UI adaptation on orientation

Fix the sigh light size on device orientation change
This commit is contained in:
micaTewe 2015-09-15 01:13:04 +02:00 committed by Daniel Cousens
parent 9a365ce13c
commit d6742f03d9

View File

@ -7,6 +7,7 @@
// //
#import "AlmaZBarReaderViewController.h" #import "AlmaZBarReaderViewController.h"
#import "CsZbar.h"
@interface AlmaZBarReaderViewController () @interface AlmaZBarReaderViewController ()
@ -14,20 +15,59 @@
@implementation AlmaZBarReaderViewController @implementation AlmaZBarReaderViewController
- (void)viewDidLoad { - (void)viewDidLoad {
[super viewDidLoad]; [super viewDidLoad];
// Do any additional setup after loading the view. // Do any additional setup after loading the view.
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button setTitle:@"Turn on Flash" forState:UIControlStateNormal];
[button sizeToFit];
// Set a new (x,y) point for the button's center
button.center = CGPointMake(320/2, 60);
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
} }
- (void)didReceiveMemoryWarning { - (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; [super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated. // Dispose of any resources that can be recreated.
} }
//Techedge Changes NSS fase 2
- (void)buttonPressed: (UIButton *) button {
CsZBar *obj = [[CsZBar alloc] init];
[obj toggleflash];
-(BOOL)shouldAutorotate{
return NO;
} }
- (BOOL)shouldAutorotate{
return YES;
}
- (void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
//AlmaZBarReaderViewController.scanner.scanner.cameraOverlayView = poli
//NSDictionary *params = (NSDictionary*) [command argumentAtIndex:0];
BOOL drawSight = true;//[params objectForKey:@"drawSight"] ? [[params objectForKey:@"drawSight"] boolValue] : true;
if(drawSight){
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
CGFloat dim = screenWidth < screenHeight ? screenWidth / 1.1 : screenHeight / 1.1;
UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( (screenWidth/2) - (dim/2), (screenHeight/2) - (dim/2), dim, dim)];
//polygonView.center = self.scanReader.view.center;
//polygonView.layer.borderColor = [UIColor greenColor].CGColor;
//polygonView.layer.borderWidth = 3.0f;
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0,dim / 2, dim, 1)];
lineView.backgroundColor = [UIColor redColor];
[polygonView addSubview:lineView];
self.cameraOverlayView = polygonView;
}
}
/* /*
#pragma mark - Navigation #pragma mark - Navigation