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3.1 KiB
3.1 KiB
✨ VueJS 3 + ViteJS + ThreeJS ⚡
I wanted to try to write a lib similar to react-three-fiber but for VueJS.
- 💻 Demos : https://troisjs.github.io/trois/
- 📖 Doc (wip) : https://troisjs.github.io/doc/
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
I will try to rewrite some of my WebGL demos to see if this little toy can do the job.
Trois is a french word, it means Three.
HMR
Thanks to VueJS/ViteJS, TroisJS use watchers and HMR to update ThreeJS objects when you update a template. This means the result in your browser will be automatically updated without reloading all the stuff. This is really helpful when you are creating a TroisJS Scene.
Features
- Lights
- AmbientLight
- DirectionalLight
- PointLight
- SpotLight
- ...
- Materials
- Basic
- Lambert
- Phong
- Standard
- Physical
- ...
- Geometries
- Box
- Circle
- Cone
- Cylinder
- Dodecahedron
- Icosahedron
- Lathe
- Octahedron
- Polyhedron
- Ring
- Sphere
- Tetrahedron
- Torus
- TorusKnot
- Tube
- ...
- Meshes
- Box
- Circle
- Cone
- Cylinder
- Dodecahedron
- Icosahedron
- Image
- InstancedMesh
- Lathe
- Octahedron
- Plane
- Polyhedron
- Ring
- Sphere
- Sprite
- Tetrahedron
- Text
- Torus
- TorusKnot
- Tube
- ...
- Post Processing
- EffectComposer
- BokehPass
- FilmPass
- HalftonePass
- Renderpass
- UnrealBloomPass
- ...
- EffectComposer
- ...
Installation
yarn add troisjs
Vue plugin
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
PoC
I first made a simple Proof of Concept, take a look at Example1.vue :
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 100 }" />
<LambertMaterial id="material" />
<Scene>
<PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material" />
</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
InstancedMesh
Take a look at :
GLTF
Take a look at DemoGLTF.vue.
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight />
</GLTFViewer>
Dev
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev