)*x);\n}\n\nfloat snoise(vec2 v)\n{\n const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0\n 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)\n -0.577350269189626, // -1.0 + 2.0 * C.x\n 0.024390243902439); // 1.0 / 41.0\n // First corner\n vec2 i = floor(v + dot(v, C.yy) );\n vec2 x0 = v - i + dot(i, C.xx);\n\n // Other corners\n vec2 i1;\n i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\n vec4 x12 = x0.xyxy + C.xxzz;\n x12.xy -= i1;\n\n // Permutations\n i = mod289(i); // Avoid truncation effects in permutation\n vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))\n + i.x + vec3(0.0, i1.x, 1.0 ));\n\n vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\n m = m*m ;\n m = m*m ;\n\n // Gradients: 41 points uniformly over a line, mapped onto a diamond.\n // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)\n\n vec3 x = 2.0 * fract(p * C.www) - 1.0;\n vec3 h = abs(x) - 0.5;\n vec3 ox = floor(x + 0.5);\n vec3 a0 = x - ox;\n\n // Normalise gradients implicitly by scaling m\n // Approximation of: m *= inversesqrt( a0*a0 + h*h );\n m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\n\n // Compute final noise value at P\n vec3 g;\n g.x = a0.x * x0.x + h.x * x0.y;\n g.yz = a0.yz * x12.xz + h.yz * x12.yw;\n return 130.0 * dot(m, g);\n}\n",ii={extends:Ut,props:{widthSegments:{type:Number,default:20},heightSegments:{type:Number,default:20},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5},dispCoef:{type:Number,default:.05}},setup:function(e){var t={value:e.noiseCoef};i((function(){return e.noiseCoef}),(function(e){t.value=e}));var r={value:e.zCoef};i((function(){return e.zCoef}),(function(e){r.value=e}));var n={value:e.dispCoef};return i((function(){return e.dispCoef}),(function(e){n.value=e})),{uTime:{value:0},uNoiseCoef:t,uZCoef:r,uDispCoef:n}},mounted:function(){this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted:function(){this.three.offBeforeRender(this.updateTime)},methods:{createGeometry:function(){this.geometry=new K(1,1,this.widthSegments,this.heightSegments)},createMaterial:function(){var e=this;this.material=new O({side:se,map:this.loadTexture()}),this.material.onBeforeCompile=function(t){t.uniforms.uTime=e.uTime,t.uniforms.uNoiseCoef=e.uNoiseCoef,t.uniforms.uZCoef=e.uZCoef,t.uniforms.uDispCoef=e.uDispCoef,t.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n "+ti+"\n "+t.vertexShader,t.vertexShader=t.vertexShader.replace("#include <begin_vertex>"," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n vNoise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),t.fragmentShader="\n uniform float uDispCoef;\n varying float vNoise;\n "+t.fragmentShader,t.fragmentShader=t.fragmentShader.replace("#include <map_fragment>","\n vec4 texelColor = texture2D(map, vUv);\n vec4 dispTexel = texture2D(map, vUv + vec2(vNoise * uDispCoef, 0));\n texelColor.r = dispTexel.r;\n diffuseColor = texelColor;\n "),e.materialShader=t}},updateTime:function(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyImage"},ri={extends:It,props:{timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5}},setup:function(e){var t={value:e.noiseCoef};i((function(){return e.noiseCoef}),(function(e){t.value=e}));var r={value:e.zCoef};return i((function(){return e.zCoef}),(function(e){r.value=e})),{uTime:{value:0},uNoiseCoef:t,uZCoef:r}},mounted:function(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted:function(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial:function(){var e=this;this.material.onBeforeCompile=function(t){t.uniforms.uTime=e.uTime,t.uniforms.uNoiseCoef=e.uNoiseCoef,t.uniforms.uZCoef=e.uZCoef,t.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n \n//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }\nvec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n // First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n // Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n // Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n // Gradients: 7x7 points over a square, mapped onto an octahedron.\n // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n // Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n "+t.vertexShader,t.vertexShader=t.vertexShader.replace("#include <begin_vertex>"," \n vec3 p = vec3(position * uNoiseCoef);\n vNoise = snoise(vec3(p.x, p.y, uTime));\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),e.materialShader=t},this.material.needsupdate=!0},updateTime:function(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyPlane"},ni={extends:Bt,props:{radius:{type:Number,default:20},widthSegments:{type:Number,default:128},heightSegments:{type:Number,default:128},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:.05},dispCoef:{type:Number,default:5}},setup:function(e){var t={value:e.noiseCoef};i((function(){return e.noiseCoef}),(function(e){t.value=e}));var r={value:e.dispCoef};return i((function(){return e.dispCoef}),(function(e){r.value=e})),{uTime:{value:0},uNoiseCoef:t,uDispCoef:r}},mounted:function(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted:function(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial:function(){var e=this;this.material.onBeforeCompile=function(t){t.uniforms.uTime=e.uTime,t.uniforms.uNoiseCoef=e.uNoiseCoef,t.uniforms.uDispCoef=e.uDispCoef,t.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uDispCoef;\n varying float vNoise;\n \n//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nfloat mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }\nfloat permute(float x) { return mod289(((x*34.0)+1.0)*x); }\nvec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }\nfloat taylorInvSqrt(float r) { return 1.79284291400159 - 0.85373472095314 * r; }\n\nvec4 grad4(float j, vec4 ip)\n{\n const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n vec4 p,s;\n\n p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n s = vec4(lessThan(p, vec4(0.0)));\n p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\n return p;\n}\n\n// (sqrt(5) - 1)/4 = F4, used once below\n#define F4 0.309016994374947451\n\nfloat snoise(vec4 v)\n{\n const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4\n 0.276393202250021, // 2 * G4\n 0.414589803375032, // 3 * G4\n -0.447213595499958); // -1 + 4 * G4\n\n // First corner\n vec4 i = floor(v + dot(v, vec4(F4)) );\n vec4 x0 = v - i + dot(i, C.xxxx);\n\n // Other corners\n\n // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)\n vec4 i0;\n vec3 isX = step( x0.yzw, x0.xxx );\n vec3 isYZ = step( x0.zww, x0.yyz );\n // i0.x = dot( isX, vec3( 1.0 ) );\n i0.x = isX.x + isX.y + isX.z;\n i0.yzw = 1.0 - isX;\n // i0.y += dot( isYZ.xy, vec2( 1.0 ) );\n i0.y += isYZ.x + isYZ.y;\n i0.zw += 1.0 - isYZ.xy;\n i0.z += isYZ.z;\n i0.w += 1.0 - isYZ.z;\n\n // i0 now contains the unique values 0,1,2,3 in each channel\n vec4 i3 = clamp( i0, 0.0, 1.0 );\n vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\n vec4 x1 = x0 - i1 + C.xxxx;\n vec4 x2 = x0 - i2 + C.yyyy;\n vec4 x3 = x0 - i3 + C.zzzz;\n vec4 x4 = x0 + C.wwww;\n\n // Permutations\n i = mod289(i);\n float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);\n vec4 j1 = permute( permute( permute( permute (\n i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\n // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope\n // 7*7*6 = 294, which is close to the ring size 17*17 = 289.\n vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\n vec4 p0 = grad4(j0, ip);\n vec4 p1 = grad4(j1.x, ip);\n vec4 p2 = grad4(j1.y, ip);\n vec4 p3 = grad4(j1.z, ip);\n vec4 p4 = grad4(j1.w, ip);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n p4 *= taylorInvSqrt(dot(p4,p4));\n\n // Mix contributions from the five corners\n vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n m0 = m0 * m0;\n m1 = m1 * m1;\n return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\n}\n\n "+t.vertexShader,t.vertexShader=t.vertexShader.replace("#include <begin_vertex>","\n vec4 p = vec4(vec3(position * uNoiseCoef), uTime);\n vNoise = snoise(p);\n vec3 transformed = vec3(position);\n transformed += normalize(position) * vNoise * uDispCoef;\n "),e.materialShader=t},this.material.needsupdate=!0},updateTime:function(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisySphere"},si={extends:kt,props:{timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:.015},zCoef:{type:Number,default:10}},setup:function(e){var t={value:e.noiseCoef};i((function(){return e.noiseCoef}),(function(e){t.value=e}));var r={value:e.zCoef};return i((function(){return e.zCoef}),(function(e){r.value=e})),{uTime:{value:0},uNoiseCoef:t,uZCoef:r}},mounted:function(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted:function(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial:function(){var e=this;this.material.onBeforeCompile=function(t){t.uniforms.uTime=e.uTime,t.uniforms.uNoiseCoef=e.uNoiseCoef,t.uniforms.uZCoef=e.uZCoef,t.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n "+ti+"\n "+t.vertexShader,t.vertexShader=t.vertexShader.replace("#include <begin_vertex>"," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n float noise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += noise * uZCoef;\n "),e.materialShader=t},this.material.needsupdate=!0},updateTime:function(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyText"},ai=function(e){var t=this;Object.entries(e).forEach((function(e){var i=e[0],r=e[1];t[i]=r})),this.o3d=new me,this.uProgress={value:0},this.uvScale=new u,this.initMaterial(),this.initPlane()};ai.prototype.initMaterial=function(){var e=this;this.material=new O({side:se,transparent:!0,map:this.texture,onBeforeCompile:function(t){t.uniforms.progress=e.uProgress,t.uniforms.uvScale={value:e.uvScale},t.vertexShader="\n uniform float progress;\n uniform vec2 uvScale;\n\n attribute vec3 offset;\n attribute vec3 rotation;\n attribute vec2 uvOffset;\n\n mat3 rotationMatrixXYZ(vec3 r)\n {\n float cx = cos(r.x);\n float sx = sin(r.x);\n float cy = cos(r.y);\n float sy = sin(r.y);\n float cz = cos(r.z);\n float sz = sin(r.z);\n\n return mat3(\n cy * cz, cx * sz + sx * sy * cz, sx * sz - cx * sy * cz,\n -cy * sz, cx * cz - sx * sy * sz, sx * cz + cx * sy * sz,\n sy, -sx * cy, cx * cy\n );\n }\n "+t.vertexShader,t.vertexShader=t.vertexShader.replace("#include <uv_vertex>","\n #include <uv_vertex>\n vUv = vUv * uvScale + uvOffset;\n "),t.vertexShader=t.vertexShader.replace("#include <project_vertex>","\n mat3 rotMat = rotationMatrixXYZ(progress * rotation);\n transformed = rotMat * transformed;\n\n vec4 mvPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n #endif\n\n mvPosition.xyz += progress * offset;\n\n mvPosition = modelViewMatrix * mvPosition;\n gl_Position = projectionMatrix * mvPosition;\n ")}})},ai.prototype.initPlane=function(){var e=this.screen,t=e.width,i=e.wWidth,r=e.wHeight;this.wSize=this.size*i/t,this.nx=Math.ceil(i/this.wSize)+1,this.ny=Math.ceil(r/this.wSize)+1,this.icount=this.nx*this.ny,this.initGeometry(),this.initUV(),this.initAnimAttributes(),this.imesh&&this.o3d.remove(this.imesh),this.imesh=new ae(this.bGeometry,this.material,this.icount),this.o3d.add(this.imesh);for(var n=new me,s=0,a=-(i-(i-this.nx*this.wSize))/2+this.dx,o=0;o<this.nx;o++){for(var h=-(r-(r-this.ny*this.wSize))/2+this.dy,u=0;u<this.ny;u++)n.position.set(a,h,0),n.updateMatrix(),this.imesh.setMatrixAt(s++,n.matrix),h+=this.wSize;a+=this.wSize}},ai.prototype.initGeometry=function(){var e=new de;e.vertices.push(new m(0,0,0)),e.vertices.push(new m(this.wSize,0,0)),e.vertices.push(new m(0,this.wSize,0)),e.vertices.push(new m(this.wSize,this.wSize,0)),e.faces.push(new ce(0,2,1)),e.faces.push(new ce(2,3,1)),e.faceVertexUvs[0].push([new u(0,0),new u(0,1),new u(1,0)]),e.faceVertexUvs[0].push([new u(0,1),new u(1,1),new u(1,0)]),this.dx=this.wSize/2,this.dy=this.wSize/2,e.translate(-this.dx,-this.dy,0),this.bGeometry=(new fe).fromGeometry(e)},ai.prototype.initAnimAttributes=function(){for(var e=le.randFloat,t=le.randFloatSpread,i=new m,r=new Float32Array(3*this.icount),n=0;n<r.length;n+=3)1===this.anim?i.set(t(10),e(50,100),e(20,50)).toArray(r,n):i.set(t(20),t(20),e(20,200)).toArray(r,n);this.bGeometry.setAttribute("offset",new pe(r,3));for(var s=new Float32Array(3*this.icount),a=4*Math.PI,o=0;o<s.length;o+=3)s[o]=t(a),s[o+1]=t(a),s[o+2]=t(a);this.bGeometry.setAttribute("rotation",new pe(s,3))},ai.prototype.initUV=function(){var e=this.nx/this.ny,t=this.texture.image.width/this.texture.image.height;e>t?this.uvScale.set(1/this.nx,t/e/this.ny):this.uvScale.set(e/t/this.nx,1/this.ny);for(var i=this.uvScale.x*this.nx,r=this.uvScale.y*this.ny,n=new u,s=new Float32Array(2*this.icount),a=0;a<this.nx;a++)for(var o=0;o<this.ny;o++)n.set(this.uvScale.x*a+(1-i)/2,this.uvScale.y*o+(1-r)/2).toArray(s,2*(a*this.ny+o));this.bGeometry.setAttribute("uvOffset",new pe(s,2))},ai.prototype.setTexture=function(e){this.texture=e,this.material.map=e,this.initUV()},ai.prototype.resize=function(){this.initPlane()};var oi={props:{images:Array,events:{type:Object,default:function(){return{wheel:!0,click:!0,keyup:!0}}}},setup:function(){var e=function(){var e=new g,t=[],i=function(i,r){return new Promise((function(n){e.load(i.src,(function(e){t[r]=e,n(e)}))}))};return{textures:t,loadTextures:function(e,r){t.splice(0),Promise.all(e.map(i)).then(r)}}}();return{textures:e.textures,loadTextures:e.loadTextures,progress:0,targetProgress:0}},mounted:function(){this.three=this.$refs.renderer.three,this.images.length<2?console.error("This slider needs at least 2 images."):this.loadTextures(this.images,this.init)},unmounted:function(){document.removeEventListener("click",this.onClick),document.removeEventListener("keyup",this.onKeyup),window.removeEventListener("wheel",this.onWheel)},methods:{init:function(){this.initScene(),Ce.fromTo(this.plane1.uProgress,{value:-2},{value:0,duration:2.5,ease:ze.easeOut}),this.events.click&&document.addEventListener("click",this.onClick),this.events.keyup&&document.addEventListener("keyup",this.onKeyup),this.events.wheel&&window.addEventListener("wheel",this.onWheel),this.three.onBeforeRender(this.updateProgress),this.three.onAfterResize(this.onResize)},initScene:function(){var e=this.three.renderer,t=this.$refs.scene.scene;this.plane1=new ai({renderer:e,screen:this.three.size,size:10,anim:1,texture:this.textures[0]}),this.plane2=new ai({renderer:e,screen:this.three.size,size:10,anim:2,texture:this.textures[1]}),this.setPlanesProgress(0),this.planes=new me,this.planes.add(this.plane1.o3d),this.planes.add(this.plane2.o3d),t.add(this.planes)},onResize:function(){this.plane1.resize(),this.plane2.resize()},onWheel:function(e){e.deltaY>0?this.targetProgress=Ee(this.targetProgress+.05,0,this.images.length-1):this.targetProgress=Ee(this.targetProgress-.05,0,this.images.length-1)},onClick:function(e){e.clientY<this.three.size.height/2?this.navPrevious():this.navNext()},onKeyup:function(e){37===e.keyCode||38===e.keyCode?this.navPrevious():39!==e.keyCode&&40!==e.keyCode||this.navNext()},navNext:function(){Number.isInteger(this.targetProgress)?this.targetProgress+=1:this.targetProgress=Math.ceil(this.targetProgress),this.targetProgress=Ee(this.targetProgress,0,this.images.length-1)},navPrevious:function(){Number.isInteger(this.targetProgress)?this.targetProgress-=1:this.targetProgress=Math.floor(this.targetProgress),this.targetProgress=Ee(this.targetProgress,0,this.images.length-1)},updateProgress:function(){var e=Ie(this.progress,this.targetProgress,.1),t=e-this.progress;if(0!==t){var i=this.progress%1,r=e%1;if(t>0&&r<i||t<0&&i<r){var n=Math.floor(e);this.plane1.setTexture(this.textures[n]),this.plane2.setTexture(this.textures[n+1])}this.progress=e,this.setPlanesProgress(this.progress%1)}},setPlanesProgress:function(e){this.plane1.uProgress.value=e,this.plane2.uProgress.value=-1+e,this.plane1.material.opacity=1-e,this.plane2.material.opacity=e,this.plane1.o3d.position.z=e,this.plane2.o3d.position.z=e-1}}};oi.render=function(e,t,i,h,u,m){var d=r("Camera"),c=r("Scene"),f=r("Renderer");return n(),s(f,{ref:"renderer"},{default:a((function(){return[o(d,{ref:"camera",position:{z:150}},null,512),o(c,{ref:"scene"},null,512)]})),_:1},512)},oi.__file="src/components/sliders/Slider1.vue";var hi={props:{src:String,cameraPosition:Object},mounted:function(){var e=this;this.renderer=this.$refs.renderer,(new Me).load(this.src,(function(t){e.renderer.three.scene.add(t.scene)}))}};hi.render=function(e,t,i,u,m,d){var c=r("Camera"),f=r("Scene"),l=r("Renderer");return n(),s(l,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:a((function(){return[o(c,{ref:"camera",position:i.cameraPosition},null,8,["position"]),o(f,null,{default:a((function(){return[h(e.$slots,"default")]})),_:3})]})),_:1},512)},hi.__file="src/components/viewers/GLTFViewer.vue";var ui=Object.freeze({__proto__:null,Renderer:Te,PerspectiveCamera:je,Camera:je,Scene:Re,Texture:ke,CubeTexture:Ae,BoxGeometry:Oe,CircleGeometry:Fe,ConeGeometry:Ue,CylinderGeometry:$e,DodecahedronGeometry:Ze,IcosahedronGeometry:We,LatheGeometry:qe,OctahedronGeometry:Ve,PolyhedronGeometry:He,RingGeometry:Ye,SphereGeometry:Xe,TetrahedronGeometry:Ke,TorusGeometry:Je,TorusKnotGeometry:Qe,TubeGeometry:et,AmbientLight:it,DirectionalLight:rt,PointLight:nt,SpotLight:st,BasicMaterial:ot,LambertMaterial:ht,PhongMaterial:ut,PhysicalMaterial:dt,StandardMaterial:mt,SubSurfaceMaterial:vt,ToonMaterial:xt,Map:bt,EnvMap:St,Mesh:wt,Box:Nt,Circle:Ct,Cone:zt,Cylinder:Mt,Dodecahedron:_t,Icosahedron:Tt,Lathe:Gt,Octahedron:Pt,Plane:It,Polyhedron:Lt,Ring:Et,Sphere:Bt,Tetrahedron:jt,Text:kt,Torus:At,TorusKnot:Dt,Tube:Ot,Gem:Ft,Image:Ut,InstancedMesh:$t,MirrorMesh:Zt,RefractionMesh:Wt,Sprite:qt,EffectComposer:Vt,RenderPass:Yt,BokehPass:Xt,FilmPass:Kt,HalftonePass:Jt,SAOPass:Qt,UnrealBloomPass:ei,NoisyImage:ii,NoisyPlane:ri,NoisySphere:ni,NoisyText:si,Slider1:oi,GLTFViewer:hi,setFromProp:Ge,propsValues:Pe,lerp:Ie,lerpv3:Le,limit:Ee}),mi={install:function(e){["Camera","PerspectiveCamera","Renderer","Scene","BoxGeometry","CircleGeometry","ConeGeometry","CylinderGeometry","DodecahedronGeometry","IcosahedronGeometry","LatheGeometry","OctahedronGeometry","PolyhedronGeometry","RingGeometry","SphereGeometry","TetrahedronGeometry","TorusGeometry","TorusKnotGeometry","TubeGeometry","AmbientLight","DirectionalLight","PointLight","SpotLight","BasicMaterial","LambertMaterial","PhongMaterial","PhysicalMaterial","ShaderMaterial","StandardMaterial","SubSurfaceMaterial","ToonMaterial","Map","EnvMap","Box","Circle","Cone","Cylinder","Dodecahedron","Icosahedron","Mesh","Lathe","Octahedron","Plane","Polyhedron","Ring","Sphere","Tetrahedron","Text","Torus","TorusKnot","Tube","Gem","Image","InstancedMesh","MirrorMesh","RefractionMesh","Sprite","BokehPass","EffectComposer","FilmPass","HalftonePass","RenderPass","SAOPass","UnrealBloomPass","GLTFViewer"].forEach((function(t){e.component(t,ui[t])}))}};export{it as AmbientLight,ot as BasicMaterial,Xt as BokehPass,Nt as Box,Oe as BoxGeometry,je as Camera,Ct as Circle,Fe as CircleGeometry,zt as Cone,Ue as ConeGeometry,Ae as CubeTexture,Mt as Cylinder,$e as CylinderGeometry,rt as DirectionalLight,_t as Dodecahedron,Ze as DodecahedronGeometry,Vt as EffectComposer,St as EnvMap,Kt as FilmPass,hi as GLTFViewer,Ft as Gem,Jt as HalftonePass,Tt as Icosahedron,We as IcosahedronGeometry,Ut as Image,$t as InstancedMesh,ht as LambertMaterial,Gt as Lathe,qe as LatheGeometry,bt as Map,wt as Mesh,Zt as MirrorMesh,ii as NoisyImage,ri as NoisyPlane,ni as NoisySphere,si as NoisyText,Pt as Octahedron,Ve as OctahedronGeometry,je as PerspectiveCamera,ut as PhongMaterial,dt as PhysicalMaterial,It as Plane,nt as PointLight,Lt as Polyhedron,He as PolyhedronGeometry,Wt as RefractionMesh,Yt as RenderPass,Te as Renderer,Et as Ring,Ye as RingGeometry,Qt as SAOPass,Re as Scene,oi as Slider1,Bt as Sphere,Xe as SphereGeometry,st as SpotLight,qt as Sprite,mt as StandardMaterial,vt as SubSurfaceMaterial,jt as Tetrahedron,Ke as TetrahedronGeometry,kt as Text,ke as Texture,xt as ToonMaterial,At as Torus,Je as TorusGeometry,Dt as TorusKnot,Qe as TorusKnotGeometry,mi as TroisJSVuePlugin,Ot as Tube,et as TubeGeometry,ei as UnrealBloomPass,Ie as lerp,Le as lerpv3,Ee as limit,Pe as propsValues,Ge as setFromProp};
//# sourceMappingURL=trois.module.min.js.map