Sander Moolin
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e31900d467
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Change id to name in CubeTexture
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2021-03-15 11:46:09 -04:00 |
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Sander Moolin
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99b888b27b
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- Remove ID from texture, replace with name
- Add uniform prop to texture, require use in shaders
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2021-03-15 11:45:08 -04:00 |
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Sander Moolin
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3f40a59b73
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Shader texture proof of concept
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2021-03-15 00:33:27 -04:00 |
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Kevin Levron
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291444eac6
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fix default color
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2021-03-13 19:22:29 +01:00 |
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Kevin Levron
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444060b91d
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wireframe props, fix #20, close #22
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2021-03-13 16:41:01 +01:00 |
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Kevin Levron
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a4eb25654c
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fix SubSurfaceMaterial (after #19)
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2021-03-12 23:59:24 +01:00 |
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Kevin Levron
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8d66934fa9
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remove console.log
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2021-03-12 23:57:13 +01:00 |
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Kevin Levron
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e57a05de53
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fix #21 (flatshading)
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2021-03-12 23:54:55 +01:00 |
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Kevin Levron
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3844b109f2
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improve ShaderMaterial
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2021-03-12 23:14:49 +01:00 |
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Kevin LEVRON
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8dab3a6b74
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improve ShaderMaterial
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2021-03-12 22:58:41 +01:00 |
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Kevin LEVRON
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f29435f1fa
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export ShaderMaterial
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2021-03-12 22:30:56 +01:00 |
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Sander Moolin
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9183cabf6a
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Recreate material if vert/frag shaders change
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2021-03-12 15:11:23 -05:00 |
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Sander Moolin
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e9e2ac7bce
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Uniforms working correctly
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2021-03-12 09:55:30 -05:00 |
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Sander Moolin
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5bd7bcc70f
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Starting default shader material
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2021-03-12 09:29:10 -05:00 |
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Kevin Levron
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9f65387068
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feat: add texture props
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2021-03-07 11:46:35 +01:00 |
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Kevin Levron
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9438b79b56
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refactor: bindProp
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2021-03-07 11:45:25 +01:00 |
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Kevin Levron
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2b441f7cd7
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wip
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2021-03-06 23:14:22 +01:00 |
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Kevin Levron
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7e0dd5b2ea
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wip
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2021-03-06 19:22:01 +01:00 |
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Kevin Levron
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ce00e726f2
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0.1.9
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2021-03-05 09:17:16 +01:00 |
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Kevin Levron
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b01b251577
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wip
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2021-02-22 00:49:23 +01:00 |
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Kevin Levron
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47c96eedae
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add lightMapIntensity
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2020-10-14 22:14:31 +02:00 |
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Kevin Levron
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8d4dc40ee5
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wip
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2020-10-14 21:38:36 +02:00 |
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Kevin Levron
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85b7907cef
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update standard material
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2020-10-14 21:37:08 +02:00 |
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Kevin Levron
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b800071f93
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wip
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2020-10-05 23:09:55 +02:00 |
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Kevin Levron
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04fe791340
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wip
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2020-10-04 22:23:00 +02:00 |
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Kevin Levron
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7b7524d1dd
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textures refactoring
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2020-10-04 14:00:07 +02:00 |
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Kevin Levron
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1c66a946d5
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add matcap material
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2020-10-04 11:23:02 +02:00 |
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Kevin Levron
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92c419040e
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update phong & standard
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2020-10-04 10:22:26 +02:00 |
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Kevin Levron
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864adc1379
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wip
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2020-10-04 01:44:47 +02:00 |
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Kevin Levron
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de0761812a
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texture hmr
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2020-10-04 00:20:27 +02:00 |
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Kevin Levron
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5320cbe7dc
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add map and envmap
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2020-10-04 00:07:43 +02:00 |
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Kevin Levron
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488b5fd97c
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add map and envmap
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2020-10-04 00:07:10 +02:00 |
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Kevin Levron
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d52616f4b0
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add toon material
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2020-10-03 22:32:27 +02:00 |
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Kevin Levron
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a66d4816b2
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materials refactoring
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2020-10-03 12:34:14 +02:00 |
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Kevin Levron
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3ecaaad06a
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wip
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2020-10-03 11:07:49 +02:00 |
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Kevin Levron
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fb83acdc2c
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update materials
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2020-10-01 18:22:01 +02:00 |
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Kevin Levron
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fd4807a6bb
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improve hmr
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2020-09-19 18:54:50 +02:00 |
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Kevin Levron
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9250eca910
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improve material hmr
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2020-09-19 18:06:09 +02:00 |
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Kevin Levron
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2f278a912b
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material color hmr
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2020-09-19 17:00:29 +02:00 |
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Kevin Levron
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f239ba8619
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update sub surface
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2020-09-17 17:09:45 +02:00 |
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Kevin Levron
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e61c5ccb4a
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fix rollup forOf
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2020-09-17 10:57:13 +02:00 |
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Kevin Levron
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7198c51aea
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update materials
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2020-09-17 10:16:02 +02:00 |
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Kevin Levron
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859d82e4e3
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update materials
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2020-09-16 21:11:23 +02:00 |
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Kevin Levron
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fafd1338dc
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update useThree, dispose on unmounted
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2020-09-15 19:50:51 +02:00 |
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Kevin Levron
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fb5fcfdb6c
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improve poc
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2020-09-14 22:53:30 +02:00 |
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Kevin Levron
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a21071af6a
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init
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2020-09-14 16:57:11 +02:00 |
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