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2.5 KiB
2.5 KiB
✨ VueJS 3 + ViteJS + ThreeJS ⚡
I wanted to try to write a lib similar to react-three-fiber but for VueJS.
Demos : https://troisjs.github.io/trois/
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
Trois is a french word, it means Three.
Features
- Lights
- AmbientLight
- PointLight
- SpotLight
- ...
- Materials
- Basic
- Phong
- Lambert
- Standard
- Sub Surface Scattering
- ...
- Geometries
- Box
- Sphere
- ...
- Meshes
- Box
- Sphere
- InstancedMesh
- ...
- Post Processing
- EffectComposer
- Renderpass
- UnrealBloomPass
- ...
Installation
yarn add troisjs
PoC
I first made a simple Proof of Concept, take a look at Test1.vue :
<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Scene>
<PointLight :position="{ x: 0, y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
</Scene>
</Renderer>
InstancedMesh
Take a look at Test2.vue.
Template
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
<PointLight ref="light" color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
</InstancedMesh>
</Scene>
</Renderer>
GLTF
Take a look at TestGLTF.vue.
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
Dev
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev