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61 lines
2.2 KiB
JavaScript
61 lines
2.2 KiB
JavaScript
import { defineComponent, watch } from 'vue';
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import { ClampToEdgeWrapping, LinearFilter, LinearMipmapLinearFilter, TextureLoader, UVMapping } from 'three';
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import { bindProp } from '../tools';
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export default defineComponent({
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inject: ['material'],
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emits: ['loaded'],
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props: {
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name: { type: String, default: 'map' },
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uniform: { type: String, default: null },
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src: String,
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onLoad: Function,
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onProgress: Function,
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onError: Function,
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mapping: { type: Number, default: UVMapping },
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wrapS: { type: Number, default: ClampToEdgeWrapping },
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wrapT: { type: Number, default: ClampToEdgeWrapping },
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magFilter: { type: Number, default: LinearFilter },
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minFilter: { type: Number, default: LinearMipmapLinearFilter },
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repeat: { type: Object, default: { x: 1, y: 1 } },
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rotation: { type: Number, default: 0 },
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center: { type: Object, default: { x: 0, y: 0 } },
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},
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created() {
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this.refreshTexture();
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watch(() => this.src, this.refreshTexture);
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},
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unmounted() {
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if (this.material && this.material.setTexture) this.material.setTexture(null, this.name);
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this.texture.dispose();
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},
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methods: {
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createTexture() {
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this.texture = new TextureLoader().load(this.src, this.onLoaded, this.onProgress, this.onError);
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const wathProps = ['mapping', 'wrapS', 'wrapT', 'magFilter', 'minFilter', 'repeat', 'rotation', 'rotation', 'center'];
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wathProps.forEach(prop => {
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bindProp(this, prop, this.texture);
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});
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},
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refreshTexture() {
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this.createTexture();
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// handle standard material
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if (this.material && this.material.setTexture) { this.material.setTexture(this.texture, this.name); }
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// handle shader material
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else if (this.material && this.material.material.type === "ShaderMaterial") {
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// require a `uniform` prop so we know what to call the uniform
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if (!this.uniform) {
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console.warn('"uniform" prop required to use texture in a shader.')
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return
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}
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this.material.uniforms[this.uniform] = { value: this.texture };
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}
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},
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onLoaded() {
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if (this.onLoad) this.onLoad();
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this.$emit('loaded');
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},
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},
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render() { return []; },
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});
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