mirror of
https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
108 lines
3.6 KiB
Markdown
108 lines
3.6 KiB
Markdown
# ✨ ThreeJS + VueJS 3 + ViteJS ⚡
|
|
|
|
*Trois* is a french word, it means *Three*.
|
|
|
|
<p>
|
|
<a href="https://troisjs.github.io/little-planet/"><img src="/screenshots/little-planet.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/demos/3.html"><img src="/screenshots/troisjs_1.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/demos/4.html"><img src="/screenshots/troisjs_3.jpg" width="30%" /></a>
|
|
<!-- <a href="https://troisjs.github.io/examples/demos/1.html"><img src="/screenshots/troisjs_4.jpg" width="30%" /></a> -->
|
|
<a href="https://troisjs.github.io/examples/demos/2.html"><img src="/screenshots/troisjs_5.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/materials/2.html"><img src="/screenshots/troisjs_2.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/loop.html"><img src="/screenshots/troisjs_6.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/shadows.html"><img src="/screenshots/troisjs_7.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/demos/5.html"><img src="/screenshots/troisjs_8.jpg" width="30%" /></a>
|
|
<a href="https://troisjs.github.io/examples/lights.html"><img src="/screenshots/troisjs_9.jpg" width="30%" /></a>
|
|
</p>
|
|
|
|
- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
|
|
- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
|
|
- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz
|
|
|
|
I wanted to code something similar to *react-three-fiber* but for VueJS.
|
|
|
|
I started from scratch, I will rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
|
|
|
|
## Usage (CDN)
|
|
|
|
TroisJS is really simple and easy to use :
|
|
|
|
```html
|
|
<div id="app">
|
|
<renderer ref="renderer" antialias orbit-ctrl resize="window">
|
|
<camera :position="{ z: 10 }"></camera>
|
|
<scene>
|
|
<point-light :position="{ y: 50, z: 50 }"></point-light>
|
|
<box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
|
|
<lambert-material></lambert-material>
|
|
</box>
|
|
</scene>
|
|
</renderer>
|
|
</div>
|
|
|
|
<script type="module">
|
|
import { createApp } from 'https://unpkg.com/troisjs@0.1.12/build/trois.module.cdn.min.js';
|
|
createApp({
|
|
mounted() {
|
|
const renderer = this.$refs.renderer;
|
|
const box = this.$refs.box.mesh;
|
|
renderer.onBeforeRender(() => {
|
|
box.rotation.x += 0.01;
|
|
});
|
|
}
|
|
}).mount('#app');;
|
|
</script>
|
|
```
|
|
|
|
Read more on https://troisjs.github.io/guide/
|
|
|
|
## HMR
|
|
|
|
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
|
|
|
|
## Features
|
|
|
|
- [ ] Lights
|
|
- [x] AmbientLight
|
|
- [x] DirectionalLight
|
|
- [x] HemisphereLight
|
|
- [x] PointLight
|
|
- [x] RectAreaLight
|
|
- [x] SpotLight
|
|
- [ ] Materials
|
|
- [x] Basic
|
|
- [x] Lambert
|
|
- [x] Mapcap
|
|
- [x] Phong
|
|
- [x] Physical
|
|
- [x] Standard
|
|
- [x] SubSurface
|
|
- [x] Toon
|
|
- [ ] Geometries
|
|
- [x] Box
|
|
- [x] Circle
|
|
- [x] Cone
|
|
- [x] Cylinder
|
|
- [x] Dodecahedron
|
|
- [x] Icosahedron
|
|
- [x] Lathe
|
|
- [x] Octahedron
|
|
- [x] Polyhedron
|
|
- [x] Ring
|
|
- [x] Sphere
|
|
- [x] Tetrahedron
|
|
- [x] Torus
|
|
- [x] TorusKnot
|
|
- [x] Tube
|
|
- [ ] Post Processing
|
|
- [x] EffectComposer
|
|
- [x] BokehPass
|
|
- [x] FilmPass
|
|
- [x] FXAAPass
|
|
- [x] HalftonePass
|
|
- [x] Renderpass
|
|
- [x] SMAAPass
|
|
- [x] UnrealBloomPass
|
|
- [x] TiltShiftPass
|
|
- [x] ZoomBlurPass
|