glsl-util/polar.glsl
2018-01-11 17:16:47 +09:00

9 lines
228 B
GLSL

vec3 spherical(float radian1, float radian2, float radius) {
return vec3(
cos(radian1) * cos(radian2) * radius,
sin(radian1) * radius,
cos(radian1) * sin(radian2) * radius
);
}
#pragma glslify: export(spherical)