commit
d133d6d4c5
21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2022 Yoichi Kobayashi
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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22
package.json
22
package.json
@ -1,15 +1,23 @@
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{
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{
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"name": "glsl-util",
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"name": "@ykob/glsl-util",
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"version": "1.0.2",
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"version": "1.0.3",
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"description": "utility functions for glsl.",
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"description": "Private GLSL utility functions created by @ykob",
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"author": {
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"author": {
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"name": "yoichi kobayashi",
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"name": "Yoichi Kobayashi",
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"url": "http://www.tplh.net/"
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"email": "info@tplh.net",
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"url": "https://www.tplh.net/"
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},
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"browserify": {
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"transform": "glslify"
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},
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},
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"license": "MIT",
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"license": "MIT",
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"main": "index.js",
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"private": false,
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"publishConfig": {
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"access": "public"
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},
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"repository": {
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"repository": {
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"type": "git",
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"type": "git",
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"url": "https://github.com/ykob/glsl-util.git"
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"url": "https://github.com/ykob/glsl-util.git"
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},
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}
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"private": "true"
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}
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}
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@ -1,4 +0,0 @@
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float random(vec2 c){
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return fract(sin(dot(c.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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#pragma glslify: export(random)
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4
src/random.glsl
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4
src/random.glsl
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float random(vec2 c){
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return fract(sin(dot(c.xy, vec2(12.9898,78.233))) * 43758.5453);
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}
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#pragma glslify: export(random)
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Reference in New Issue
Block a user