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trois/README.md

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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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Demos : https://troisjs.github.io/trois/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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*Trois* is a french word, it means *Three*.
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## Installation
yarn add troisjs
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
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```html
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<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Scene>
<PointLight :position="{ x: 0, y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
</Scene>
</Renderer>
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```
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## InstancedMesh
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Take a look at [Test2.vue](/src/components/Test2.vue).
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### Template
```html
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
<PointLight ref="light" color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
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</InstancedMesh>
</Scene>
</Renderer>
```
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## GLTF
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Take a look at [TestGLTF.vue](/src/components/TestGLTF.vue).
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
```
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## Dev
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git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev