Update README.md

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yoichi kobayashi 2018-01-11 17:30:13 +09:00 committed by GitHub
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@ -58,7 +58,7 @@ calculate the Gaussian blur.
rotate a vector in any direction. rotate a vector in any direction.
``` ```
#pragma glslify: lookAt = require(glsl-matrix/lookAt); #pragma glslify: lookAt = require(glsl-util/lookAt);
``` ```
### `rotateAxisAngle(vec3 p, vec3 axis, float angle)` ### `rotateAxisAngle(vec3 p, vec3 axis, float angle)`
@ -66,5 +66,5 @@ rotate a vector in any direction.
rotate a vector by any axis and angle. rotate a vector by any axis and angle.
``` ```
#pragma glslify: rotateAxisAngle = require(glsl-matrix/rotateAxisAngle); #pragma glslify: rotateAxisAngle = require(glsl-util/rotateAxisAngle);
``` ```