Update README.md
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@ -58,7 +58,7 @@ calculate the Gaussian blur.
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rotate a vector in any direction.
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rotate a vector in any direction.
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```
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```
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#pragma glslify: lookAt = require(glsl-matrix/lookAt);
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#pragma glslify: lookAt = require(glsl-util/lookAt);
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```
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```
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### `rotateAxisAngle(vec3 p, vec3 axis, float angle)`
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### `rotateAxisAngle(vec3 p, vec3 axis, float angle)`
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@ -66,5 +66,5 @@ rotate a vector in any direction.
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rotate a vector by any axis and angle.
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rotate a vector by any axis and angle.
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```
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```
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#pragma glslify: rotateAxisAngle = require(glsl-matrix/rotateAxisAngle);
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#pragma glslify: rotateAxisAngle = require(glsl-util/rotateAxisAngle);
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```
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```
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