Update README.md

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yoichi kobayashi 2019-07-08 15:33:04 +09:00 committed by GitHub
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@ -37,9 +37,9 @@ calculate white noise.
#pragma glslify: random = require(glsl-util/random); #pragma glslify: random = require(glsl-util/random);
``` ```
### `spherical(float radian1, float radian2, float radius)` ### `polar(float radian1, float radian2, float radius)`
calculate Spherical coordinate. calculate polar coordinates.
``` ```
#pragma glslify: polar = require(glsl-util/polar); #pragma glslify: polar = require(glsl-util/polar);