Update README.md
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@ -37,9 +37,9 @@ calculate white noise.
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#pragma glslify: random = require(glsl-util/random);
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```
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### `spherical(float radian1, float radian2, float radius)`
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### `polar(float radian1, float radian2, float radius)`
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calculate Spherical coordinate.
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calculate polar coordinates.
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```
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#pragma glslify: polar = require(glsl-util/polar);
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