mirror of
https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
147 lines
3.0 KiB
Markdown
147 lines
3.0 KiB
Markdown
# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
|
|
|
|
I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
|
|
|
|
<p>
|
|
<img src="/screenshots/troisjs1.jpg" width="45%" />
|
|
<img src="/screenshots/troisjs3.jpg" width="45%" />
|
|
</p>
|
|
|
|
Demos : https://troisjs.github.io/trois/
|
|
|
|
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
|
|
|
|
I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
|
|
|
|
*Trois* is a french word, it means *Three*.
|
|
|
|
## HMR
|
|
|
|
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
|
|
|
|
## Features
|
|
|
|
- [ ] Lights
|
|
- [x] AmbientLight
|
|
- [x] DirectionalLight
|
|
- [x] PointLight
|
|
- [x] SpotLight
|
|
- [ ] ...
|
|
- [ ] Materials
|
|
- [x] Basic
|
|
- [x] Lambert
|
|
- [x] Phong
|
|
- [x] Standard
|
|
- [x] Physical
|
|
- [ ] ...
|
|
- [ ] Geometries
|
|
- [x] Box
|
|
- [x] Circle
|
|
- [x] Cone
|
|
- [x] Cylinder
|
|
- [x] Dodecahedron
|
|
- [x] Icosahedron
|
|
- [x] Lathe
|
|
- [x] Octahedron
|
|
- [x] Polyhedron
|
|
- [x] Ring
|
|
- [x] Sphere
|
|
- [x] Tetrahedron
|
|
- [x] Torus
|
|
- [x] TorusKnot
|
|
- [x] Tube
|
|
- [ ] ...
|
|
- [ ] Meshes
|
|
- [x] Box
|
|
- [x] Circle
|
|
- [x] Cone
|
|
- [x] Cylinder
|
|
- [x] Dodecahedron
|
|
- [x] Icosahedron
|
|
- [x] Image
|
|
- [x] InstancedMesh
|
|
- [x] Lathe
|
|
- [x] Octahedron
|
|
- [x] Plane
|
|
- [x] Polyhedron
|
|
- [x] Ring
|
|
- [x] Sphere
|
|
- [x] Sprite
|
|
- [x] Tetrahedron
|
|
- [x] Text
|
|
- [x] Torus
|
|
- [x] TorusKnot
|
|
- [x] Tube
|
|
- [ ] ...
|
|
- [ ] Post Processing
|
|
- [x] EffectComposer
|
|
- [x] BokehPass
|
|
- [x] FilmPass
|
|
- [x] HalftonePass
|
|
- [x] Renderpass
|
|
- [x] UnrealBloomPass
|
|
- [ ] ...
|
|
- [ ] ...
|
|
|
|
## Installation
|
|
|
|
yarn add troisjs
|
|
|
|
## Vue plugin
|
|
|
|
```js
|
|
import { TroisJSVuePlugin } from 'troisjs';
|
|
app.use(TroisJSVuePlugin);
|
|
```
|
|
|
|
## PoC
|
|
|
|
I first made a simple *Proof of Concept*, take a look at [Example1.vue](/src/components/examples/Example1.vue) :
|
|
|
|
```html
|
|
<template>
|
|
<Renderer ref="renderer">
|
|
<Camera :position="{ z: 100 }" />
|
|
<LambertMaterial id="material" />
|
|
<Scene>
|
|
<PointLight :position="{ y: 50, z: 50 }" />
|
|
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material" />
|
|
</Scene>
|
|
</Renderer>
|
|
</template>
|
|
|
|
<script>
|
|
export default {
|
|
mounted() {
|
|
const renderer = this.$refs.renderer;
|
|
const box = this.$refs.box.mesh;
|
|
|
|
renderer.onBeforeRender(() => {
|
|
box.rotation.x += 0.01;
|
|
});
|
|
},
|
|
};
|
|
</script>
|
|
```
|
|
|
|
## InstancedMesh
|
|
|
|
Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
|
|
|
|
## GLTF
|
|
|
|
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
|
|
|
|
```html
|
|
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
|
|
<AmbientLight />
|
|
</GLTFViewer>
|
|
```
|
|
|
|
## Dev
|
|
|
|
git clone https://github.com/troisjs/trois
|
|
cd trois
|
|
yarn
|
|
yarn dev
|