Change on flash button style, icon and position
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@ -19,14 +19,39 @@
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- (void)viewDidLoad {
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[super viewDidLoad];
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// Do any additional setup after loading the view.
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UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
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[button setTitle:@"Turn on Flash" forState:UIControlStateNormal];
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UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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//[button setTitle:@"Flash" forState:UIControlStateNormal];
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[button sizeToFit];
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CGRect screenRect = [[UIScreen mainScreen] bounds];
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//[button setContentEdgeInsets:UIEdgeInsetsMake(20, 30, 20, 30)];
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CGRect frame;
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if(screenRect.size.height>(screenRect.size.width)){
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frame = CGRectMake(0,0, screenRect.size.width*(0.15), screenRect.size.height*0.15);
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//button.center = CGPointMake( 0,0);
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}else{
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frame = CGRectMake(0,0, screenRect.size.width*(0.10), screenRect.size.height*0.20);
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//button.center = CGPointMake(0,0);
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}
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button.frame =frame;
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button.layer.cornerRadius = 10;
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button.clipsToBounds = YES;
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// Set a new (x,y) point for the button's center
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button.center = CGPointMake(320/2, 60);
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UIImage *btnImage = [UIImage imageNamed:@"flash.png"];
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[button setImage:btnImage forState:UIControlStateNormal];
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[button setBackgroundColor: [UIColor blackColor] ];
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//[button setBackgroundColor:[UIColor colorWithRed:.859 green:.765 blue:.616 alpha:1.0] forState:UIControlStateHighlighted];
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//button.center = CGPointMake( 0,0);
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[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
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[self.view addSubview:button];
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}
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- (void)didReceiveMemoryWarning {
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@ -38,8 +63,8 @@
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CsZBar *obj = [[CsZBar alloc] init];
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[obj toggleflash];
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[obj toggleflash];
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}
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@ -69,13 +94,13 @@
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}
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}
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/*
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#pragma mark - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
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// Get the new view controller using [segue destinationViewController].
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// Pass the selected object to the new view controller.
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}
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*/
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#pragma mark - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
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// Get the new view controller using [segue destinationViewController].
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// Pass the selected object to the new view controller.
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}
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*/
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@end
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