// // AlmaZBarReaderViewController.m // BarCodeMix // // Created by eCompliance on 23/01/15. // // #import "AlmaZBarReaderViewController.h" #import "CsZbar.h" @interface AlmaZBarReaderViewController () @end @implementation AlmaZBarReaderViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; //[button setTitle:@"Flash" forState:UIControlStateNormal]; [button sizeToFit]; CGRect screenRect = [[UIScreen mainScreen] bounds]; //[button setContentEdgeInsets:UIEdgeInsetsMake(20, 30, 20, 30)]; CGRect frame; if(screenRect.size.height>(screenRect.size.width)){ frame = CGRectMake(0,0, screenRect.size.width*(0.15), screenRect.size.height*0.15); //button.center = CGPointMake( 0,0); }else{ frame = CGRectMake(0,0, screenRect.size.width*(0.10), screenRect.size.height*0.20); //button.center = CGPointMake(0,0); } button.frame =frame; button.layer.cornerRadius = 10; button.clipsToBounds = YES; // Set a new (x,y) point for the button's center //[button setBackgroundColor:[UIColor colorWithRed:.859 green:.765 blue:.616 alpha:1.0] forState:UIControlStateHighlighted]; //button.center = CGPointMake( 0,0); [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; } - (BOOL)prefersStatusBarHidden { return YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } //Techedge Changes NSS fase 2 - (void)buttonPressed: (UIButton *) button { CsZBar *obj = [[CsZBar alloc] init]; [obj toggleflash]; } - (BOOL)shouldAutorotate{ return YES; } - (void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{ //AlmaZBarReaderViewController.scanner.scanner.cameraOverlayView = poli //NSDictionary *params = (NSDictionary*) [command argumentAtIndex:0]; BOOL drawSight = true;//[params objectForKey:@"drawSight"] ? [[params objectForKey:@"drawSight"] boolValue] : true; if(drawSight){ CGRect screenRect = [[UIScreen mainScreen] bounds]; CGFloat screenWidth = screenRect.size.width; CGFloat screenHeight = screenRect.size.height; CGFloat dim = screenWidth < screenHeight ? screenWidth / 1.1 : screenHeight / 1.1; UIView *polygonView = [[UIView alloc] initWithFrame: CGRectMake ( (screenWidth/2) - (dim/2), (screenHeight/2) - (dim/2), dim, dim)]; //polygonView.center = self.scanReader.view.center; //polygonView.layer.borderColor = [UIColor greenColor].CGColor; //polygonView.layer.borderWidth = 3.0f; UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0,dim / 2, dim, 1)]; lineView.backgroundColor = [UIColor redColor]; [polygonView addSubview:lineView]; self.cameraOverlayView = polygonView; } } /* #pragma mark - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { // Get the new view controller using [segue destinationViewController]. // Pass the selected object to the new view controller. } */ @end