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70 lines
2.1 KiB
Markdown
70 lines
2.1 KiB
Markdown
# ✨ ThreeJS + VueJS 3 + ViteJS ⚡
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I wanted to code something similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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<p>
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<a href="https://troisjs.github.io"><img src="/screenshots/troisjs1.jpg" width="45%" /></a>
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<a href="https://troisjs.github.io"><img src="/screenshots/troisjs3.jpg" width="45%" /></a>
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<a href="https://troisjs.github.io"><img src="/screenshots/troisjs4.jpg" width="45%" /></a>
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<a href="https://troisjs.github.io"><img src="/screenshots/troisjs5.jpg" width="45%" /></a>
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</p>
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- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
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- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
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- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz
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I started from scratch, I will rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three*.
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## HMR
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Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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## Features
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- [ ] Lights
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- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
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- [x] SpotLight
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- [ ] ...
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- [ ] Materials
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- [x] Basic
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- [x] Lambert
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- [x] Mapcat
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- [x] Phong
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- [x] Physical
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- [x] Standard
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- [x] SubSurface
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- [x] Toon
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- [ ] ...
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- [ ] Geometries
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- [x] Box
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- [x] Circle
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- [x] Cone
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- [x] Cylinder
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- [x] Dodecahedron
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- [x] Icosahedron
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- [x] Lathe
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- [x] Octahedron
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- [x] Polyhedron
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- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
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- [x] Torus
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- [x] TorusKnot
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- [x] Tube
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- [ ] ...
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- [ ] Post Processing
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- [x] EffectComposer
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- [x] BokehPass
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- [x] FilmPass
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- [x] FXAAPass
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- [x] HalftonePass
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- [x] Renderpass
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- [x] SMAAPass
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- [x] UnrealBloomPass
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- [ ] ...
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- [ ] ...
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