Private GLSL utility functions
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Yoichi Kobayashi 849d84f023
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README.md

glsl-util

Private GLSL utility functions created by @ykob
These functions are dependent on glslify.

Install

yarn add @ykob/glsl-util

Usage

convertHsvToRgb(vec3 hsv)

Convert HSV to RGB.
http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl

#pragma glslify: convertHsvToRgb = require(@ykob/glsl-util/src/convertHsvToRgb);

convertRgbToHsv(vec3 rgb)

Convert RGB to HSV.
http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl

#pragma glslify: convertRgbToHsv = require(@ykob/glsl-util/src/convertRgbToHsv);

random(vec2 p)

Calculate the white noise.

#pragma glslify: random = require(@ykob/glsl-util/src/random);

polar(float radian1, float radian2, float radius)

Calculate the polar coordinates.

#pragma glslify: polar = require(@ykob/glsl-util/src/polar);

gaussianBlur(sampler2D texture, vec2 uv, float radius, vec2 resolution, vec2 direction)

Calculate the Gaussian blur.

#pragma glslify: gaussianBlur = require(@ykob/glsl-util/src/gaussianBlur);

lookAt(vec3 base, vec3 p1, vec3 p2, vec3 up)

Rotate a vector in any direction.

#pragma glslify: lookAt = require(@ykob/glsl-util/src/lookAt);

rotateAxisAngle(vec3 p, vec3 axis, float angle)

Rotate a vector with axis and angle.

#pragma glslify: rotateAxisAngle = require(@ykob/glsl-util/src/rotateAxisAngle);