Added button bar for iOS
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parent
dfbb5fa400
commit
c51cfec6ff
20
ios/CsZBar.m
20
ios/CsZBar.m
@ -51,6 +51,7 @@
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- (void)scan: (CDVInvokedUrlCommand*)command;
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- (void)scan: (CDVInvokedUrlCommand*)command;
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{
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{
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if(self.scanInProgress) {
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if(self.scanInProgress) {
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[self.commandDelegate
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[self.commandDelegate
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sendPluginResult: [CDVPluginResult
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sendPluginResult: [CDVPluginResult
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@ -91,12 +92,23 @@
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// [infoButton addTarget: action:@selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
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// [infoButton addTarget: action:@selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
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//UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem]; [button setTitle:@"Press Me" forState:UIControlStateNormal]; [button sizeToFit]; [self.view addSubview:button];
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//UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem]; [button setTitle:@"Press Me" forState:UIControlStateNormal]; [button sizeToFit]; [self.view addSubview:button];
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CGRect screenRect = [[UIScreen mainScreen] bounds];
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CGFloat screenWidth = screenRect.size.width;
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CGFloat screenHeight = screenRect.size.height;
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BOOL drawSight = [params objectForKey:@"drawSight"] ? [[params objectForKey:@"drawSight"] boolValue] : true;
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BOOL drawSight = [params objectForKey:@"drawSight"] ? [[params objectForKey:@"drawSight"] boolValue] : true;
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UIToolbar *toolbarViewFlash = [[UIToolbar alloc] init];
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//The bar length it depends on the orientation
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toolbarViewFlash.frame = CGRectMake(0.0, 0, (screenWidth > screenHeight ?screenWidth:screenHeight), 44.0);
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toolbarViewFlash.barStyle = UIBarStyleBlackOpaque;
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UIBarButtonItem *buttonFlash = [[UIBarButtonItem alloc] initWithTitle:@"Flash" style:UIBarButtonItemStyleDone target:self action:@selector(toggleflash)];
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NSArray *buttons = [NSArray arrayWithObjects: buttonFlash, nil];
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[toolbarViewFlash setItems:buttons animated:NO];
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[self.scanReader.view addSubview:toolbarViewFlash];
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if(drawSight){
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if(drawSight){
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CGRect screenRect = [[UIScreen mainScreen] bounds];
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CGFloat screenWidth = screenRect.size.width;
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CGFloat screenHeight = screenRect.size.height;
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CGFloat dim = screenWidth < screenHeight ? screenWidth / 1.1 : screenHeight / 1.1;
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CGFloat dim = screenWidth < screenHeight ? screenWidth / 1.1 : screenHeight / 1.1;
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UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( (screenWidth/2) - (dim/2), (screenHeight/2) - (dim/2), dim, dim)];
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UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( (screenWidth/2) - (dim/2), (screenHeight/2) - (dim/2), dim, dim)];
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//polygonView.center = self.scanReader.view.center;
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//polygonView.center = self.scanReader.view.center;
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