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trois/README.md
Kevin Levron bfc9edba0f wip
2020-10-03 13:11:20 +02:00

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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
<p>
<img src="/screenshots/troisjs1.jpg" width="45%" />
<img src="/screenshots/troisjs3.jpg" width="45%" />
</p>
- 💻 Demos : https://troisjs.github.io/trois/
- 📖 Doc (wip) : https://troisjs.github.io/doc/
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
*Trois* is a french word, it means *Three*.
## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
## Features
- [ ] Lights
- [x] AmbientLight
- [x] DirectionalLight
- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
- [x] Phong
- [x] Standard
- [x] Physical
- [ ] ...
- [ ] Geometries
- [x] Box
- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Lathe
- [x] Octahedron
- [x] Polyhedron
- [x] Ring
- [x] Sphere
- [x] Tetrahedron
- [x] Torus
- [x] TorusKnot
- [x] Tube
- [ ] ...
- [ ] Meshes
- [x] Box
- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Image
- [x] InstancedMesh
- [x] Lathe
- [x] Octahedron
- [x] Plane
- [x] Polyhedron
- [x] Ring
- [x] Sphere
- [x] Sprite
- [x] Tetrahedron
- [x] Text
- [x] Torus
- [x] TorusKnot
- [x] Tube
- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
- [x] BokehPass
- [x] FilmPass
- [x] HalftonePass
- [x] Renderpass
- [x] UnrealBloomPass
- [ ] ...
- [ ] ...
## Installation
yarn add troisjs
## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
## PoC
I first made a simple *Proof of Concept*, take a look at [Example1.vue](/src/components/examples/Example1.vue) :
```html
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 10 }" />
<Scene>
<PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
<LambertMaterial />
</Box>
</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
```
## InstancedMesh
Take a look at :
- [Demo3.vue](/src/components/demos/Demo3.vue)
- [Demo4.vue](/src/components/demos/Demo4.vue)
## GLTF
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight />
</GLTFViewer>
```
## Dev
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev