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134 lines
2.8 KiB
Markdown
134 lines
2.8 KiB
Markdown
# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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<p>
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<img src="/screenshots/troisjs1.jpg" width="45%" />
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<img src="/screenshots/troisjs3.jpg" width="45%" />
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</p>
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- 💻 Demos : https://troisjs.github.io/trois/
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- 📖 Doc (wip) : https://troisjs.github.io/doc/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three*.
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## HMR
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Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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## Features
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- [ ] Lights
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- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
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- [x] SpotLight
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- [ ] ...
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- [ ] Materials
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- [x] Basic
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- [x] Lambert
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- [x] Mapcat
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- [x] Phong
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- [x] Physical
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- [x] Standard
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- [x] SubSurface
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- [x] Toon
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- [ ] ...
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- [ ] Geometries
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- [x] Box
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- [x] Circle
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- [x] Cone
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- [x] Cylinder
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- [x] Dodecahedron
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- [x] Icosahedron
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- [x] Lathe
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- [x] Octahedron
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- [x] Polyhedron
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- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
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- [x] Torus
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- [x] TorusKnot
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- [x] Tube
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- [ ] ...
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- [ ] Post Processing
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- [x] EffectComposer
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- [x] BokehPass
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- [x] FilmPass
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- [x] FXAAPass
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- [x] HalftonePass
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- [x] Renderpass
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- [x] SMAAPass
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- [x] UnrealBloomPass
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- [ ] ...
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- [ ] ...
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## Installation
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yarn add troisjs
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## Vue plugin
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```js
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import { TroisJSVuePlugin } from 'troisjs';
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app.use(TroisJSVuePlugin);
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```
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Example1.vue](/src/components/examples/Example1.vue) :
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```html
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<template>
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<Renderer ref="renderer">
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<Camera :position="{ z: 10 }" />
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }" />
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<Box ref="box" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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<LambertMaterial />
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</Box>
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</Scene>
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</Renderer>
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</template>
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<script>
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export default {
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mounted() {
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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renderer.onBeforeRender(() => {
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box.rotation.x += 0.01;
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});
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},
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};
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</script>
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```
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## InstancedMesh
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Take a look at :
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- [Demo3.vue](/src/components/demos/Demo3.vue)
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- [Demo4.vue](/src/components/demos/Demo4.vue)
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## GLTF
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Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
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```html
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<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
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<AmbientLight />
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</GLTFViewer>
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```
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## Dev
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git clone https://github.com/troisjs/trois
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cd trois
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yarn
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yarn dev
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