1
0
mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
trois/README.md

146 lines
3.7 KiB
Markdown
Raw Normal View History

2020-09-15 21:36:39 +08:00
# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
2020-09-14 23:04:57 +08:00
I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
2020-09-17 20:19:33 +08:00
<p>
2020-09-19 00:06:23 +08:00
<img src="/screenshots/troisjs1.jpg" width="45%" />
<img src="/screenshots/troisjs2.jpg" width="45%" />
<img src="/screenshots/troisjs3.jpg" width="45%" />
2020-09-17 20:19:33 +08:00
</p>
2020-09-15 21:39:24 +08:00
Demos : https://troisjs.github.io/trois/
2020-09-15 21:36:39 +08:00
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
2020-09-15 21:24:47 +08:00
2020-09-19 23:27:39 +08:00
I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
2020-09-18 05:11:46 +08:00
2020-09-15 21:39:24 +08:00
*Trois* is a french word, it means *Three*.
2020-09-15 21:24:47 +08:00
2020-09-19 23:27:39 +08:00
## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
- [ ] HMR
2020-09-20 01:07:41 +08:00
- [x] Scene : add or remove objects (lights, meshes)
2020-09-20 00:06:09 +08:00
- [x] PerspectiveCamera : aspect, far, fov, near, position
2020-09-20 00:54:50 +08:00
- [x] Light : castShadow, color, intensity, position, target
- [x] SpotLight : angle, decay, distance, penumbra
2020-09-21 15:15:15 +08:00
- [ ] ...
2020-09-20 00:06:09 +08:00
- [x] Material : color, depthTest, depthWrite, fog, opacity, transparent
2020-09-20 00:54:50 +08:00
- [x] StandardMaterial : emissive, emissiveIntensity, metalness, roughness
2020-09-21 15:15:15 +08:00
- [ ] ...
- [x] Mesh : materialId, position, rotation, scale, castShadow, receiveShadow
2020-09-20 03:42:33 +08:00
- [x] Box (geometry replace) : size, width, height, depth
- [x] Plane (geometry replace) : width, height, widthSegments, heightSegments
- [x] Sphere (geometry replace) : radius, widthSegments, heightSegments
- [x] Text (geometry replace) : all props except fontSrc (wip)
2020-09-21 15:15:15 +08:00
- [ ] ...
- [ ] PostProcessing
- [x] BokehPass : focus, aperture, maxblur
- [x] FilmPass : noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale
- [x] HalftonePass : shape, radius, rotateR, rotateG, rotateB, scatter
- [x] UnrealBloomPass : strength, radius, threshold
- [ ] ...
2020-09-19 23:27:39 +08:00
- [ ] ...
2020-09-17 23:10:05 +08:00
## Features
- [ ] Lights
- [x] AmbientLight
2020-09-19 23:27:39 +08:00
- [x] DirectionalLight
2020-09-17 23:10:05 +08:00
- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
2020-09-19 23:27:39 +08:00
- [x] Phong
2020-09-17 23:10:05 +08:00
- [x] Standard
2020-09-19 23:27:39 +08:00
- [x] Physical
- [x] SubSurface
2020-09-17 23:10:05 +08:00
- [ ] ...
- [ ] Geometries
- [x] Box
- [x] Sphere
- [ ] ...
- [ ] Meshes
- [x] Box
2020-09-19 23:27:39 +08:00
- [ ] Image (wip)
- [x] InstancedMesh
2020-09-18 04:37:19 +08:00
- [x] Plane
2020-09-17 23:10:05 +08:00
- [x] Sphere
2020-09-19 23:27:39 +08:00
- [x] Sprite
2020-09-18 04:37:19 +08:00
- [x] Text
2020-09-18 03:03:11 +08:00
- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
2020-09-21 19:45:11 +08:00
- [x] BokehPass
- [x] FilmPass
- [x] HalftonePass
- [x] Renderpass
- [x] UnrealBloomPass
- [ ] ...
- [ ] ...
2020-09-17 23:10:05 +08:00
2020-09-16 21:42:44 +08:00
## Installation
yarn add troisjs
2020-09-19 23:27:39 +08:00
## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
2020-09-14 23:04:57 +08:00
## PoC
2020-09-19 18:43:49 +08:00
I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/components/demos/Demo1.vue) :
2020-09-14 23:04:57 +08:00
```html
2020-09-18 23:08:28 +08:00
<template>
<Renderer ref="renderer">
2020-09-25 16:29:46 +08:00
<Camera :position="{ z: 100 }" />
<LambertMaterial id="material" />
2020-09-18 23:08:28 +08:00
<Scene>
2020-09-25 16:29:46 +08:00
<PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material" />
2020-09-18 23:08:28 +08:00
</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
2020-09-14 23:04:57 +08:00
```
2020-09-15 21:24:47 +08:00
## InstancedMesh
2020-09-19 18:43:49 +08:00
Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
2020-09-15 21:24:47 +08:00
2020-09-15 22:03:05 +08:00
## GLTF
2020-09-15 21:24:47 +08:00
2020-09-19 18:43:49 +08:00
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
2020-09-15 21:24:47 +08:00
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
2020-09-25 16:29:46 +08:00
<AmbientLight />
2020-09-15 21:24:47 +08:00
</GLTFViewer>
```
2020-09-17 03:20:34 +08:00
## Dev
2020-09-14 23:04:57 +08:00
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev