iOS adding landscape sight
Adding landscape sight for iOS terminal, bug fix on iPad
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13
ios/AlmaZBarReaderViewController.h
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13
ios/AlmaZBarReaderViewController.h
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//
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// AlmaZBarReaderViewController.h
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// BarCodeMix
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//
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// Created by eCompliance on 23/01/15.
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//
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//
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#import "ZBarReaderViewController.h"
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@interface AlmaZBarReaderViewController : ZBarReaderViewController
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@end
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41
ios/AlmaZBarReaderViewController.m
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ios/AlmaZBarReaderViewController.m
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//
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// AlmaZBarReaderViewController.m
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// BarCodeMix
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//
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// Created by eCompliance on 23/01/15.
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//
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//
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#import "AlmaZBarReaderViewController.h"
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@interface AlmaZBarReaderViewController ()
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@end
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@implementation AlmaZBarReaderViewController
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- (void)viewDidLoad {
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[super viewDidLoad];
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// Do any additional setup after loading the view.
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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// Dispose of any resources that can be recreated.
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}
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-(BOOL)shouldAutorotate{
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return NO;
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}
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/*
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#pragma mark - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
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// Get the new view controller using [segue destinationViewController].
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// Pass the selected object to the new view controller.
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}
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*/
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@end
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18
ios/CsZBar.m
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ios/CsZBar.m
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#import "CsZBar.h"
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#import "AlmaZBarReaderViewController.h"
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#pragma mark - State
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@interface CsZBar ()
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@property bool scanInProgress;
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@property NSString *scanCallbackId;
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@property ZBarReaderViewController *scanReader;
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@property AlmaZBarReaderViewController *scanReader;
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@end
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@ -40,10 +40,10 @@
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} else {
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self.scanInProgress = YES;
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self.scanCallbackId = [command callbackId];
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self.scanReader = [ZBarReaderViewController new];
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self.scanReader = [AlmaZBarReaderViewController new];
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self.scanReader.readerDelegate = self;
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self.scanReader.supportedOrientationsMask = ZBarOrientationMaskAll;
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self.scanReader.supportedOrientationsMask = ZBarOrientationMask(UIInterfaceOrientationPortrait);
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// Get user parameters
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NSDictionary *params = (NSDictionary*) [command argumentAtIndex:0];
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@ -70,12 +70,12 @@
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CGFloat screenWidth = screenRect.size.width;
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CGFloat screenHeight = screenRect.size.height;
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CGFloat dim = screenWidth < screenHeight ? screenWidth / 1.1 : screenHeight / 1.1;
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UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( 0, 0, dim, dim)];
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polygonView.center = self.scanReader.view.center;
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polygonView.layer.borderColor = [UIColor greenColor].CGColor;
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polygonView.layer.borderWidth = 3.0f;
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UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( (screenWidth/2) - (dim/2), (screenHeight/2) - (dim/2), dim, dim)];
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//polygonView.center = self.scanReader.view.center;
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//polygonView.layer.borderColor = [UIColor greenColor].CGColor;
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//polygonView.layer.borderWidth = 3.0f;
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UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0, dim / 2, dim, 1)];
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UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(dim / 2, 0, 1, dim)];
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lineView.backgroundColor = [UIColor redColor];
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[polygonView addSubview:lineView];
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