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trois/README.md
Kevin Levron ec15bd7bd2 readme
2021-03-07 23:20:58 +01:00

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# ✨ ThreeJS + VueJS 3 + ViteJS ⚡
*Trois* is a french word, it means *Three*.
<p>
<a href="https://troisjs.github.io/examples/demos/3.html"><img src="/screenshots/troisjs_1.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/4.html"><img src="/screenshots/troisjs_3.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/1.html"><img src="/screenshots/troisjs_4.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/2.html"><img src="/screenshots/troisjs_5.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/materials/2.html"><img src="/screenshots/troisjs_2.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/loop.html"><img src="/screenshots/troisjs_6.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/shadows.html"><img src="/screenshots/troisjs_7.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/5.html"><img src="/screenshots/troisjs_8.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/lights.html"><img src="/screenshots/troisjs_9.jpg" width="30%" /></a>
</p>
- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz
I wanted to code something similar to *react-three-fiber* but for VueJS.
I started from scratch, I will rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
## Usage (CDN)
TroisJS is really simple and easy to use :
```html
<div id="app">
<renderer ref="renderer" antialias orbit-ctrl resize="window">
<camera :position="{ z: 10 }"></camera>
<scene>
<point-light :position="{ y: 50, z: 50 }"></point-light>
<box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
<lambert-material></lambert-material>
</box>
</scene>
</renderer>
</div>
<script type="module">
import { createApp } from 'https://unpkg.com/troisjs@0.1.12/build/trois.module.cdn.min.js';
createApp({
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
}
}).mount('#app');;
</script>
```
Read more on https://troisjs.github.io/guide/
## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
## Features
- [ ] Lights
- [x] AmbientLight
- [x] DirectionalLight
- [x] HemisphereLight
- [x] PointLight
- [x] RectAreaLight
- [x] SpotLight
- [ ] Materials
- [x] Basic
- [x] Lambert
- [x] Mapcap
- [x] Phong
- [x] Physical
- [x] Standard
- [x] SubSurface
- [x] Toon
- [ ] Geometries
- [x] Box
- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Lathe
- [x] Octahedron
- [x] Polyhedron
- [x] Ring
- [x] Sphere
- [x] Tetrahedron
- [x] Torus
- [x] TorusKnot
- [x] Tube
- [ ] Post Processing
- [x] EffectComposer
- [x] BokehPass
- [x] FilmPass
- [x] FXAAPass
- [x] HalftonePass
- [x] Renderpass
- [x] SMAAPass
- [x] UnrealBloomPass
- [x] TiltShiftPass
- [x] ZoomBlurPass